This video outlines what javidx9 believes are some of the core principles you need to understand to make dynamic computer games, covering vectors, angles and motion.
He's tried to present it in such a way that highlights the relationships between these principles, so you can identify when to use one or the other, or combinations of them.
It is by no means an exhaustive list, but gives the beginner/aspiring game programmer a place to start.
He's tried to present it in such a way that highlights the relationships between these principles, so you can identify when to use one or the other, or combinations of them.
It is by no means an exhaustive list, but gives the beginner/aspiring game programmer a place to start.
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