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[PSP] Breath Of Fire III [ULES_00193]

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  • [PSP] Breath Of Fire III [ULES_00193]

    _S ULES-00193
    _G Breath Of Fire III
    _C0 Infinite Zenny
    _L 0x20472AB8 0x0098967F
    _C1 Max ITEM Set
    _L 0x80472DB4 0x005B0001
    _L 0x0000005A 0x00000000
    _C1 Max WEAPON Set
    _L 0x80472E34 0x00520001
    _L 0x0000005A 0x00000000
    _C1 Max ARMOR Set
    _L 0x80472EB4 0x00430001
    _L 0x0000005A 0x00000000
    _C1 Max OPTION Set
    _L 0x80472F34 0x00330001
    _L 0x0000005A 0x00000000
    _C0 Have All ITEM Set
    _L 0X80472BB4 0X005B0001
    _L 0X00000001 0X00000001
    _C0 Have All WEAPON Set
    _L 0X80472C34 0X00520001
    _L 0X00000001 0X00000001
    _C0 Have All ARMOR Set
    _L 0X80472CB4 0X00430001
    _L 0X00000001 0X00000001
    _C0 Have All OPTION Set
    _L 0X80472D34 0X00330001
    _L 0X00000001 0X00000001
    _C1 Enemies Always Drop ITEMS After Battle
    _L 0x00486A7A 0X00000007
    _L 0x00486A7E 0X00000007
    _L 0x00486B92 0X00000007
    _L 0x00486B96 0X00000007
    _L 0x00486CAA 0X00000007
    _L 0x00486CAE 0X00000007
    _L 0x00486DC2 0X00000007
    _L 0x00486DC6 0X00000007
    _L 0x00486EDA 0X00000007
    _L 0x00486EDE 0X00000007
    _C1 Celerity Interval Limit Released
    _L 0X204730BC 0X00000000
    _C1 BoneBreak Interval Limit Released
    _L 0X204730C0 0X00000000
    _C0 Add 30 Battles To Counter [Press L]
    _L 0xD0000000 0x10000100
    _L 0x30500000 0x00472B94
    _L 0x0000001E 0x00000000
    _C0 Max Attack [All Members]
    _L 0x004724F0 0x0000270F
    _L 0x00472594 0x0000270F
    _L 0x00472638 0x0000270F
    _L 0x004726DC 0x0000270F
    _L 0x00472780 0x0000270F
    _L 0x00472824 0x0000270F
    _L 0x004728C8 0x0000270F
    _C0 Max Defence [All Members]
    _L 0x004724F2 0x0000270F
    _L 0x00472596 0x0000270F
    _L 0x0047263A 0x0000270F
    _L 0x004726DE 0x0000270F
    _L 0x00472782 0x0000270F
    _L 0x00472826 0x0000270F
    _L 0x004728CA 0x0000270F
    _C0 Max Agility [All Members]
    _L 0x004724F4 0x0000270F
    _L 0x00472598 0x0000270F
    _L 0x0047263C 0x0000270F
    _L 0x004726E0 0x0000270F
    _L 0x00472784 0x0000270F
    _L 0x00472828 0x0000270F
    _L 0x004728CC 0x0000270F
    _C0 Max Intelligence [All Members]
    _L 0x004724F6 0x0000270F
    _L 0x0047259A 0x0000270F
    _L 0x0047263E 0x0000270F
    _L 0x004726E2 0x0000270F
    _L 0x00472786 0x0000270F
    _L 0x0047282A 0x0000270F
    _L 0x004728CE 0x0000270F
    _C0 Level Difference Between Master And Apprentice [Ryu]
    _L 0x00472554 0x00000000
    _C0 Level Difference Between Master And Apprentice [Nina]
    _L 0x004725F8 0x00000000
    _C0 Level Difference Between Master And Apprentice [Garr]
    _L 0x0047269C 0x00000000
    _C0 Level Difference Between Master And Apprentice [Rei]
    _L 0x004727E4 0x00000000
    _C0 Level Difference Between Master And Apprentice [Momo]
    _L 0x00472888 0x00000000
    _C0 Level Difference Between Master And Apprentice [Peco]
    _L 0x0047292C 0x00000000
    _C0 Have All Skills Inside "Skill Notes"
    _L 0x20472FD4 0X0876450A
    _L 0x20472FD8 0X65ACA35E
    _L 0x20472FDC 0XAA0FA00D
    _L 0x20472FE0 0X77140327
    _L 0x20472FE4 0XA7A5A42D
    _L 0x20472FE8 0XD8ADA60C
    _L 0x20472FEC 0X243A7510
    _L 0x20472FF0 0X1A163153
    _L 0x20472FF4 0X298C5699
    _L 0x20472FF8 0X351D423F
    _L 0x20472FFC 0XA9694B90
    _L 0x20473000 0X2806950E
    _L 0x20473004 0XAB9EA107
    _L 0x20473008 0X260B9A9D
    _L 0x2047300C 0X8F389805
    _L 0x20473010 0X6863605D
    _L 0x20473014 0X37173D3E
    _L 0x20473018 0X9C2A3BA2
    _L 0x2047301C 0X8DA8132B
    _L 0x20473020 0X9F04432C
    _L 0x20473024 0X00000000
    _L 0x20473028 0X00000000
    _L 0x2047302C 0X00000000
    _L 0x20473030 0X00000000
    _L 0x20473034 0X00000000
    _L 0x20473038 0X00000000
    _L 0x2047303C 0X00000000
    _L 0x20473040 0X00000000
    _L 0x20473044 0X00000000
    _L 0x20473048 0X00000000
    _L 0x2047304C 0X00000000
    _L 0x20473050 0X00000000
    _C0 Max Stats For Fairies
    _L 0x802F38ED 0X003C0009
    _L 0X00000005 0X00000000
    _L 0X802F38EE 0X003C0009
    _L 0X00000005 0X00000000
    _L 0X802F38EF 0X003C0009
    _L 0X00000005 0X00000000
    _L 0X802F38F0 0X003C0009
    _L 0X00000005 0X00000000
    _C0 Max Food [Fairy World]
    _L 0x0047312A 0x0000007F
    _C0 Have All Jobs [Fairy World]
    _L 0x0047312B 0x0000000A
    _C0 Max Culture [Fairy World]
    _L 0x0047312C 0x00000007
    _C0 Max Casting Power [Fishing]
    _L 0x00476BFA 0x00000100
    _C0 [Press L] To Catch Fish Instantly [Fishing]
    _L 0xD0000000 0x10000100
    _L 0x00476B3A 0x0000003E
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  • #2
    Description :

