I've completed writing the new php code class that translates gecko codes. The next step is to figure out how to directly convert between AR and gecko codetypes.
Unfortunately, the best documentation on AR Wii codetypes I can find is "It's identical to the AR DS." Well, OK, no problem.
Writes were easy :
The code handler involved with the gecko (ocarina?) has differently named registers. There's a pointer register, a counter register, an execution status register, and up to 15 data registers.
The AR seems to have an offset register, which I'm assuming is NOT synonymous to the pointer register of the gecko, a counter register, an execution status register, and only one data register.
Doing this conversion is not as easy as other systems, since the devices are so dissimilar. Could anybody shed some light on the subject, correct what's wrong, or send me in the right direction? Thanks!
Unfortunately, the best documentation on AR Wii codetypes I can find is "It's identical to the AR DS." Well, OK, no problem.
Writes were easy :
The code handler involved with the gecko (ocarina?) has differently named registers. There's a pointer register, a counter register, an execution status register, and up to 15 data registers.
The AR seems to have an offset register, which I'm assuming is NOT synonymous to the pointer register of the gecko, a counter register, an execution status register, and only one data register.
Doing this conversion is not as easy as other systems, since the devices are so dissimilar. Could anybody shed some light on the subject, correct what's wrong, or send me in the right direction? Thanks!
Comment