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Naruto Path of the Ninja 2 Codes

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  • Naruto Path of the Ninja 2 Codes

    Naruto - Path of the Ninja 2 for Action Replay

    Never saw these online anywhere so I figured I'd do them myself.
    Also I'm new here, and this is my first post 'Hello World!'

    These codes consist of mostly Tag Modifiers, so here comes a big post. sorry..

    Heal Targets by 999 (Hold L)
    94000130 FDFF0000
    020FF0C0 0001869F
    020FF184 0001869F
    020FF248 0001869F
    D2000000 00000000

    Damage Targets by 999 (Hold R)
    94000130 FEFF0000
    020FF0C0 000003E7
    020FF184 000003E7
    020FF248 000003E7
    D2000000 00000000

    These next ones are all Character Tags starting at Tag#10 (1Byte).
    Construct the code: ZYYYYYYY XXXXXXXX
    Y - CharacterCode | X - TagID
    Z - Bytes to write (0= 4 Byte, 1= 2 Byte, 2= 1 Byte)


    To Customize Tags, Offset the Character Code by the number of Bytes/Tags as shown below.
    YYYYYYYY-XX where XX < 10

    <Character Codes>
    Code:
    [COLOR="#FF0000"][U]These are all for 1Byte Writes at Tag Slot#10[/U][/COLOR]
    Naruto=220D3ED2
    Sasuke=220D3EEE
    Sakura=220D3F0A
    Shikamaru=220D3F26
    Choji=220D3F42
    Ino=220D3F5E
    Kiba=220D3F7A
    Shino=220D3F96
    Hinata=220D3FB2
    Neji=220D3FCE
    Lee=220D3FEA
    Tenten=220D4006
    Gaara=220D4022
    Temari=220D403E
    Kankuro=220D405A
    Jaraiya=220D4076
    Tsunade=220D4092
    Orochimaru=220D40AE
    BoyANBU=220D40CA
    GirlANBU=220D40E6
    Nine-Tailed Naruto=220D4102
    Curse-Seal Sasuke=220D411E
    Kakashi=220D413A
    Guy=220D4156
    Iruka=220D4172
    Itachi=220D418E
    Kisame=220D41AA
    3rd Hokage=220D41C6
    Zabuza=220D41E2
    Haku=220D41FE
    <Tags>

    Code:
    CB - NULL
    CA - ????????????????????????????? Dont use..
    C9 - Corpse Bones [Kimimaro?]
    C8 - Frozen Mirror
    C7 - Hidden Mist
    C6 - Hokage Power
    C5 - Toad Sage
    C4 - Basic Ninjitsu Skills
    C3 - Opening Eight Gates
    C2 - Teacher of Hidden Leaf (Chidori)
    C1 - Battle Healing (Chakra Scalpel)
    C0 - Wind Power
    BF - Hidden Sand (Sand Burial)
    BE - Hidden Weapon
    BD - Ferocious Fist (Leaf Hurricane)
    BC - Byakugan
    BB - Summon Insects
    BA - Wild Power
    B9 - Shadow Paralysis
    B8 - Letter Bomber
    B7 - Power of Uchiha
    B6 - Sharingan
    B5 - Shadow Clone
    B4 - BTL Summon : Black Toad
    B3 - BTL Summon : Rock Toad
    B2 - BTL Summon : Enma
    B1 - BTL Summon : Ninja Turtle
    B0 - BTL Summon : Eight Ninja Hounds
    AF - BTL Summon : Pakkun
    AE - Puppet Show
    AD - BTL Summon : Kamatari
    AC - Playing Possum
    AB - BTL Summon : Manda
    AA - BTL Summon : Katsuyu
    A9 - BTL Summon : Mini-Katsuyu
    A8 - BTL Summon : Gamabunta
    A7 - BTL Summon : Gamachu
    A6 - BTL Summon : Gamatatsu
    A5 - BTL Summon : Gamakitchi
    A4 - Hyuga Secret Technique
    A3 - Ninja Hound Akamaru
    A2 - Final Bite
    A1 - Spiky Human Boulder
    A0 - Master of Shadows
    9F - Restrain
    9E - IQ 200
    9D - Talent for Genjutsu
    9C - Repel Genjutsu
    9B - Curse Mark Rampage
    9A - Guts
    99 - Nine-Tailed Fox Spirit Chakra
    98 - Combinatino Transformation
    97 - Rasengan
    96 - Multi Shadow Clone Jutsu
    95 - Basics of Lightning Style
    94 - Basics of Wind Style
    93 - Basics of Water Style
    92 - Basics of Fire Style
    
