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lee4's N64 Codes

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  • #16
    Zelda Mujura no Kamen (JPN)(GC)

    Activator 1
    D038126A 00??

    Activator 2
    D038126B 00??

    Dual Activator
    D138126A ????
    lee4 Does Not Accept Codes Requests !
    When lee4 asks a question it does not mean lee4 will look at your game
    *How to create and use SegaCD codes >click here<*
    >)

    Comment


    • #17
      Code:
      Zelda Ocarina of Time (USA)(GC)
      
      Activator 1 
      D01C967A 00??
      
      Activator 2 
      D01C967B 00??
      
      Dual Activator
      D11C967A ????
      Code:
      Zelda Ocarina of Time (EUR)(GC)
      
      Activator 1 
      D01C6E7A 00??
      
      Activator 2 
      D01C6E7B 00??
      
      Dual Activator
      D11C6E7A ????
      Code:
      Zelda Ocarina of Time Master Quest(USA)(GC)
      
      Activator 1 
      D01C963A 00??
      
      Activator 2 
      D01C963B 00??
      
      Dual Activator
      D11C963A ????
      lee4 Does Not Accept Codes Requests !
      When lee4 asks a question it does not mean lee4 will look at your game
      *How to create and use SegaCD codes >click here<*
      >)

      Comment


      • #18
        Code:
        Zelda Toki no Ocarina (JPN)(GC)
        
        Activator 1 
        D01C9674 00??
        
        Activator 2 
        D01C9675 00??
        
        Dual Activator
        D11C9674 ????
        Code:
        Zelda Toki no Ocarina URA (JPN)(GC)
        
        Activator 1 
        D01C967A 00??
        
        Activator 2 
        D01C967B 00??
        
        Dual Activator
        D11C967A ????
        lee4 Does Not Accept Codes Requests !
        When lee4 asks a question it does not mean lee4 will look at your game
        *How to create and use SegaCD codes >click here<*
        >)

        Comment


        • #19
          Master code for real N64 hardware

          Code:
          Zelda Majora's Mask (USA) (GC)
          Enable Code
          F1096E80 2400
          FF0001A4 0000
          Code:
          Zelda Majora's Mask (EUR) (V1.1)
          Enable Code
          F10969C0 2400
          FF000220 0000
          Code:
          Zelda Majora's Mask (EUR) (GC)
          Enable Code
          F1096E80 2400
          FF0001A4 0000
          Code:
          Zelda Mujura no Kamen (JPN) (V1.0)
          Enable Code
          F10977E0 2400
          FF000220 0000
          Code:
          Zelda Mujura no Kamen (JPN) (V1.1)
          Enable Code
          F1097720 2400
          FF000220 0000
          Code:
          Zelda Mujura no Kamen (JPN) (GC)
          Enable Code
          F1096E80 2400
          FF0001A4 0000
          lee4 Does Not Accept Codes Requests !
          When lee4 asks a question it does not mean lee4 will look at your game
          *How to create and use SegaCD codes >click here<*
          >)

          Comment


          • #20
            Biohazard 2 (J) [!].yml

            ---
            # Biohazard 2

            Master Code [lee4]:
            - EE000000 0000
            - F1000580 2400
            - F1000584 2400

            Resident Evil 2 Mode [lee4]:
            - D00DD66F 0000
            - 800DD66F 0040

            Infinite Health [lee4]:
            - 810DD8A2 00C8
            - 810DD964 0000

            Makes Game Think You Never Saved [lee4]:
            - 810E50D0 0000

            Slot 1 [lee4]: !off
            - 810E5448 ??FF

            Slot 2 [lee4]: !off
            - 810E544C ??FF

            Slot 3 [lee4]: !off
            - 810E5450 ??FF

            Slot 4 [lee4]: !off
            - 810E5454 ??FF

            Slot 5 [lee4]: !off
            - 810E5458 ??FF

            Slot 6 [lee4]: !off
            - 810E545C ??FF

            Slot 7 [lee4]: !off
            - 810E5460 ??FF

            Slot 8 [lee4]: !off
            - 810E5464 ??FF

            Slot 9 [lee4]: !off
            - 810E5468 ??FF

            Slot 10 [lee4]: !off
            - 810E546C ??FF
            Last edited by lee4; 08-30-2014, 07:33:02 PM.
            lee4 Does Not Accept Codes Requests !
            When lee4 asks a question it does not mean lee4 will look at your game
            *How to create and use SegaCD codes >click here<*
            >)

            Comment


            • #21
              Killer Instinct Gold v1.2

              I going to add Viper187's KIGold v1.2 codes to DB
              http://gamehacking.org/?game=20537
              Last edited by lee4; 03-26-2015, 02:42:55 PM.
              lee4 Does Not Accept Codes Requests !
              When lee4 asks a question it does not mean lee4 will look at your game
              *How to create and use SegaCD codes >click here<*
              >)

              Comment


              • #22
                Originally posted by lee4 View Post
                because you need really need learn about pointers to bypass DMA/TLB problem
                I know this is pretty old, but I now can hack TLB games. Using a memdump in ps2dis and the invoke analyzer feature can show me where the actual asm address is. So when I get the net back at home I have some new SM64 codes to post.

                Comment


                • #23
                  Super Mario 64...the first ever N64 game, and people are STILL making new codes for it!

                  BTW, years ago I made a truly weird and wonderful code for the classic game Turok 2: Seeds of Evil, where I made it so the raptor could finally use every weapon in the game. There are actually 33 or 34 weapons in the game. The most useful: probably the Scorpion Launcher. The LEAST useful: most likely the Sunfire Pods (there was going to be a Sunfire Pod Launcher--it's in the game's code, but it was never implemented.)

                  I also found some interesting beta info in Turok 2's code. There was originally going to be a target practice mode, and even levels involving flying on the back of a pterodactyl (neither of these were ever implemented, of course). There is also info regarding a points system (never actually implemented) based on where you hit an opponent during a deathmatch. "Arm Shot!", "Leg Shot!", "Torso Shot!" and "Head Shot!" messages are stored in the game's code, but only the "Head Shot!" one is ever used.

                  It was also hinted at in the game's code that AI bots were planned for the multiplayer mode (which would've made it possible to play with only one controller). The bots were never added to the game, however.
                  Last edited by xirtamehtsitahw; 03-29-2015, 02:29:10 PM.
                  Tempus fugit, ergo, carpe diem.

                  Time flies, therefore, seize the day.

                  Comment


                  • #24
                    Ported from v1.2

                    Zelda Ocarina of Time

                    Inf Health (ASM) v1.0 USA
                    8138E5E4 2400

                    Inf Health (ASM) v1.1 USA
                    8138E75C 2400

                    Inf Health (ASM) v GC USA
                    8138F5E8 2400

                    Inf Health (ASM) v GC MQ USA
                    8138F5A8 2400

                    Inf Health (ASM) v Debug USA
                    813D7CE8 2400

                    Inf Health (ASM) v1.0 Eur
                    8138C4E0 2400

                    Inf Health (ASM) v1.1 Eur
                    8138C520 2400

                    Inf Health (ASM) v GC Eur
                    8138CDE8 2400

                    Inf Health (ASM) v GC MQ Eur
                    8138CDA8 2400
                    lee4 Does Not Accept Codes Requests !
                    When lee4 asks a question it does not mean lee4 will look at your game
                    *How to create and use SegaCD codes >click here<*
                    >)

                    Comment

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