So, I have been hacking DA2 for a bit and found a few things I haven't seen exactly documented outside random YT videos.
Attribute points are stored as a floating value.
Money is stored as a 4 byte number, but you need to convert it to copper (will post the formula later).
EXP I can't recall how its stored, but I will find it again once I start my Warrior run (I have hacked EXP before)
The attribute themselves however... are stored as a double value, however there is a catch, they seem moddable, but they don't get updated in game. No idea why.
Ability points are stored as a float, I assume specialization points are float as well (I use a mod that renders them null)
YT vids only talk about cash or the points, but nothing about the attributes themselves , or EXP.
Attribute points are stored as a floating value.
Money is stored as a 4 byte number, but you need to convert it to copper (will post the formula later).
EXP I can't recall how its stored, but I will find it again once I start my Warrior run (I have hacked EXP before)
The attribute themselves however... are stored as a double value, however there is a catch, they seem moddable, but they don't get updated in game. No idea why.
Ability points are stored as a float, I assume specialization points are float as well (I use a mod that renders them null)
YT vids only talk about cash or the points, but nothing about the attributes themselves , or EXP.
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