    91 - Medical Master
    90 - Medical License
    8F - Healing
    8E - Emergency Healing
    8D - Read Make-Out Paradise
    8C - Instant Substitution
    8B - Ultimate Defense
    8A - Instant Eight Inner Gates
    89 - Instant Byakugan
    88 - Beast Mimicry
    87 - Chubbies Rule!
    86 - Instant Sharingan
    85 - Instant Inner Sakura
    84 - Instant ShadowClone
    83 - Insect Feast
    82 - Chakra Damage
    81 - Absorb Stamina
    80 - Deleted Ninja Tag (KOs after attack)
    7F - Blind Attack
    7E - Gentle Fist
    7D - Immobilize Attack
    7C - Sleep Attack
    7B - Confusion Attack
    7A - Poison Attack
    79 - Poison Puppet
    78 - Hamstring Cut (AGI after attack)
    77 - Armor Splitter (DEF after attack)
    76 - Weapon Breaker (ATK after attack)
    75 - Sticky Fingers (Extra Items after BTL)
    74 - Toad Purse (Extra MNY after BTL)
    73 - Hardworker (Extra XP after BTL)
    72 - Hidden Leaf Style (Protect Allies)
    71 - Double Payback
    70 - Final Resistance (Auto Guard)
    6F - Way of the Ninja (ENDURE!)
    6E - Master of the Unexpected (low hp, high crits)
    6D - Eagle Eyes (high crits)
    6C - Deleted Ninja Tag (100% attack hit rate)
    6B - Hidden Weapon (+poison after attack)
    6A - Deleted Ninja Tag (BK ATK up)
    69 - Deleted Ninja Tag (FR ATK up)
    68 - Scaredy-Cat (100% Escape from BTL)
    67 - Chakra Control
    66 - Gamble
    65 - Team Work
    64 - Proud Blue Beast
    63 - Beautiful Blue Beast
    62 - Right of Leadership
    
    61 - Knowledge of Herbs (+2Heal)
    60 - Medical Ninjutsu (+2Heal)
    5F - Professor (+2Nin)
    5E - Taijutsu Master (+2Phys)
    5D - Wind Master (+3Wind) 
    5C - Hidden Mist Demon (+3Water)
    5B - Hidden Mist Monster (+3Water)
    5A - Clan Who Wields Fire (+3Fire)
    59 - Will of Flame (+3All Resistance)
    58 - Immortal (Resist Sudden Death)
    57 - Pervy Sage (+All Resistance minus Sexy)
    56 - Own Rules (Weak but +XP)
    55 - Legendary Three (+2All Resistance)
    54 - Bingo Book S (+2All Resistance)
    53 - Mental Conditioning (+2Resist effects)
    52 - 100 Battle Training (+1Resist effects)
    51 - Resist StatReduction :Hyo (+2)
    50 - Resist StatReduction :Rin (+1)
    4F - Sudden Death Resist (+2)
    4E - Sudden Death Resist (+1)
    4D - Sexy Resistance (+2)
    4C - Sexy Resistance (+1)
    4B - Seal Resistance (+2)
    4A - Seal Resistance (+1)
    49 - Blind Resistance (+2)
    48 - Blind Resistance (+1)
    47 - Confusion Resist (+2)
    46 - Confusion Resist (+1)
    45 - Immobilize Resist (+2)
    44 - Immobilize Resist (+1)
    43 - Sleep Resistance (+2)
    42 - Sleep Resistance (+1)
    41 - Poison Resistance (+2)
    40 - Poison Resistance (+1)
    3F - Wind Style Super Defense
    3E - Wind Style Defense (+3)
    3D - Wind Style Defense (+2)
    3C - Wind Style Defense (+1)
    3B - Lightning Style Super Defense
    3A - Lightning Style Defense (+3)
    39 - Lightning Style Defense (+2)
    38 - Lightning Style Defense (+1)
    37 - Water Style Super Defense
    36 - Water Style Defense (+3)
    35 - Water Style Defense (+2)
    34 - Water Style Defense (+1)
    33 - Fire Style Super Defense
    32 - Fire Style Defense (+3)
    31 - Fire Style Defense (+2)
    30 - Fire Style Defense (+1)
    2F - Insect Master (+CRIT Insects Equipped)
    2E - Shukaku's Strength (+CRIT Jar Equipped)
    2D - Pole Skill (+CRIT Staff Equipped)
    2C - Chain Scythe Master (+CRIT Scythe Equipped)
    2B - Senbon Master (+CRIT Senbon Equipped)
    2A - Youthful Fist (+CRIT Knuckles Equipped)
    29 - Awesome Strength (+CRIT Knuckles Equipped)
    28 - Man Beast Taijutsu (+CRIT Claws Equipped)
    27 - Shuriken Strategy (+CRIT Shuriken Equipped)
    26 - Kunai Strategy (+CRIT Kunai Equipped)
    25 - Fan Master (+CRIT Fan Equipped)
    24 - Seven Ninja Swords men (+CRIT Sword Equipped)
    23 - Sword Slayer (+CRIT Sword Equipped)
    
