Announcement

Collapse
No announcement yet.

3DS calculating pointer cheats

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 3DS calculating pointer cheats

    I was wondering if anyone on here has a way of manually calculating two dynamically allocated addresses so that I might be able to achieve a static address. I have come across several codes that I have made and that others have made, and the majority of them arent static.

    Example:

    Regular Show-Mordecai and Rigby in 8 bit land

    Inf Time

    D3000000 10000000
    263D7AD0 000003E7

    Here is a code i published but soon after realized it was a dynamic address. If anyone can tell me how to manually calculate between two addresses to find the final static address for this cheat (or any other cheat for that matter) I would be very grateful. If anyone is seriously interested I will gladly provide other potential addresses needed for the calculation. But this is where I get confused and I cant go any further. I have tried several pointer searcher programs along with my memory dumps of the game and I don't get any results because the program is meant for NDS not 3DS. Again any help is appreciated. Cheers.
    Last edited by msparky83; 01-21-2016, 06:40:16 PM.

  • #2
    Never mind guys. I have found my own pointer codes.

    You may test these out for verification if you wish :-)

    Regular Show: Mordecai and Rigby in 8 Bit Land -USA

    [STATIC] Inf Time

    D3000000 10000000
    663F5E04 00000000
    B63F5E04 00000000
    20000090 0000007B
    D2000000 00000000

    New Super Mario Bros 2-USA

    [STATIC] Inf 1,110 (Max) Lives

    D3000000 10000000
    6402EED0 00000000
    B402EED0 00000000
    DC000000 FFFFFEF4
    10000000 00000456
    D2000000 00000000

    These were created with TempAR. I am the first one to create these codes, but I cannot take credit for the method. PM me Helder if you would like me to point you in the right direction to that which you seek. Cheers.

    Also I wanted to note that my username is really msparky83 but it didn't send the email verification to my aol, so i had to create a new account msparky8383 with my gmail account instead.
    Last edited by msparky83; 01-30-2016, 11:48:41 AM.

    Comment


    • #3
      Give us some info on how you did it and maybe one of our program makers here could add it to the pointer tools we currently have.
      Spoiler Alert! Click to view...

      THE BAD GUY!!!!!!

      Comment


      • #4
        Wonder if 3DS pointer codes work the same way as for DS? The address/value size (number of digits) appears to be the same. If so, maybe all it would take is an update to the existing pointer software for DS.
        Tempus fugit, ergo, carpe diem.

        Time flies, therefore, seize the day.

        Comment


        • #5
          Actually yes, its a lot like that. The only problem was that Gateway doesn't dump the full RAM and because of this your addresses aren't fully referenced. xJam.es over at maxconsole has created a program that takes a GW dump and creates a new dump that is fully referenced. (511MB) With this ram dump you can then use TempAR to find a specific pointer code and make it static. If your interested here is the link. Im going to repost this so that everyone on this forum will now about this. (officially)

          http://www.maxconsole.com/maxcon_for...teway-RAM-Dump

          Comment

          Working...
          X