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NDS Request: Call of Duty Black Ops (U)

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  • NDS Request: Call of Duty Black Ops (U)

    I have a few requests fo this game:

    gun modifier (change begginning guns for slot 1 and 2)

    silencer modifier (makes any gun with themodifier have an silencer even if its something rediciolous like an silenced RPG or silenced custom shotgun)

    Infinite ammo.

    and an "ammo gives you more" hack which makes it so you can shoot and never need to reload, even with an gun that only has 1 shot in it by deffualt.

    for the action replay...

    and finally an "knife swipe" code which makes any mellee attack with an knife hit like hitscan from far away without needing to ADS and aim, just slice in an general direction and something in the direction of your slash will die.

    - - - Updated - - -

    Finally! I needed to specify such an specific tag this took like 16 times to actually postt!

  • #2
    Code:
    !!!Call of Duty: Black Ops (U)
    !!BDYE DB518CE8
    
    ::Infinite Ammo
    5207B638 E2401001
    2207B638 00000000
    D2000000 00000000
    
    ::Infinite Grenades
    5207CAEC E2401001
    2207CAEC 00000000
    D2000000 00000000
    
    ::Walk Anywhere
    :::Hold Select
    520BAB84 E0810000
    020BAB88 E586003C
    020BABC0 E586203C
    921A444C FFFB0004
    020BAB88 EA000001
    020BABC0 EA000001
    D2000000 00000000
    I didn't thoroughly test these codes so report anything that malfunctions.

    Edit: Added Walk Anywhere code. Try not to walk in areas you're not supposed to (you could die if you fall).
    I only bother with things that interest me.

    Comment


    • #3
      I'm now testing your codes.

      Comment


      • #4
        Since I have so many codes I'm now installing an online update for the action replay to hold more space, its recomended I put my AC adaptor in since updating memory space takes about an couple of days to even an week to process... Sorta like onigiris servers.

        Comment


        • #5
          the codes work exceptionally well, but the move anywhere code could use an auto-elevator so you arent clipping UNDER "mantle over" objects, an auto-elevator line would also prevent you from ever falling into an bottomless pit by putting an platform right above any death barrier.

          I accidentally fell into the submarine and an glitch where I walked over an trigger made me place the bomb on the submarine then suddenly I fell into its bottomless pit and died...

          I actually found out you can avoid dying if you have the infinite HP code on (activated by select + up), but, it really doesnt find much use since I fell off the map due to the "walk anywhere" not adapting to elevations of platforms above me.

          Comment


          • #6
            There's a note on that code for a reason. I'm glad to hear that the Ammo and Grenade codes work.
            I only bother with things that interest me.

            Comment


            • #7
              The ammo code doesnt seeem to work for RPG's and GL-modelled items...

              I was wondering if there was also an code to affect your starting weapons and you subweapon you start out with?

              and also an code to make all weapons, regardless of what model they are, silenced, even the explosion isnt noticable by infantry.

              and also, an code to make you invisible to enemies, AKA they can barely know where you are, they search frantically for you, their accuracy is heavily reduced, they wont follow you, and also you are much less noticible by their AI, kinda like the "notarget" code from quake, but improved upon.

              Comment

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