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Helder's Sega Saturn Codes

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  • Originally posted by Aberrat View Post
    Hi
    Could you create some codes for Burning Rangers (PAL), please?
    Better are the same as for USA version.

    I play on real hardware if it,s important.
    USA codes are the same as European, atleast the Crystals are the same.

    Try it with one of these Master codes and tell me which work.

    Master Code 1
    F6000914 C305
    B6002800 0000

    Master Code 2
    F6000924 C305
    B6002800 0000

    Master Code 3
    F6000924 FFFF
    B6002800 0000
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

    Comment


    • Oops.
      My Action Replay cart broke just as i try to play Burning Rangers. I'll write which one of the master codes work later (when buy a new one AR).

      Comment


      • If you have a modchip you can reflash the AR again using Atlas Boot Disc. There are links in the Assembler Forum Saturn Sub-forum.
        Spoiler Alert! Click to view...

        THE BAD GUY!!!!!!

        Comment


        • Hey, Helder... I have been trying to make a code for Dracula X and I just can't find the right memory address ,
          so I was wondering when you have time if you could take a look and see what you can find.

          I need a code that removes the boundaries that keep the Cloak Color Modifier Selector from being able to
          scroll further up or down.

          I have made a code that can take the Selector out of it's normal boundaries 3005D7CF0 ????, but I actually need
          a code that removes the boundaries that keep the Selector from moving from 0005 to 0006, and 0000 to FFFF.

          I know it is kinda of a weird code to request, but I need to know where that memory address is so I can
          finish my Total Control Glitch on Dracula X.

          Lee, or anyone else, if you have time and could help me I would much appreciate it too.
          Click image for larger version

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          Last edited by nathan7878; 02-27-2015, 05:20:44 PM.

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          • What is in those blank spots? More color options?
            Spoiler Alert! Click to view...

            THE BAD GUY!!!!!!

            Comment


            • The 3 directly under are the memory address for the Windows Color, and the 3 above it don't seem to have any function...

              Basically the Total Control Glitch uses a smaller glitch to displace the Cloak Color Modifier Selector, and the Windows Color
              Modifier Selector... and when these 2 Selectors become displaced, you can scroll to any memory address in the games coding
              and increase it or decrease it, just like you would with the Cloak or the Windows, you basically can change just about any coding
              in the game with out Action Replay or Game Shark.

              Problem is when I use the smaller glitch to displace the Selectors, they become set at 40 Hex ish... and to get
              to all the cool stuff in the games coding I need to get the Selectors to FFFFFFFF Hex ish area.

              Trying to scroll down from 40 Hex to FFFFFFFF Hex would probably take a month , so that is why I was
              thinking if I could remove those boundaries then I could just scroll up to FFFFFFFF Hex, which would just take seconds.

              Originally posted by nathan7878 View Post
              I have made a code that can take the Selector out of it's normal boundaries 3005D7CF0 ????, but I actually need
              a code that removes the boundaries that keep the Selector from moving from 0005 to 0006, and 0000 to FFFF.
              Whoops, the code should be 3605D7CF ???? for Action Replay, I copy and pasted the wrong thing.
              Last edited by nathan7878; 02-27-2015, 09:37:19 PM.

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              • Ok so you want the value at the address 3605D7CF to go to FFFF when you go up from the position 0000 ? I'm not familiar with these glitches so I'm lost here in what you can achieve with it or how it's done.

                This code will let you go backwards so you can go from 0000 to FFFFFFFF by pressing up on the first option.
                16073544 6042
                Spoiler Alert! Click to view...

                THE BAD GUY!!!!!!

                Comment


                • Hmmmm? does not seem to be working right, this is what is happening...
                  https://www.youtube.com/watch?v=iYJuJwj2rgM
                  Last edited by nathan7878; 03-02-2015, 04:53:58 AM.

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                  • I used Yabause emulator along with the address you gave me in the edited post above and it worked fine there and in the emulator's memory viewer too. I don't have that setup of yours with cheat engine and cep/pec which might be why it isn't working. Try with Yabause to see if it's working or not and if not then I will look at it again.
                    Spoiler Alert! Click to view...

                    THE BAD GUY!!!!!!

                    Comment


                    • What version of Yabause are you using? I remember once you had to fix some of the codes I made with it because
                      some versions of Yabuse the coding is slightly off set... I am using one of the newest version yabause-0.9.14-win32.zip
                      from this site http://yabause.org/download/

                      I did another test and the code I made worked on Yabause 3605D7CF 0006...
                      but this code seems to still be having a issue with functioning properly 16073544 6042
                      https://www.youtube.com/watch?v=_wo0...ature=youtu.be

                      I really appreciate you helping me, hopefully we can figure this out.
                      Last edited by nathan7878; 03-03-2015, 08:03:49 AM.

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                      • I'm getting a saturn, 4 in 1 action replay cart, and castlevania. I'll be able to test out helders codes for that game finally.

                        Comment


                        • Here's a code request. Super jump for all characters in Castlevania SOTN.

                          Comment


                          • One more idea. Bringing up the map is time consuming. Why not set it to a joker code, perhaps people could use the 3rd hand item button for accessing the map instead.

                            Comment


                            • Problem with the game on the real console is that this game uses DMA and jokers for the AR on Saturn don't quite work like they do the psx. The master code is a unique one that acts as a joker for the Reset button on the system and therefore the codes are only activated briefly unless ASM codes are used and for the most part that is what I make. I'll look at your request this weekend.
                              Spoiler Alert! Click to view...

                              THE BAD GUY!!!!!!

                              Comment


                              • Great, I look forward to the codes.

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