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(Artemis) My disfunctional memory dumper

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  • #16
    Cool; thanks. I never got to do any testing last night, as I ended up working late, and real life took over. Perhaps tonight.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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    • #17
      well here is the screen stuff, it should work as i talked with the cyndicate one of the code majic coders at least a year or so ago when i seen it in one of the code majics that got released and he said yes this works.

      the only think you will need to do is modify the ee/startup/linkfile text entry address to some kernel area, and optimise the code loads i think its too big is one major point, the asm written stuff can every well be optimised alot of it is not needed
      Attached Files

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      • #18
        I'll mod and test this as soon as I can. I'm quite busy these days, but this will be essential, as it will allow us to do some serious debugging. Thanks a bunch, man. You're the largest contributor to the project's coding at this point.
        I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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        • #19
          Ack, I wish I had a second to do some testing/modding of this...I've been extremely busy, and tired lately. Bleh, I'll get to it, though. In my free time, I'm torn between studying for the CCNA, working on perfecting the disc production process, and playing with code...CCNA will affect me more immediately, disc production is tiresome and tedious, but essential, and playing with code such as this is fascinating, but sometimes beyond the scope of my skill, heh.

          *goes off to zombify, and eventually sleep*
          I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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          • #20
            The coder I will most likely hire brought something up:

            "If I can make a suggestion, that is to use an USB keyboard instead of the controller (because most likely the TSR must override a key-event method, corrupting real game data), to poll for an keypress event."

            Is this an issue? Is using the controller itself likely to cause a problem with game data, or do we have a decent way of avoiding that?
            I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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            • #21
              using the controller will not mess anything up at all, as long as all registers are restored after any hooks, using a keyboard where the game also uses one could also cause problems if using a controller were also to cause problems if you catch my drift, cant explain that last bit well

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              • #22
                Heh, I understood what you meant. So, using a keyboard would probably be less likely to cause problems, but using a controller wouldn't be very likely to do so either, assuming it was implemented correctly, and that registers were restored after the app was done hooking.
                I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                • #23
                  the only problem is having slow code really...some online games can detect slow downs in game running and therefore expect a cheat device is running

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                  • #24
                    We'll tackle that when we get to it, I suppose. The other cheat systems managed to get around it, for the most part.

                    As I've passed CCNA, and will have passed Security+ this Saturday, I should set aside some time to test code. Though, this means nothing until I actually do so

                    The prospectve coder has still not returned the NDA I sent him, and has seemingly dropped off the face of the earth. He knows nothing of use about the project, except for its basic goals, so the only assumption I can make is, when he actually tried a hand at dumping memory in-game, he realized the project was too difficult for him, or not worth the amount of compensation offered. However, I fail to see why he wouldn't just say so. Perhaps Datel had him killed, heh.

                    Anyway, on with the project, even if we never get ahold of a professional coder. Bleh.
                    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                    • #25
                      Oh, Driver: I had an issue compiling your mod of the original Cora Dumper. It seems to stem from a lack of the file mentioned on line 33: include $(PS2SDK)/projects/Makefile.pref

                      Is this makefile any different than the makefile in the samples directory? I got it to compile properly by simply removing that line, but I fear I've cut out some useful data...and I haven't looked deeply enough into the source to determine whether I'm correct or not...
                      I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                      • #26
                        it should be no different to the ones in the samples directory last time i checked

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                        • #27
                          OK...but why was it included, then? It wasn't included in previous versions of your source...or was that a piece gleaned from Cyndicate? Just curious; I don't want to spend time toying with it, only to find I've removed some essential functionality...
                          I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                          • #28
                            Er, incidentally, is that screen print forcing mod only for Socom?
                            I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                            • #29
                              just change the hooks about and you can get it to work for what ever game

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                              • #30
                                OK, I see.
                                I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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