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Final Fantasy II: Anniversary Edition [US] ULUS-10263

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  • Final Fantasy II: Anniversary Edition [US] ULUS-10263

    Using Cwcheats, enemies drop all items. Please
    Last edited by Kwitseo; 08-20-2012, 04:10:26 PM.

  • #2
    http://www.pspgweber.com/forums/view...p?f=17&t=27085
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

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    • #3
      I have that code but unable to figure it out.

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      • #4
        Are you saying that you have this code?

        Code:
        _G Final Fantasy II [US]
        _C0 255 First Item (Dupe Item)
        _L 0x01397427 0x0000FFFF
        What don't you understand about it? It should make x255 of the first item, no?

        Edit: This code seems to have an improper format. By Googling, I found out that '0' is the code type for 8-bit writes.
        Originally posted by lee4
        8-bit Constant
        Write 0x0aaaaaaa 0x000000dd This command will constantly write the value specified by dd to the address specified by aaaaaaa
        Source: http://www.codemasters-project.net/g...ntry.php?e=846

        So even though the code will only write the first byte of 0xFF, the other 0xFF isn't needed. Also, this address ends in a '7', so only 8-bit writes should work anyway.

        Code:
        _G Final Fantasy II [US]
        _C0 x255 First Item (Dupe Item)(FIX)
        _L 0x01397427 0x000000FF 
        _C0 x99 First Item (Dupe Item)
        _L 0x01397427 0x00000063
        In theory (if I understood correctly), those should work.
        Last edited by Demonic722; 05-26-2012, 08:37:47 AM.
        I only bother with things that interest me.

        Comment


        • #5
          Originally posted by Demonic722 View Post
          Are you saying that you have this code?

          Code:
          _G Final Fantasy II [US]
          _C0 255 First Item (Dupe Item)
          _L 0x01397427 0x0000FFFF
          What don't you understand about it? It should make x255 of the first item, no?

          Edit: This code seems to have an improper format. By Googling, I found out that '0' is the code type for 8-bit writes.


          Source: http://www.codemasters-project.net/g...ntry.php?e=846

          So even though the code will only write the first byte of 0xFF, the other 0xFF isn't needed. Also, this address ends in a '7', so only 8-bit writes should work anyway.

          Code:
          _G Final Fantasy II [US]
          _C0 x255 First Item (Dupe Item)(FIX)
          _L 0x01397427 0x000000FF 
          _C0 x99 First Item (Dupe Item)
          _L 0x01397427 0x00000063
          In theory (if I understood correctly), those should work.
          I'll try that.

          Comment


          • #6
            Alright, let me know if those work.
            I only bother with things that interest me.

            Comment


            • #7
              I try the code but it doesn't do what it's supposed to do. When trying to buy an item, the game says that my inventory is full. Also when unequipping a character, the items disappear.

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              • #8
                Eh, did the original code *magically* work? Maybe the code that was posted by the original creator was incomplete. Also, even though it malfunctions, did you get an increase of the first item at all (even if it's just by a little bit)?

                Edit: Since it says that it's full, you should try playing with the values. Is there an in-game limit as to how much Slot 1 can hold? If so, you should set it to that for max.
                Last edited by Demonic722; 05-30-2012, 05:42:06 AM.
                I only bother with things that interest me.

                Comment


                • #9
                  that item code you posted is originally for Japanese version from Japanese blog site
                  lee4 Does Not Accept Codes Requests !
                  When lee4 asks a question it does not mean lee4 will look at your game
                  *How to create and use SegaCD codes >click here<*
                  >)

                  Comment


                  • #10
                    Well, that explains why the code doesn't work properly, but in the link provided by helder, both users posted the same US item code.
                    I only bother with things that interest me.

                    Comment


                    • #11
                      I'm sorry, the slot 1 has 99 items code works, I accidentally had 2 exact codes on at the same. That's the reason for the mix up. Thanks anyway.
                      Last edited by Kwitseo; 08-16-2012, 11:28:11 AM.

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                      • #12
                        Can you find a enemy drops item code?

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                        • #13
                          Does anyone have the No Random Battle code for this game ?

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                          • #14
                            I like to a have code the activates the save feature while in the Arcane Labyrinth in addition to the enemies drop all items.

                            Comment


                            • #15
                              Hey,

                              Here it is No Random Battles!!!!!!

                              _C0 No Random Battles
                              _L 0x01397CB7 0x00000053

                              Seems to work wonderfully!

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