Sonic The Hedgehog 2 (REV01) (U) [!]
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47iscool's Genesis/SCD codes
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well i made my own website i will try to put in there because they changed everything here and look messed up
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Hmmm.... I wonder why other people are posting codes in my thread? Anyway.
Code:Shinobi III, Return of The Ninja Master Always Flashing, Can Still Get Hurt RELT-E6WT Hard Mode R18T-C6Y8 Getting Hit Once Will Cause Musashi TO Fall Through The Ground/Floor
Last edited by 47iscool; 05-11-2013, 01:19:22 PM.
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I think a2zt-ca4l is already discovered, just not posted on the site.
but anyways, will test the codes later
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sonic 3
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A2ZT-CA3L release spin dash automatically
A2ZT-CA3R push any jump button to release spin dash
A2ZT-CA3T no spin dash
A2ZT-CA32 hold down to spin dash
A2ZT-CA4E spin dash once to get a different animation (keep changing the 1st slot to get different animations)
A2ZT-CA4L spin dash to hear a different music (keep changing the 1st slot to get a different music)
A2ZT-CA46 spin dash once to roll super fastLast edited by daminmancejin; 04-23-2013, 07:12:13 PM.
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Sonic 3D Blast/Flickies
NOTE: About the "Get hit to pick up at least 25 rings", if you have 25 rings or less,Code:Sonic does not flash when hit HW5A-CA5N Get hit to pick up at least 25 rings ACDT-CA9G Works Instantly, must have at least one ring
you will pick how many ever you lost. But if you have more than 25+ rings when you get hit
you will only get 25. These 2 codes go hand in hand with Mr. Hedstrom's Don't lose rings when hit! code.
Also no rings will come out if all 3 mentioned codes are active all at once.Last edited by 47iscool; 04-29-2013, 12:41:21 AM.
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Sonic & Knuckles
Code:Press "Start" In-game to exit gameplay. AJLA-AA38 Press "Start" to enable in-game slow motion RYLA-A6XJ Invisible Treadmill(Run/Walk in place) R0ZT-C6Y2 Hit an enemy for a 1-up RHRA-A61J Can't pause the game AAKT-AA94
Last edited by 47iscool; 03-29-2013, 06:58:56 AM.
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Knuckles In Sonic 2
Code:Infinite Time R0LX-G6TL A.I. only play HT6D-AA2J This disables the player from controlling Knuckles, every time you press "Start" on the title screen ,the A.I. plays as Knuckles in demo mode.
Last edited by 47iscool; 03-28-2013, 01:58:22 PM.
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When you're trying to kill a pointer, you usually use a branch instruction (60xx) to branch to wherever you want to go next. When using a branch instruction, you must always branch to another instruction (ie. do not branch to operands, etc). Here's a link to several Genesis/68000 assembly instructions with explanations: http://gamehacking.org/vb/threads/46...-Assembly-InfoOriginally posted by 47iscool View PostIf Mr. Hedstrom Is Reading This, Would You Mind Giving Me A List Of Values That Kill Pointers?
Here Is What I Think Some Of The Values Are:
4E75
4E71
6002
6004
6006
6200
4E70
6008
600A
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Sonic 3 & Knuckles GG/PAR Codes
Proud owner of the original the cartridges, Sonic 1(Six Pak),2,3 & Knuckles, plus a Game Genie.Code:HVXA-CA5L - Inf Invincibility Time FFB087:0001 Tails Always Rolls FFB087:0000 P2/Tails Can't Spin FFB076:0000 Instant Death Tails P2 Underwater FFB076:001E Inf Air Tails/P2 FFF600:0034 Instant Special Stage FFF600:0028 Cheating Level Select FFB02F:0000 Inf Sonic Slash/Hyper Dash Attack 01B6EC:0000 Disable Various Stuff,Only Works On Levels 7-13 (S&K) FFBE02:0078 KTE Insult Fight(Sonic/Tails Vs Knuckles At Hidden Palace Fight FFB035:00C8 Inf Invincibility Time Always On Level Codes FFFE10:0000 Angel Island FFFE10:0001 Hydro City FFFE10:0002 Marble Garden FFFE10:0003 Carnival Night FFFE10:0005 Ice Cap FFFE10:0006 Launch Base FFFE10:0007 Mushroom Hill FFFE10:0004 Flying Battery FFFE10:0008 Sandopolis FFFE10:0009 Lava Reef FFFE10:000A Sky Sanctuary FFFE10:000B Death Egg FFFE10:000C The Doomsday FFFE10:0017 Last Boss FFFE10:000C Azure Lake FFFE10:000F Balloon Park FFFE10:0011 Chrome Gadget FFFE10:0010 Desert Palace FFFE10:0012 Endless Mine FFEE0A:0001 Disable Camera FFEE0A:0000 Enable Camera FFB047:00FF Walk/Run Thru Walls This Code Also Works For Sonic & Knuckles Alone. Inf Glide Knuckles FFB016:0000 Knuckles Won't Slowly Descend While Gliding. Can Always Stand On Platforms - R00A-C6ZW NOTE: The platforms in Angel Island Act 2 that go in/out of waterfalls, causes some graphics glitchesLast edited by 47iscool; 06-05-2013, 12:48:23 AM.
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