    22 - Blinding Speed
    21 - Prepared to Die
    20 - Hot Blood
    1F - Buy Time (+3DEF -3ATK -3AGI)
    1E - Concealment (+3ATK +3AGI)
    1D - Gutsy Reserve (+3DEF)
    1C - Internal Activation (+3AGI)
    1B - Fast Body (+3AGI)
    1A - Agility Up (+3)
    19 - Agility Up (+2)
    18 - Agility Up (+1)
    17 - Defense Up (+3)
    16 - Defense Up (+2)
    15 - Defense Up (+1)
    14 - Attack Up (+3)
    13 - Attack Up (+2)
    12 - Attack Up (+1)
    11 - Chakra Up (+3)
    10 - Chakra Up (+2)
    0F - Chakra Up (+1)
    0E - Stamina Up (+3)
    0D - Stamina Up (+2)
    0C - Stamina Up (+1)
    0B - Lightning Style Boost (+3)
    0A - Lightning Style Boost (+2)
    09 - Lightning Style Boost (+1)
    08 - Wind Style Boost (+3)
    07 - Wind Style Boost (+2)
    06 - Wind Style Boost (+1)
    05 - Water Style Boost (+3)
    04 - Water Style Boost (+2)
    03 - Water Style Boost (+1)
    02 - Fire Style Boost (+3)
    01 - Fire Style Boost (+2)
    00 - Fire Style Boost (+1)
    And Finally!

    For infinite NIN and MAX stats.

    YYYYYYYY 000000CD

    Y - CharacterCode

    -------------------------------------------

    An example of Jaraiya being given Instant Clones and Instant Sharingan:
    120D4075 00008486 //Inserts Sharingan at #9 and Clones at #10

    "TOP SECRET" Characters have 3 extra Tag slots located at Slot #8, 9, 10

    Update:
    From looking around on the AR code types I believe this next code to be more straight forward for editting character tags.
    for those unfamiliar with setting up their own codes.

    0YYYYYYYY - Character Code (Subtract 0x09!!)
    XXXXXXXXX - Tag ID


    2YYYYYYY 000000XX (YYYYYYY subtract 9) example. 220D3EE5 000000XX
    1YYYYYYY 0000XXXX (As above but add 2) 120D3EE7 0000XXXX
    0YYYYYYY XXXXXXXX (As above but add 4) 020D3EEB XXXXXXXX
    1YYYYYYY 0000XXXX (As above but add 2) 120D3EED 0000XXXX
    2YYYYYYY 000000XX (As above but add 1) 220D3EEE 000000XX


    Theres also this one:

    D5000000 XXXXXX00
    D6000000 0YYYYYYY
    D5000000 XXXXXXXX
    D6000000 0YYYYYYY
    D5000000 00XXXXXX
    D6000000 0YYYYYYY
    D2000000 00000000
    Last edited by NebulaGrey; 06-08-2014, 04:56:09 PM. Reason: Updated Codes
    I'll give you a few... 'pointers' lol

  • #2
    From an external Memory Reader this data may become useful to you. (Also found by me)
    4 Character Slots
    0x033B81DF
    Naruto=00, Sasuke=01, Sakura=02, Shikamaru=03, Choji=04, Ino=05, Kiba=06
    Shino=07, Hinata=08, Neji=09, Lee=0A, Tenten=0B, Jiraiya=0F, Tsunade=10
    Orochimaru=11, AnbuBoy=12, AnbuGirl=13, NNaruto=14, SSasuke=15, Kakashi=16, Guy=17
    Iruka=18, Itachi=19, Kisame=1A, 3rdHokage=1B, Zabuza=1C, Haku=1D

    So you can have 4 Narutos in battle if you so desired.

