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47iscool's NES codes

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  • 47iscool's NES codes

    Super Mario Bros. 3 USA

    Code:
    God Mode (Can't die no matter what)
    00F1:00 (raw) (full God mode)
    SXZSKX (GG) (almost, cliffs still kill)
    
    Stomp an enemy for a 1-Up
    ZITGAG
    
    Quiet tail swing raccoon/tanookie
    04E2:00
    
    Inf Tries Flip Cards
    0435:01
    
    Always have "P" flying effect
    056E:FF
    
    Only use one suit color at a time
    
    White Suit
    07D2:30
    
    Black Suit
    07D2:0F
    
    Dark Blue Suit
    07D2:02
    
    Sky Blue Suit
    07D2:21
    
    Lime Green Suit
    07D2:29
    
    Ice Blue Suit
    07D2:2C
    
    Grey Suit
    07D2:2D
    
    Purple Suit
    07D2:03
    
    Burgundy Suit
    07D2:05
    
    SMB1 Suit Color
    07D3:27
    
    Level 1 complete (world 1)
    7D04:80
    
    Level 2 complete (world 1)
    7D08:80
    
    Level 3 complete (world 1)
    7D0A:80
    
    Castle complete (world 1)
    7D06:08
    
    Toad's mushroom house W1-L1 always available
    7D0C:00
    (I am also a proud owner of this original NES cartridge)
    Last edited by 47iscool; 03-16-2013, 03:17:44 AM.

  • #2
    Super Mario Bros. (JU)

    Code:
    00f4:40:Star BGM
    00f4:01:Overworld BGM
    00f4:04:Underground BGM
    00f4:08:Castle BGM
    Last edited by 47iscool; 05-11-2013, 02:52:43 PM.

    Comment


    • #3
      Break Time - The National Pool Tour (USA)

      Code:
      Always P1's Turn (P2 Never Get's A Turn) (GG)
      AEZULL
      Can also work for CPU if turned on when it's the CPU's turn
      
      Always P1's Turn (P2 Never Get's A Turn) (PAR)
      00A2:10
      Better, more recommended version of this code.
      Last edited by 47iscool; 04-15-2013, 06:38:52 PM.

      Comment


      • #4
        Megaman II (USA)

        Code:
        Mute All Sound Effects
        OVNAGAAZ
        Last edited by 47iscool; 05-16-2013, 04:37:37 PM.

        Comment


        • #5
          Three Stooges (U) [!]
          Code:
          Inf Gameplay (Always Day 0)
          VSLTLI

          Comment


          • #6
            Battletoads (USA)

            Code:
            Jump In mid-Air
            0475:00

            Comment


            • #7
              Hey 47 why don't you make the 8 character GG codes instead of 6? Those are more stable than the 6 character codes, all you need is a compare value which is the original value you are replacing with your code.
              Spoiler Alert! Click to view...

              THE BAD GUY!!!!!!

              Comment


              • #8
                Originally posted by helder View Post
                Hey 47 why don't you make the 8 character GG codes instead of 6? Those are more stable than the 6 character codes, all you need is a compare value which is the original value you are replacing with your code.
                Well, I have thought about it. I honestly don't know any programming of any kind, I just hack based on known values for different consoles. And I thank you & others for useful advice.

                I might look into it though, I just started messing with breakpoints on FCEUX about 2 months ago.
                Last edited by 47iscool; 05-11-2013, 04:03:34 PM.

                Comment


                • #9
                  I've yet to use breakpoints in FCEU, so I can't speak on that (I use MESS so I won't have to learn a new debugger), but with the log file the compare value is right with the address.

                  In this example of Walk On Air for the NES game Captain America and The Avengers (U), you can see the address, and compare and the code created:



                  http://OldGameHacking.com/
                  http://www.youtube.com/user/DreamcastVideos

                  Comment


                  • #10
                    That's MESS's cheat search? It looks just like FCEUX's.

                    Comment


                    • #11
                      I test all NES codes in FCEU, but when I need a debugger I use MESS.
                      http://OldGameHacking.com/
                      http://www.youtube.com/user/DreamcastVideos

                      Comment


                      • #12
                        I tried MESS about 2 years ago, didn't really like it too well. But I might give it a shot for NES games, been trying to make a WTW code for Battletoads, I have only made one WTW code & it was for S&K. It wasn't intentional trust me, but when I found it I had to keep it. Does anyone have a tut on how to make WTW codes? I know that you & some others know how, I'm confused about how to make these kind of codes.

                        Comment


                        • #13
                          I want to know too lol.
                          I've never been able to make one with having the RAM address of the horizontal position.
                          The only way I've EVER made a WTW code is using a log file.

                          Edit:
                          And that works with few games, at least with my limited knowledge of NES and Genesis ASM.
                          Last edited by Mezmorize; 05-11-2013, 04:33:11 PM.
                          http://OldGameHacking.com/
                          http://www.youtube.com/user/DreamcastVideos

                          Comment


                          • #14
                            Rockman have lot guide how to made walkthrough anything code,since this is his favorite code type
                            Dood
                            dood! im a uniter, not a divider dood

                            Comment


                            • #15
                              Mario Bros. (U) [!]

                              Code:
                              Stop Timer
                              VINTPUVK
                              Took helder's advice, all GG codes will now be 8 character instead of 6, thanks for the tip about the compare value being the original value helder.
                              Last edited by 47iscool; 05-13-2013, 01:57:28 PM.

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