Hi! I posted this over at Codetwink as well, but since code requests are very hard to get filled, I figured I'd post it here and increase my chances :P
The main thing I want is to be able to affect the notes hit, both the total and my streak. I tried to hack this game several months ago and vaguely remember there being no way to directly affect the % of notes hit, and that it depended on a value that kept the total number of notes hit instead (and then the game probably divides that by the total number of notes in the song to give you your % hit). However, when I hacked it using a PS2 emulator, I found a bunch of addresses containing total notes hit and note streak. I remember narrowing those addresses down to one of each that were actually useful, but when I loaded the game again, those addresses changed. And I don't mean in the emulator program's memory via Cheat Engine or something... I seem to remember them changing in the actual game's memory.
I've been able to hack a lot of my own codes over time, but this one is very strange and I'd love for someone to come in and show me how it works =) I'm very intrigued by the "Quick Max Score" code I've found at Codetwink, which is (in RAW):
20117274 3C02xxxx
2011727C 3442xxxx
with x being the actual values you can modify to get the score you want. Basically, this code works when you hit a note; the value you put into the two different addresses gives you a score. So if I enter 20117274 3C020001 and 2011727C 3442B256, I'd get a score of 111190 when I hit any note (1B256 being the value). This is flat, meaning it doesn't add: I could hit every note and end up with 111190. What's odd to me is the values 3C02 and 3442 used in the 32-bit notation... I have absolutely no idea how these codes work. It's very interesting though, and I'd love to see someone come up with notes hit and note streak modifiers of some sort, even if they work the same way.
The main thing I want is to be able to affect the notes hit, both the total and my streak. I tried to hack this game several months ago and vaguely remember there being no way to directly affect the % of notes hit, and that it depended on a value that kept the total number of notes hit instead (and then the game probably divides that by the total number of notes in the song to give you your % hit). However, when I hacked it using a PS2 emulator, I found a bunch of addresses containing total notes hit and note streak. I remember narrowing those addresses down to one of each that were actually useful, but when I loaded the game again, those addresses changed. And I don't mean in the emulator program's memory via Cheat Engine or something... I seem to remember them changing in the actual game's memory.
I've been able to hack a lot of my own codes over time, but this one is very strange and I'd love for someone to come in and show me how it works =) I'm very intrigued by the "Quick Max Score" code I've found at Codetwink, which is (in RAW):
20117274 3C02xxxx
2011727C 3442xxxx
with x being the actual values you can modify to get the score you want. Basically, this code works when you hit a note; the value you put into the two different addresses gives you a score. So if I enter 20117274 3C020001 and 2011727C 3442B256, I'd get a score of 111190 when I hit any note (1B256 being the value). This is flat, meaning it doesn't add: I could hit every note and end up with 111190. What's odd to me is the values 3C02 and 3442 used in the 32-bit notation... I have absolutely no idea how these codes work. It's very interesting though, and I'd love to see someone come up with notes hit and note streak modifiers of some sort, even if they work the same way.
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