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47iscool's N64 GameShark Codes

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  • #31
    Originally posted by lee4 View Post
    one problem with GS n64 you need super mario 64 and keycode for zelda
    or zelda will corrupts GS
    Never knew that. Thanks for the heads up.

    Before the one I had (GS) stopped working I did have SM64 codes in it and I own the game, well both of them and Smash Bros.

    Comment


    • #32
      GS N64 WARNING STICKER

      Click image for larger version

Name:	GS_warning.jpg
Views:	1
Size:	32.9 KB
ID:	162614
      lee4 Does Not Accept Codes Requests !
      When lee4 asks a question it does not mean lee4 will look at your game
      *How to create and use SegaCD codes >click here<*
      >)

      Comment


      • #33
        Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!]

        Code:
        Hookshot/Longshot Grabs Anything It Can Reach
        81034CEE 2400
        81034CF0 2400
        After being frustrated with that other version which is, IMO way too long and didn't work after patching it into a Wii64 save state I decided to try and make an ASM version.

        Turns out it wasn't that tough at all. Another bonus is how short it is compared to the other one.
        ---------------------------------------------
        Also for:

        Legend of Zelda, The - Majora's Mask (U) [!]

        Code:
        Hookshot Grabs Anything It Can Reach
        810C9CFE 2400
        810C9D00 2400
        Last edited by 47iscool; 09-04-2014, 01:21:23 PM.

        Comment


        • #34
          Awesome.
          I remember trying to make a code like this for Majora's Mask a few months ago, but I could only come up with the part of the code that extends the chain.
          I'm retired from code hacking.
          I do not take requests!

          Comment


          • #35
            Originally posted by Dybbles View Post
            Awesome.
            I remember trying to make a code like this for Majora's Mask a few months ago, but I could only come up with the part of the code that extends the chain.
            I found the hookshot length address and as it let out set a read access on it and wrote down each address. I got about three or four when it touched the wall. All I had to do was go a bit forward until I found it.

            I found an address that lets the chain go much further but it has bad side effects like pulling Link through the ground and not letting you stop it when needed so I didn't bother posting it.

            A small detail about it for Ocarina: The first code is everywhere except Hyrule field/Market. The second code is for Hyrule field/market.

            If anyone would like to port it to the other revisions/regions feel free.
            Last edited by 47iscool; 09-03-2014, 12:07:57 PM.

            Comment


            • #36
              The address I found had no side affects and let you stop the chain whenever you wanted. Unfortunately, I lost that code when my old computer broke, as well as with a weather modifier and a Moon Jump code for Epona.
              I'm retired from code hacking.
              I do not take requests!

              Comment


              • #37
                Originally posted by Dybbles View Post
                The address I found had no side affects and let you stop the chain whenever you wanted. Unfortunately, I lost that code when my old computer broke, as well as with a weather modifier and a Moon Jump code for Epona.
                I may try to make another unless you want to. That would be the best hookshot code for the N64 Zeldas you could get since they already made codes like that for Wind Waker,Twilight Princess and Skyward Sword.

                Comment


                • #38
                  Go ahead and try it.
                  I have to redownload literally everything for the N64 anyway. Nemu 64, Renagade, and Mupen. And the rom itself.
                  I was honestly lucky that I even hacked the Hookshot code, my knowledge of N64 asm is piss poor. And even worse since I haven't hacked anything for it in literally months.
                  I'm retired from code hacking.
                  I do not take requests!

                  Comment


                  • #39
                    Originally posted by Dybbles View Post
                    Go ahead and try it.
                    I have to redownload literally everything for the N64 anyway. Nemu 64, Renagade, and Mupen. And the rom itself.
                    I was honestly lucky that I even hacked the Hookshot code, my knowledge of N64 asm is piss poor. And even worse since I haven't hacked anything for it in literally months.
                    All my ASM N64 hacking is done with cheat engine and PJ64 1.6. The PC register is still there.

                    Also I have tried again to make a longer HS code but my methods aren't working. So still trying...
                    Last edited by 47iscool; 01-23-2021, 12:43:42 AM.

                    Comment


                    • #40
                      I am using Project 64 2.0 and cheat engine.
                      I found out how to get the address again. I can take some screen shots and show what I did.
                      The only problem..... It's a pointer so it moves.... I can't find the real pointer so I can't complete the code. I put a read breakpoint on the address I found and made the chain length go from 1A (26) to FF (255) and it worked until I went to a different area.

                      I hate N64 pointers with a passion. The max length of the chain is 1A or 26 by the way. I'm happy to show you how I got this.
                      I'm retired from code hacking.
                      I do not take requests!