    MAX ITEMS -> means whatever items that you bought or collect , you'll receive that amount of it. [e.g. i bought 1 pc of healing herb from store, but becoz the code is ON, it'll change to the amount which i input at the code]

    --> i've set it to 90 items only is becoz if i set it to 99, i can't take the items off from the shelves. [You've found: Antidote , But You can't carry anything else!] HEX = [5A = 90, 63 = 99]

    Have ALL ITEM -> With this code on, you're gonna have every single item inside the game. Use it together with MAX ITEMS code.

    _C1 Enemies Always Drop ITEMS After Battle -> this code, i got the idea from "flightless wren" of PSX BOF III, and looked for it myself in the PSP version. so thanks to him. [is he still around at gamehacking.org?]

    _C1 Celerity Interval Limit Released, _C1 BoneBreak Interval Limit Released -> with this code on, you can use unlimited time of these both skills. Ported from the Japanese version Breath Of Fire III of PSP.

    _C0 Level Difference Between Master And Apprentice [Ryu] -> this code means that, if you met a MASTER at LEVEL 3, tweak it higher than 3 to learn the skills from the MASTER straight away instead of having to go into battles and level up. or you could do the level modifier too..

    _C0 Have All Skills Inside "Skill Notes" -> you're gonna have all the skills which can be learned from MASTERS and ENEMIES.

    --> codes from _L 0x20473024 0X00000000 TO _L 0x20473050 0X00000000 , it's just an extra line to erase whatever skills you don't need. okay, it's like this, you took the skill "influence" from the skill book, and now you don't want it and gonna put it back into the skill book. So, if you returned it to the skill book, it's gonna have two "influences" skill in the book. so the code at "_L 0x20473024 0X00000000" basically erase the 2nd set of "influence" skills.

    ---> i know it's a bit confusing trying to explain in here due to my lousy grammar, so, please experiment it to know better inside the game. Thanks.

    _C0 Max Stats For Fairies -> again, the idea's from "flightless wren". thanks to him

    _C0 Max Casting Power [Fishing] -> the idea's from "codetwink.com" or better known as "CMGSCCC.COM" previously

    _C0 [Press L] To Catch Fish Instantly [Fishing] -> same as above.
    sigpic

    Comment


    • #3
      Reference and thanks List :

      http://cheats.codetwink.com/psx/view/1029/--> Thanks for "Quantity Digits"

      http://www.gamefaqs.com/ps/196817-br...iii/faqs/57525 --> For my own knowledge in BOF III enemies hack system.

      Flightless Wren --> PSX Hacker

      Raing3 --> Private Message Of Some Questions

      bfoos --> many would wonder, why him? i didn't contact him or ask anything from him, but becoz of 1 code which he hack and posted gave me the idea on how to activate joker command for PSP version.

      Capcom --> for this game.

