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47iscool's Genesis/SCD codes

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  • 47iscool
    replied
    Sonic The Hedgehog 2 (REV01) (U) [!]

    Disable HUD
    ATEA-JA2J

    Leave a comment:


  • daminmancejin
    replied
    well i made my own website i will try to put in there because they changed everything here and look messed up

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  • 47iscool
    replied
    Hmmm.... I wonder why other people are posting codes in my thread? Anyway.

    Code:
    Shinobi III, Return of The Ninja Master
    
    Always Flashing, Can Still Get Hurt
    RELT-E6WT
    
    Hard Mode
    R18T-C6Y8
    Getting Hit Once Will Cause Musashi TO Fall Through The Ground/Floor
    Last edited by 47iscool; 05-11-2013, 01:19:22 PM.

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  • JeffCharizardFlame
    replied
    I think a2zt-ca4l is already discovered, just not posted on the site. but anyways, will test the codes later

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  • daminmancejin
    replied
    sonic 3
    ======

    A2ZT-CA3L release spin dash automatically
    A2ZT-CA3R push any jump button to release spin dash
    A2ZT-CA3T no spin dash
    A2ZT-CA32 hold down to spin dash
    A2ZT-CA4E spin dash once to get a different animation (keep changing the 1st slot to get different animations)
    A2ZT-CA4L spin dash to hear a different music (keep changing the 1st slot to get a different music)
    A2ZT-CA46 spin dash once to roll super fast
    Last edited by daminmancejin; 04-23-2013, 07:12:13 PM.

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  • 47iscool
    replied
    Sonic 3D Blast/Flickies
    Code:
    Sonic does not flash when hit
    HW5A-CA5N
    
    Get hit to pick up at least 25 rings
    ACDT-CA9G
    Works Instantly, must have at least one ring
    NOTE: About the "Get hit to pick up at least 25 rings", if you have 25 rings or less,
    you will pick how many ever you lost. But if you have more than 25+ rings when you get hit
    you will only get 25. These 2 codes go hand in hand with Mr. Hedstrom's Don't lose rings when hit! code.

    Also no rings will come out if all 3 mentioned codes are active all at once.
    Last edited by 47iscool; 04-29-2013, 12:41:21 AM.

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  • 47iscool
    replied
    Sonic & Knuckles

    Code:
    Press "Start" In-game to exit gameplay.
    AJLA-AA38
    
    Press "Start" to enable in-game slow motion
    RYLA-A6XJ
    
    Invisible Treadmill(Run/Walk in place)
    R0ZT-C6Y2
    
    Hit an enemy for a 1-up
    RHRA-A61J
    
    Can't pause the game
    AAKT-AA94
    Last edited by 47iscool; 03-29-2013, 06:58:56 AM.

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  • 47iscool
    replied
    Sonic 3 (Alone) (USA)

    Code:
    Get hit for 999 Rings
    68HA-CGH4
    Must have at least one ring
    
    Sonic always spins on-ground
    B2ZT-CA3N
    
    Sonic 1 Mode (Can't spin)
    B2ZT-CA3R
    Last edited by 47iscool; 03-29-2013, 04:58:35 AM.

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  • 47iscool
    replied
    Knuckles In Sonic 2

    Code:
    Infinite Time
    R0LX-G6TL
    
    A.I. only play
    HT6D-AA2J
    This disables the player from controlling Knuckles, every time you press "Start" on the title screen ,the A.I. plays as Knuckles in demo mode.
    Last edited by 47iscool; 03-28-2013, 01:58:22 PM.

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  • 47iscool
    replied
    Thanks

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  • Tony H
    replied
    Originally posted by 47iscool View Post
    If Mr. Hedstrom Is Reading This, Would You Mind Giving Me A List Of Values That Kill Pointers?
    Here Is What I Think Some Of The Values Are:
    4E75
    4E71
    6002
    6004
    6006
    6200
    4E70
    6008
    600A
    When you're trying to kill a pointer, you usually use a branch instruction (60xx) to branch to wherever you want to go next. When using a branch instruction, you must always branch to another instruction (ie. do not branch to operands, etc). Here's a link to several Genesis/68000 assembly instructions with explanations: http://gamehacking.org/vb/threads/46...-Assembly-Info

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  • 47iscool
    replied
    Caliber .50 USA

    Code:
    Super Fast Game
    RYCT-A6W2
    This makes the game speed faster, turn on only in gameplay
    Last edited by 47iscool; 03-16-2013, 03:31:57 AM.

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  • 47iscool
    replied
    Sonic Spinball USA

    Code:
    Region Free
    Game Genie:AABT-AA3W
    Pro Action Replay:000332:6000
    Last edited by 47iscool; 03-16-2013, 03:31:00 AM.

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  • 47iscool
    replied
    Skitchin' (USA)
    Code:
    No Traffic
    AL1B-CA7E
    Ported from Road Rash
    
    Infinite Energy (Game Genie)
    R16T-66VG
    
    Infinite Energy (Pro Action Replay)
    0EF926:4E75
    Last edited by 47iscool; 06-16-2014, 07:33:54 PM.

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  • 47iscool
    replied
    Sonic 3 & Knuckles GG/PAR Codes
    Code:
        HVXA-CA5L -  Inf Invincibility Time 
        FFB087:0001 Tails Always Rolls
        FFB087:0000 P2/Tails Can't Spin
        FFB076:0000 Instant Death Tails P2 Underwater
        FFB076:001E Inf Air Tails/P2
        FFF600:0034 Instant Special Stage
        FFF600:0028 Cheating Level Select
        FFB02F:0000 Inf Sonic Slash/Hyper Dash Attack
        01B6EC:0000 Disable Various Stuff,Only Works On Levels 7-13 (S&K)
        FFBE02:0078 KTE Insult Fight(Sonic/Tails Vs Knuckles At Hidden Palace Fight
        FFB035:00C8 Inf Invincibility Time
        Always On Level Codes
        FFFE10:0000 Angel Island
        FFFE10:0001 Hydro City
        FFFE10:0002 Marble Garden
        FFFE10:0003 Carnival Night
        FFFE10:0005 Ice Cap
        FFFE10:0006 Launch Base
        FFFE10:0007 Mushroom Hill
        FFFE10:0004 Flying Battery
        FFFE10:0008 Sandopolis
        FFFE10:0009 Lava Reef
        FFFE10:000A Sky Sanctuary
        FFFE10:000B Death Egg
        FFFE10:000C The Doomsday
        FFFE10:0017 Last Boss
        FFFE10:000C Azure Lake
        FFFE10:000F Balloon Park
        FFFE10:0011 Chrome Gadget
        FFFE10:0010 Desert Palace
        FFFE10:0012 Endless Mine
        FFEE0A:0001 Disable Camera
        FFEE0A:0000 Enable Camera
        FFB047:00FF Walk/Run Thru Walls
        This Code Also Works For Sonic & Knuckles Alone.
    
        Inf Glide Knuckles
        FFB016:0000
        Knuckles Won't Slowly Descend While Gliding.
    
       Can Always Stand On Platforms - R00A-C6ZW
       NOTE: The platforms in Angel Island Act 2 that go in/out of waterfalls, causes some graphics glitches
    Proud owner of the original the cartridges, Sonic 1(Six Pak),2,3 & Knuckles, plus a Game Genie.
    Last edited by 47iscool; 06-05-2013, 12:48:23 AM.

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