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Marvel Super Hero Squad: The Infinity Gauntlet (U) Code Request

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  • #16
    Olala, that post about Demonic and AsPika "tearing their hair out" was meant as a joke. Besides, I posted that on...April 1. El dia de los tontos de abril, or April Fools' Day.
    Tempus fugit, ergo, carpe diem.

    Time flies, therefore, seize the day.

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    • #17
      uh relyho:P, ala even its foolin days:3 but somewut im feel i did catchin baranda >on< inside (:3)
      dood
      dood! im a uniter, not a divider dood

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      • #18
        Another Europe version with Game ID - BNYY 28023BC6

        Refill Health codes and Walk Anywhere are almost same codes on all regions!

        I hear xirtamehtsitahw have a problem with Walk Anywhere codes which stuck at some place.....
        Doakan untuk MH370 / Pray for M370

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        • #19
          That is correct, so I just ditched those codes. I ended up completing all six episodes, but I can tell you, the last one is a real head-scratcher. Having to constantly swap between (pairs of) heroes to complete a single puzzle (which may end up requiring SEVEN heroes in total to complete! Whew!) is no walk in the park.

          I think the only members of this game's target demographic which would ever complete it would be of the Jimmy Wood type. Jimmy Wood was the autistic video-game savant from the movie "The Wizard". He was capable of completing any video game the first time he ever played it. He never saw the "Game Over" screen so often seen by mere mortals like us.
          Tempus fugit, ergo, carpe diem.

          Time flies, therefore, seize the day.

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          • #20
            Talking about Invincible codes, I found the address! But.... it was changed randomly. Making pointer for this was not found anymore even single or double pointer.....

            Same as Health codes, this games requires POINTER IN POINTER IN POINTER IN POINTER IN POINTER IN POINTER IN POINTER IN POINTER..... and so on!
            Doakan untuk MH370 / Pray for M370

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            • #21
              AsPika, if possible, can you provide a Desmume save state and your code for invincibility on the first stage?
              I only bother with things that interest me.

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              • #22
                Demonic, I can't post the address because was changed. So, I give you steps here! Read carefully!

                1. Go the some safe place which no enemies around. Press L to make your partner stay here without
                following you and kill the enemy.
                2. Pause the game. On RAM Search window, choose EQUAL TO, 4 BYTES and HEXADECIMAL. Type 0 at SPECIFIC VALUE and
                click SEARCH button. Back to game and continue. Find the enemy! Make sure your partner was not following you.
                3. When found it, let them kill you and quickly pause the game after enemy begin to touch you.
                4. Back to RAM Search. Select NOT EQUAL TO, PREVIOUS VALUE and click SEARCH. Back to game and continue.
                5. Next, run away from enemy, just go to safe place! Pause the game and back to RAM Search again. Just click SEARCH button.
                6. Back to game, continue and stay here for few minutes without enemies chase you. If enemy comes, just run away!
                7. After that, pause the game, back to RAM search, select EQUAL TO and click SEARCH button. Back to game and continue.
                8. Repeat step 3 through 7 until address results was decreased. And now.... time to chase enemy and let him kill you!
                9. Quick PAUSE the game and back to RAM search. Look at value carefully. Continue the game with value for invincible code was
                decrease back to 0. Finally, watch carefully between game screen and RAM search window. Just continue the game with enemy
                kill you and watch the value was changed begin from 0 into any value before back to 0. Repeat again until you found it.
                Write the address after you found it! For testing, use MEMORY VIEWER with address was found it and change the value from 0 into FFFF, which meaning your hero was flashed! Let enemy kill you but your life still never decrease! That's meaning, you found codes! Dump the address! Next, finish the game OR just quit the game and reenter back. The address was you found it was changed! So, repeat all steps above again until you found the true address! Good luck, Demonic722!
                Last edited by AsPika2219; 10-02-2014, 06:06:44 AM.
                Doakan untuk MH370 / Pray for M370

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                • #23
                  I know how to find an invincibility code, it'll just be easier if a save state was provided with the code. The address shouldn't change if you're using the code in the same state you found it in (without changing levels, characters, etc.)

                  Edit: Never mind. Here's the code:
                  Code:
                  ::Invincibility (No Flash)
                  620D3D08 00000000
                  B20D3D08 00000000
                  B0000130 00000000
                  B00000A0 00000000
                  20000104 00000001
                  D2000000 00000000
                  Write a value higher than 0x1 to make the character flash.
                  I only bother with things that interest me.

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                  • #24
                    The refill-health (or infinite-health, sans button activator) codes required five nested pointers, IIRC. The reason for that is most likely the heroes' individual health amounts. Even stranger is the fact that the shards code required but a SINGLE LINE! It appears that THQ was trying desperately to make it "impossible" to hack an infinite-health code (besides the fact that they apparently didn't want their target demographic completing the game--it took me quite a bit of effort WITH an infinite-health code to complete the game).

                    THQ has (or I should say HAD) a history of making games with unfair AI or even AI that would deliberately crash to keep you from winning (cough*SvR 2010*cough). This game is no different.

                    Now if only a code could be made to make your heroes' attacks "shield-proof"--that is, melee attacks would work on someone surrounded by a red shield, and blue-shielded baddies would fall to Factor Moves or projectiles (normally they just bounce right back at you...doing damage plus treating you to one of those annoying Doom-bot taunts).

                    Probably the easiest way to do that would be to create a hit-anywhere code. Paging Nolberto82...LOL
                    Last edited by xirtamehtsitahw; 10-02-2014, 09:58:08 PM.
                    Tempus fugit, ergo, carpe diem.

                    Time flies, therefore, seize the day.

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