      .. and lots of others or websites/references which i forget to mention here, THANK YOU!
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      Comment


      • #4
        1st Enemy Stats Modifier

        0X00486A66 0X0000XXXX --> EXP MODIFIER

        0X00486A5F 0X0000000X --> ENEMY'S HP SHOWN. [ 1 = ON, 0 = OFF]

        0X00486A74 0X0000XXXX --> HP MODIFIER

        0X00486A76 0X0000XXXX --> AP MODIFIER

        0X00486A68 0X000000XX --> LEVEL MODIFIER

        0X00486A84 0X0000XXXX --> STRENGTH MODIFIER

        0X00486A86 0X0000XXXX --> DEFENCE MODIFIER

        0X00486A88 0X0000XXXX --> AGILITY MODIFIER

        0X00486A8A 0X0000XXXX --> INTELLIGENCE MODIFIER

        0X00486A8F 0X000000XX --> FIRE RESISTANCE MODIFIER

        0X00486A90 0X000000XX --> ICE RESISTANCE MODIFIER

        0X00486A91 0X000000XX --> THUNDER RESISTANCE MODIFIER

        0X00486A92 0X000000XX --> EARTH RESISTANCE MODIFIER

        0X00486A93 0X000000XX --> WIND RESISTANCE MODIFIER

        0X00486A94 0X000000XX --> HOLY RESISTANCE MODIFIER

        0X00486A95 0X000000XX --> PSIONIC RESISTANCE MODIFIER

        0X00486A96 0X000000XX --> STATUS RESISTANCE MODIFIER

        0X00486A97 0X000000XX --> DEATH RESISTANCE MODIFIER

        There's still a lot to hack around these codes area, but i'm too darn lazy .. or tired to go through it already.. so whoeevr would like to continue, please do . thank you.

        For 2nd enemy, the hex difference is +118.

        Thanks and that's all. Now, a small request, anybody mind teaching a noob on how to hack CAMERA codes? coz there's a code from the PSX version, which says , "camera turn completely".. tried it several times, but to no avail.
        sigpic

        Comment


        • #5
          Question: Is it necessary to add the C0/C1 in the code name? Does it distinguish them from other codes? I don't know PSP Code types so I'm not sure how to set these up.
          I only bother with things that interest me.

          Comment


          • #6
            Originally posted by Demonic722 View Post
            Question: Is it necessary to add the C0/C1 in the code name? Does it distinguish them from other codes? I don't know PSP Code types so I'm not sure how to set these up.
            yep. _C1 --> means the code's on , _C0 --> means the code's off. Hope that helps
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            Comment


            • #7
              Well, it makes sense now. Added.
              I only bother with things that interest me.

              Comment


              • #8
                NEW CODES :

                _C0 Game Speed Modifier
                _L 0x003F2BD0 0x00000000

                *This code speeds up the game play*

                *Is there any form of method to make it into a joker command? say, if i don't want to use it, just press some buttons to turn it off ? ... tips, anyone ?*
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                Comment


                • #9
                  Originally posted by St3ph View Post
                  *Is there any form of method to make it into a joker command? say, if i don't want to use it, just press some buttons to turn it off ? ... tips, anyone ?*
                  You'll most likely need to know how to read button presses on the PSP and the original value at 0x003F2BD0 to turn the code off so that when you press lets say... triangle+Up or something the code turns on (writes 0x0 to 0x003F2BD0), and when you press triangle+Down the code turns off (writes the original value at 0x003F2BD0). Hope this helps.
                  Last edited by Demonic722; 12-02-2011, 10:25:49 AM.
                  I only bother with things that interest me.

                  Comment


                  • #10
                    Originally posted by Demonic722 View Post
                    You'll most likely need to know how to read button presses on the PSP and the original value at 0x003F2BD0 to turn the code off so that when you press lets say... triangle+Up or something the code turns on (writes 0x0 to 0x003F2BD0), and when you press triangle+Down the code turns off (writes the original value at 0x003F2BD0). Hope this helps.
                    okie, 1st off .. do you mean BUTTON ACTIVATORS ? if yes, i've read them or USE them [Raing3's website] as a guidance for the codes which i've hacked.

                    But i,however, do think that it's not the button activators, just correct me if i'm wrong. the reason i said that is coz if there's a proper JOKER command, i think it might work, instead of using Conditional codes..

                    Apologies if there's any mis-conduct. thanks.
                    sigpic

                    Comment


                    • #11
                      Originally posted by St3ph View Post
                      okie, 1st off .. do you mean BUTTON ACTIVATORS ? if yes, i've read them or USE them [Raing3's website] as a guidance for the codes which i've hacked.

                      But i,however, do think that it's not the button activators, just correct me if i'm wrong. the reason i said that is coz if there's a proper JOKER command, i think it might work, instead of using Conditional codes..

                      Apologies if there's any mis-conduct. thanks.
                      Button Activators/Pressed Buttons same difference, but yeah. I would be more of assistance if I knew what does what in terms of reading PSP Button Activators. So far, only thing I can give is an example that you could probably port from NDS to PSP (even though that address wouldn't work for NDS since it is <0x02000000.)