    020D4200 XXXXXXXX (4Byte) is the location for all 4 Members in the party Use IDs above to modify.
    Last edited by NebulaGrey; 06-07-2014, 03:50:19 AM. Reason: Added the AR Code for Character Slot modifier
    I'll give you a few... 'pointers' lol

    Comment


    • #3
      Action Replay Codes for Changing the Location of the 3 slot characters on the battle grid.
      Any number besides these like for example, 0x15. Will either give the character TONS of +defense/+attack depending, or simply crash.

      [00, 01, 02]
      [10, 11, 12]
      [20, 21, 22]
      [30, 31, 32]


      220D421E 000000XX - Moves the Character in the first slot to position XX
      220D421F 000000XX - Moves the Character in the second slot to position XX
      220D4220 000000XX - Moves the Character in the third slot to position XX
      Last edited by NebulaGrey; 06-07-2014, 04:21:19 AM.
      I'll give you a few... 'pointers' lol

      Comment


      • #4
        You forgot the terminator line in your codes like so:

        Heal Targets by 999 (Hold L)
        94000130 FDFF0000
        020FF0C0 0001869F
        020FF184 0001869F
        020FF248 0001869F
        D2000000 00000000

        Welcome aboard and keep codes coming.
        Spoiler Alert! Click to view...

        THE BAD GUY!!!!!!

        Comment


        • #5
          Thanks, I'll add them in.
          I'll give you a few... 'pointers' lol

          Comment


          • #6
            I've run into a strange issue I can't wrap my head around..
            D5000000 23232323
            D6000000 020D3EE5
            D5000000 23232323
            D6000000 020D3EE5
            D5000000 00002323
            D7000000 020D3EE5
            D2000000 00000000


            Should be writing starting at 0x020D3EE5 and then offsetting by 0x02, then 4, then 4 again. so from EE5 to EEE should be affected.
            However the issue is, for some reason, this is starting at 0x020D3EE4 not E5. Can anyone enlighten me as to why this is?
            PS: This code is giving Sasuke 9 sword slayer tags, but SHOULD be giving him 10.

            According to the Code Types Thread here it should be Address + 'offset' reguardless of bit modification, and I have no other codes on.
            The only type of code that does exactly what it's supposed to is the 8 bit writing-type codes.
            Last edited by NebulaGrey; 06-08-2014, 05:00:18 PM.
            I'll give you a few... 'pointers' lol

            Comment


            • #7
              Originally posted by NebulaGrey View Post
              D5000000 23232323
              D6000000 020D3EE5
              D5000000 23232323
              D6000000 020D3EE5
              D5000000 00002323
              D7000000 020D3EE5
              D2000000 00000000
              I'm not even sure this code will work but there are mistakes in it which I highlighted and underlined. Basically you're using 32bit codes which start with a zero and the address MUST ALWAYS end in either 0,4,8,C otherwise you need to use 16bit or 8bit but seeing as you're using 32bit values you need to align the code so it ends in a 4 like you stated above. So you need to see what is messing the code up, maybe Demonic might stop by and take a look for ya or even Aspika and I would take a look at it but have little time.
              Spoiler Alert! Click to view...

              THE BAD GUY!!!!!!

              Comment


              • #8
                Anytime soon, because I still busy for other jobs plus playing other games right now.

                Anyway, to NebulaGrey, your codes was invalid! Please check the memory address by looking at View Memory under Tools menu on Desmume. Enter the address that you was found it earlier. Next, under View Mode that showed Bytes, choose Words, which showed 8 digit (32 bits) values for each address (grouped under 0, 4, 8 and C). Finally, look the value correctly and write them on Notepad (or something), before testing that codes on emulator. Good luck!
                Doakan untuk MH370 / Pray for M370

                Comment


                • #9
                  Code type 0xD6 is used to store 32-bit values and it increments the offset by 4 as it advances (usually in a loop, look at code type 0xC0). Helder and AsPika pretty much answered your question so there isn't much for me to say. However, I recommend taking a look at my program, NDS Toolkit; more specifically, the Code Compressor tab. The Loop Code Generator on that tab can be used to help you create a working code if you feed it the correct information.
                  I only bother with things that interest me.

                  Comment


                  • #10
                    Thanks for the words of wisdom guys, I'll definitely look into this more and check out the NDS Toolkit!
                    Hopefully will get some more codes on the way soon.
                    I'll give you a few... 'pointers' lol

                    Comment

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