                      Comment


                      • #41
                        Originally posted by Dybbles View Post
                        I am using Project 64 2.0 and cheat engine.
                        I found out how to get the address again. I can take some screen shots and show what I did.
                        The only problem..... It's a pointer so it moves.... I can't find the real pointer so I can't complete the code. I put a read breakpoint on the address I found and made the chain length go from 1A (26) to FF (255) and it worked until I went to a different area.

                        I hate N64 pointers with a passion. The max length of the chain is 1A or 26 by the way. I'm happy to show you how I got this.
                        That's actually the same method I used and ran into the same problem. My second method was to try an ASM version but like I said before, it has bad side effects.

                        Comment


                        • #42
                          You must have a completely different address then me. Mine has no issues, no clipping through the ground, it lets you retract the chain back when you press the C button. The only issue is that it only works in one area.

                          I'll actually make a video on it. It will be easier.
                          I want you to grab Project 64 2.1 it comes with its own memory viewer. Plus it runs games TONS better.
                          I'll show you how I got what I got. Also, after this post, I'll be PMing you, instead of clogging up your thread.
                          I'm retired from code hacking.
                          I do not take requests!

                          Comment


                          • #43
                            Originally posted by Dybbles View Post
                            You must have a completely different address then me. Mine has no issues, no clipping through the ground, it lets you retract the chain back when you press the C button. The only issue is that it only works in one area.

                            I'll actually make a video on it. It will be easier.
                            I want you to grab Project 64 2.1 it comes with its own memory viewer. Plus it runs games TONS better.
                            I'll show you how I got what I got. Also, after this post, I'll be PMing you, instead of clogging up your thread.
                            I'll stick with 1.6. If I need RAM addresses I'll just use ArtMoney. I use Nemu to make RAM dumps so I can see what I'm editing (HxD to view).

                            Comment


                            • #44
                              Originally posted by 47iscool View Post
                              A small detail about the first code is everywhere except Hyrule field/Market.
                              The second code is for Hyrule field/market.

                              If anyone would like to port it to the other revisions/regions feel free.
                              ports

                              Code:
                              Ocarina of Time 1.0/1.1 USA/Jpn
                              Hookshot Grabs Anything It Can Reach
                              810346AE 2400
                              810346B0 2400
                              
                              Ocarina of Time 1.2 USA/Jpn
                              Hookshot/Longshot Grabs Anything It Can Reach
                              81034CEE 2400
                              81034CF0 2400
                              
                              Ocarina of Time GC/MQ USA/Jpn
                              Hookshot Grabs Anything It Can Reach
                              8103445E 2400
                              81034460 2400
                              
                              Ocarina of Time 1.0 EUR
                              Hookshot Grabs Anything It Can Reach
                              810C980E 2400
                              810C9810 2400
                              
                              Ocarina of Time 1.1 EUR
                              Hookshot Grabs Anything It Can Reach
                              810C9A8E 2400
                              810C9A90 2400
                              
                              Ocarina of Time GC EUR
                              Hookshot Grabs Anything It Can Reach
                              810CA04E 2400
                              810CA050 2400
                              
                              Ocarina of Time MQ EUR
                              Hookshot Grabs Anything It Can Reach
                              8103445E 2400
                              81034460 2400
                              
                              Majora's Mask GC USA
                              Hookshot Grabs Anything It Can Reach
                              810CA0CE 2400
                              810CA0D0 2400
                              
                              Majora's Mask 1.0 Jpn
                              Hookshot Grabs Anything It Can Reach
                              810CB88E 2400
                              810CB890 2400
                              
                              Majora's Mask 1.1 Jpn
                              Hookshot Grabs Anything It Can Reach
                              810CB81E 2400
                              810CB820 2400
                              
                              Majora's Mask GC Jpn
                              Hookshot Grabs Anything It Can Reach
                              810CA0AE 2400
                              810CA0B0 2400
                              
                              Majora's Mask 1.0 EUR
                              Hookshot Grabs Anything It Can Reach
                              810C980E 2400
                              810C9810 2400
                              
                              Majora's Mask 1.1 EUR
                              Hookshot Grabs Anything It Can Reach
                              810C9A8E 2400
                              810C9A90 2400
                              
                              Majora's Mask GC EUR
                              Hookshot Grabs Anything It Can Reach
                              810CA04E 2400
                              810CA050 2400
                              lee4 Does Not Accept Codes Requests !
                              When lee4 asks a question it does not mean lee4 will look at your game
                              *How to create and use SegaCD codes >click here<*
                              >)

                              Comment


                              • #45
                                Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!]

                                Code:
                                Climb Any Wall
                                81395E94 2400
                                81395EA4 1000
                                81395EE8 2400
                                813960AC 2400
                                81396138 2400
                                81396147 0004
                                81396148 1419
                                81396E04 1000
                                Codes ported, found here.

                                Pretty sure the conditionals aren't needed. No lockups on my end.

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