                      Code:
                      //Say if we wanted the code to activate with L+Up, and deactivate with L+Down
                      94000130 FDBF0000 //reads the button combo L+Up/checks if it was pressed
                      003F2BD0 00000000 //if so, activate the code by writing 0x0 to the address
                      D0000000 00000000 //end if (end most recent conditional)
                      94000130 FD7F0000 //reads button combo L+Down/checks if it was pressed
                      003F2BD0 YYYYYYYY //if so, write your starting value here (not sure what it was before you decided to write 0x0 to it)
                      D2000000 00000000 //full terminator/end code
                      Could you post the PSP Button Activator Stuff?
                      Last edited by Demonic722; 12-02-2011, 10:53:51 AM.
                      I only bother with things that interest me.

                      Comment


                      • #12
                        wow! thanks.

                        sure thing, here's the BUTTON ACTIVATORS

                        PSP_CTRL_SELECT 0x00000001
                        PSP_CTRL_START 0x00000008
                        PSP_CTRL_UP 0x00000010
                        PSP_CTRL_RIGHT 0x00000020
                        PSP_CTRL_DOWN 0x00000040
                        PSP_CTRL_LEFT 0x00000080
                        PSP_CTRL_LTRIGGER 0x00000100
                        PSP_CTRL_RTRIGGER 0x00000200
                        PSP_CTRL_TRIANGLE 0x00001000
                        PSP_CTRL_CIRCLE 0x00002000
                        PSP_CTRL_CROSS 0x00004000
                        PSP_CTRL_SQUARE 0x00008000

                        there you go, and i'm now definitely learning something. thanks

                        oh! i forget to put another important thing.. the "ORIGINAL" code before i change to "0x00000000" is ever-changing.. which means to say, it's changing everytime i'm moving. now i'm at code "0x000008c7".. the next 1 step movement is going to change the address again to "0x00001f7c" .. ?
                        Last edited by St3ph; 12-02-2011, 11:06:01 AM.
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                        Comment


                        • #13
                          Nice but what is the button address? Like, for NDS (for GBA Buttons) you read from 0x04000130, and for NDS buttons you read from 0x027FFFA8. I just happened to come across raing3's website with this info after posting that last message.

                          If we have the button address to read from, and the original value at the Game Speed then you could make an On/Off Code.
                          Edit: Hmm, is this for Action Replay or CWCheat? For CWCheat, I came across this while searching on his site:

                          Code:
                          Type 0x0D :: Joker Code :: D00000YY 1XXXXXXX
                          Checks if (ctrl & XXXXXXX) == XXXXXXX.
                          If not, the next YY+1 lines are not executed (ie. execution status is set to false for YY+1 lines).
                          
                          Type 0x0D :: Inverse Joker Code :: D00000YY 3XXXXXXX
                          Checks if (ctrl & XXXXXXX) != XXXXXXX.
                          If not, the next YY+1 lines are not executed (ie. execution status is set to false for YY+1 lines).
                          Is Code type 0x0D used for reading buttons?
                          Last edited by Demonic722; 12-02-2011, 11:25:10 AM.
                          I only bother with things that interest me.

                          Comment


                          • #14
                            Hi Demonic.

                            yes, "0x0D" is use for reading button codes.. but at the same time i'm also quite unsure of it. i'm only sure of it partially is becoz i've already created a code using "0x0D" codes.. by pressing "L".

                            i'm using CWCheat.

                            Hi demonic, here's an example which i got from other games.. not Breath of Fire III.

                            _C1 Infinite Movement [Select + Left = On]
                            _L 0xD0000003 0x10000081
                            _L 0x806755D0 0x003E0068
                            _L 0x0000000C 0x00000000
                            _L 0x80675600 0x003E0068
                            _L 0x00000000 0x00000000


                            _C1 Infinite Movement [Select + Right = Off]
                            _L 0xD0000003 0x10000021
                            _L 0x806755D0 0x003E0068
                            _L 0x00000004 0x00000000
                            _L 0x80675600 0x003E0068
                            _L 0x00000001 0x00000000

                            Okay, in these codes, it's like triggering between on and off for the codes.. if i pressed the buttons mentioned above, it'll give me infinite movement throughout the game.. else off it, it'll instantly end my turn.

                            and did you noticed the 5th line of each code.. ? the difference between "0x00000000" and "0x00000001".. the code doesn't change.. it's just between 0 and 1 for the meaning of "on" and "off" .
                            Last edited by Demonic722; 12-02-2011, 12:22:41 PM.
                            sigpic

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                            • #15
                              Another thing, do you need the dump file for this game? i'm having it right now.. and what about the registrars ?it's written "jalr" .
                              sigpic

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