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[RELEASE] Lynx Code Types (Action Replay-like Code Types for PC!)

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  • [RELEASE] Lynx Code Types (Action Replay-like Code Types for PC!)

    Long time no see...
    About a year and a half ago I started developing a codehandler + code types for the Wii U and thought about bringing them to the PC. Sadly I lacked the required C++-knowledge. 5 Months ago I thought I should give it another try to get into C++ and x64-Assembly. I greatly succeeded on both of them and want to present you my first big project:
    The Lynx Code Types and the Lynx Code Manager!
    Worked on it from time to time for over a month. Now revision 1 is ready to be released!
    Download and instructions here here: https://github.com/CosmoCortney/Lynx-Code-Manager



    Features [r1]:
    - Execute Cheat Codes to manipulate games in real-time
    - Create, edit and save cheat lists
    - Adjust the execution times per second
    - Memory Dumping
    - Build-in Memory Viewer
    - Can be opened as many times you with to watch multiple memory locations
    - Manually refresh the memory view
    - or automatically refresh the memory view (60 times a second)
    - Memory View is in Little Endian
    - The clicked Address can be read as Byte, 2 Bytes, 4 Bytes or 8 Bytes
    - The hex representation on the left is in Big Endian for easy readability
    - Signed and unsigned dec representations beneath
    - Poke any custom value back into memory
    - Codehandler
    - Supports Cheat values of 8, 16, 32 and 64 bits of length
    - Huge Variety of Code Types (View the Code Type Documentation for more details)
    - RAM Writes
    - String Writes
    - Skip Writes
    - Conditional: if key is pressed (experimental)
    - Conditional value comparision
    - Conditional: if value between
    - Load integer (scalar and packed)
    - Store Integer (scalar and packed)
    - Operate Integer (scalar and packed)
    - Load Float Single (scalar and packed)
    - Store Float Single (scalar and packed)
    - Operate Float Single (scalar and packed)
    - Load Float Double (scalar and packed)
    - Store Float Double (scalar and packed)
    - Operate Float Double (scalar and packed)
    - Load Pointer
    - Add Offset to Pointer
    - End if
    - Branch here if pointer is invalid
    - No Operation/Place Holder
    Last edited by CosmoCortney; 01-03-2018, 01:19:29 AM.
    My Website
    Hacking YouTube Channel


    No requests, please

  • #2
    it's released now
    My Website
    Hacking YouTube Channel


    No requests, please

    Comment


    • #3
      This seems really interesting. What would you say are the advantages and disadvantages it has against tools such as cheat engine? Thank you.

      Comment


      • #4
        Originally posted by soprano1 View Post
        This seems really interesting. What would you say are the advantages and disadvantages it has against tools such as cheat engine? Thank you.
        This tool doesn't make Cheat Engine redundant or less important in any way. It is just meant to bring classic cheat codes as we know them from the console scenes to PC games.
        Well, some people (including me) may prefer its Memory Viewer over the Cheat Engine one because it has the view always aligned to the address that ends with 0 on the left.
        My Website
        Hacking YouTube Channel


        No requests, please

        Comment


        • #5
          I see, thank you for your reply.

          Comment

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