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[NDS] Indiana Jones Staff of King [U] [AR]

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  • [NDS] Indiana Jones Staff of King [U] [AR]

    Viper and I decided to start hacking this game. It will be the very last time I hack codes.

    Game ID AUJE 6228624C


    We are in the process of hacking health as soon we convince ourselves it is not a pointer.

    back later

    mac
    Viper

    Hacking this using the real cart with Datel TT is useless folly unless you insert the code
    023FFE18 00000000
    023FFE1C 00000000

    At the TT startup screen. Without this code (yes...the same one used in Zelda Phantom) you cannot boot the game with TT. You dont need this code with any rom hacking tool proggy.

    Always have Infinite Bullets (macrox) (Edited 6-29-2009 by mac, this code now also shows the bullets in chamber).
    223c73d9 00000060

    Unlimited Ammo Usage (Viper)
    0206DBD4 E1A00000

    Indy Meter Doesn't Drain When Used (Viper)
    0206DBFC E1A00000

    Indy Meter Doesn't Drain Over Time (Viper)
    0206DB0C E1A00000

    One Punch Fills Indy Meter + 9999 Fortune and Glory Points (Viper)
    0206DBB8 E5801014

    Indy meter always full + 9999 Fortune and Glory Points (Viper)
    023C7414 0007A000

    Indy health meter full (macrox)
    121155b8 0000a000

    Stop Cipher Timer (Viper)
    020517F4 E1A00000
    Last edited by macrox; 06-29-2009, 10:04:46 PM.
    Ancient Code Sage

  • #2
    Nice codes Viper and Macrox, this question is a bit off topic but do you guys know how to do a back trace of an address for the DS? What info I would like is basically a way to stop the DMA of the address,any info on how this is done for the DS would be appreciated.
    Last edited by Helder; 06-11-2009, 05:52:25 PM.
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

    Comment


    • #3
      Originally posted by helder View Post
      Nice codes Viper and Macrox, this question is a bit off topic but do you guys know how to do a back trace of an address for the DS? What info I would like is basically a way to stop the DMA of the address,any info on how this is done for the DS would be appreciated.
      You can't stop DMA. You can do a breakpoint on write of something like health/ammo and kill the assembly directly, which makes a static code for the effect, but you need the debugger version of No$GBA for that. It's basically the same as hacking Game Genie codes (the right way). The way most people deal with it is to find an address that always contains a pointer to the data you want to modify and use the pointer code types.

      Comment


      • #4
        I have the 2.6a version but it doesnt seem to have any debugging features, so I would have to buy the debugging version of no$gba then.
        Spoiler Alert! Click to view...

        THE BAD GUY!!!!!!

        Comment


        • #5
          Stop Cipher Timers
          020517F4 E1A00000


          Originally posted by helder View Post
          I have the 2.6a version but it doesnt seem to have any debugging features, so I would have to buy the debugging version of no$gba then.
          Yeah, the programmer is a real asshole.

          Comment


          • #6
            Ack, how'd these go missing? Oh well... Got them now.

            Also, Mr. Asshole of yes$gba fame... He's presumably in a nuthouse or dead now and as such you'd never be able to even try buying his crap if you wanted to.

            Comment

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