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Resident Evil: Umbrella Chronicles (Wii) [RBUP08] Request

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  • Resident Evil: Umbrella Chronicles (Wii) [RBUP08] Request

    For anyone who has the patience and/or inclination, I'd very much appreciate if you could find two codes for this title.

    #1: A one-hit kill code, taking effect regardless of weapon used. Preferably restricted to non-boss enemies, but I understand the possibility that bosses may inevitably be affected by the code as well. I can live with that.

    #2: A rapid fire code. Although a code has already been submitted under these parameters, gun firing speed is actually not affected by it, but rather ammunition instead.

  • #2
    I don't have the game but I did on the PS3 and the codes weren't tricky to find.


    1. Search hex between 3F800000 and 49000000. If you harm an enemy, search for things that decreased. If you didn't harm an enemy, search for things that didn't change. You'll find health, then set a break on write, and make it instead save the new health value of zero. I accidentally killed enemies a few times trying to test all enemies.



    2.I can't remember if it was grenades or rockets, but I used weapons with slow firing rates. I think I had results for both directions. I had something at 0 while not firing but weapon is ready to fire, and then things that decreased after I fired but before my weapon becomes ready to fire again. Then I had some that were floats between 3E000000 and 41A00000 while ready to fire but decreased after firing and increased after that until ready to fire. The address never changed throughout the entire game I think. When you find it set a break on write and give it whatever the value is when it is ready to give yourself rapid fire.
    July 7, 2019

    https://www.4shared.com/s/fLf6qQ66Zee
    https://www.sendspace.com/file/jvsdbd

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    • #3
      Thank you for the reply. I suspect the hex values I'm looking to search between will be somewhat different as I'm running this on the Dolphin Emulator, and thus I would imagine there would be a differential when searching mapped memory.

      Nevertheless, you have still provided me a point to start from, for which I am grateful.

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