Hi,
I've been working on a break down of the collision files used in F-Zero GX.
But I have discovered something that I don't understand... It has something to do with the size/rotation/position/scaling of 3D objects. But it's really odd!
Well, the position and size is normally handled as like as in any 3D game.
But there are more values related to one object..:
XXXXXXXX 3F800000 00000000 00000000
00000000 00000000 3F800000 00000000
00000000 00000000 00000000 3F800000
00000000 XXXXXXXX XXXXXXXX XXXXXXXX
Size (all normal)
Position (normal, too)
strange distortion/rotation/twist...
Here are a few images of distorted objects:



Is anyone here common with this? and is this somewhere documented?
I've been working on a break down of the collision files used in F-Zero GX.
But I have discovered something that I don't understand... It has something to do with the size/rotation/position/scaling of 3D objects. But it's really odd!
Well, the position and size is normally handled as like as in any 3D game.
But there are more values related to one object..:
XXXXXXXX 3F800000 00000000 00000000
00000000 00000000 3F800000 00000000
00000000 00000000 00000000 3F800000
00000000 XXXXXXXX XXXXXXXX XXXXXXXX
Size (all normal)
Position (normal, too)
strange distortion/rotation/twist...
Here are a few images of distorted objects:



Is anyone here common with this? and is this somewhere documented?







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