Long time no see...
About a year and a half ago I started developing a codehandler + code types for the Wii U and thought about bringing them to the PC. Sadly I lacked the required C++-knowledge. 5 Months ago I thought I should give it another try to get into C++ and x64-Assembly. I greatly succeeded on both of them and want to present you my first big project:
The Lynx Code Types and the Lynx Code Manager!
Worked on it from time to time for over a month. Now revision 1 is ready to be released!
Download and instructions here here: https://github.com/CosmoCortney/Lynx-Code-Manager
Features [r1]:
- Execute Cheat Codes to manipulate games in real-time
- Create, edit and save cheat lists
- Adjust the execution times per second
- Memory Dumping
- Build-in Memory Viewer
- Can be opened as many times you with to watch multiple memory locations
- Manually refresh the memory view
- or automatically refresh the memory view (60 times a second)
- Memory View is in Little Endian
- The clicked Address can be read as Byte, 2 Bytes, 4 Bytes or 8 Bytes
- The hex representation on the left is in Big Endian for easy readability
- Signed and unsigned dec representations beneath
- Poke any custom value back into memory
- Codehandler
- Supports Cheat values of 8, 16, 32 and 64 bits of length
- Huge Variety of Code Types (View the Code Type Documentation for more details)
- RAM Writes
- String Writes
- Skip Writes
- Conditional: if key is pressed (experimental)
- Conditional value comparision
- Conditional: if value between
- Load integer (scalar and packed)
- Store Integer (scalar and packed)
- Operate Integer (scalar and packed)
- Load Float Single (scalar and packed)
- Store Float Single (scalar and packed)
- Operate Float Single (scalar and packed)
- Load Float Double (scalar and packed)
- Store Float Double (scalar and packed)
- Operate Float Double (scalar and packed)
- Load Pointer
- Add Offset to Pointer
- End if
- Branch here if pointer is invalid
- No Operation/Place Holder
About a year and a half ago I started developing a codehandler + code types for the Wii U and thought about bringing them to the PC. Sadly I lacked the required C++-knowledge. 5 Months ago I thought I should give it another try to get into C++ and x64-Assembly. I greatly succeeded on both of them and want to present you my first big project:
The Lynx Code Types and the Lynx Code Manager!
Worked on it from time to time for over a month. Now revision 1 is ready to be released!
Download and instructions here here: https://github.com/CosmoCortney/Lynx-Code-Manager
Features [r1]:
- Execute Cheat Codes to manipulate games in real-time
- Create, edit and save cheat lists
- Adjust the execution times per second
- Memory Dumping
- Build-in Memory Viewer
- Can be opened as many times you with to watch multiple memory locations
- Manually refresh the memory view
- or automatically refresh the memory view (60 times a second)
- Memory View is in Little Endian
- The clicked Address can be read as Byte, 2 Bytes, 4 Bytes or 8 Bytes
- The hex representation on the left is in Big Endian for easy readability
- Signed and unsigned dec representations beneath
- Poke any custom value back into memory
- Codehandler
- Supports Cheat values of 8, 16, 32 and 64 bits of length
- Huge Variety of Code Types (View the Code Type Documentation for more details)
- RAM Writes
- String Writes
- Skip Writes
- Conditional: if key is pressed (experimental)
- Conditional value comparision
- Conditional: if value between
- Load integer (scalar and packed)
- Store Integer (scalar and packed)
- Operate Integer (scalar and packed)
- Load Float Single (scalar and packed)
- Store Float Single (scalar and packed)
- Operate Float Single (scalar and packed)
- Load Float Double (scalar and packed)
- Store Float Double (scalar and packed)
- Operate Float Double (scalar and packed)
- Load Pointer
- Add Offset to Pointer
- End if
- Branch here if pointer is invalid
- No Operation/Place Holder
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