Now that's a code! Nice work as always. I'm sure you won't mind testing it through one of the greatest (if not the greatest) games on the planet
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I've heard that from a bunch of people. I've never played it because I only play NES, SNES, Genesis, & Arcade games. But is it really better than (SNES) Zelda: A Link to the Past? I just have a hard time believing a game can be better than that one. In the N64 zelda, a person who's never played it before, will they be roaming around forever not knowing what to do & where to go? Because I'm contemplating playing this game but I really don't have the same patience with video games as I did when I was younger. And also, I'm assuming Dolphin is the best N64 emulator, so would that run at normal speed on a Windows XP 32-bit, Intel Pentium 4, 3.0 GHz, 1GB memory, 128 mb ATI Radeon X300 series video card?Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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My bad. Yeah, Project64 I meant. I'm happily suprised that it will run at normal speed with those specs.Dolphin emulates gc/wii. Project64 imo is the best n64 emulatorNow broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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I will take a look at the tutorial you have there. I will also take a look into that debug version with breaks enabled (maybe it will run faster on my I7 2600k) when I get a chance. Thanks for the info.Originally posted by Hacc View Post@ nolberto82: Nice Zelda hack! How does the code work in a 3D world? I'm not sure if I saw one made for any other free-roaming games.
@ Abystus: http://www.therwp.com/article/rwp-hacking-class-5
@ Abystus, nolberto82, helder and anyone else interested: http://code.google.com/p/dolphin-emu...DeveloperGuide
I was excited at first when I got the debug mode to load, but got frustrated rather quickly with the slowness of it. Not being able to set a working breakpoint didn't help my mood either. I didn't know PowerPC and wanted to learn it through Dolphin. Since then, I just use it to hack RAM codes and dump the memory. I might fiddle around with it again to get the breakpoints working.
The Legend of Zelda: A Link to the Past was a great game in it's own right (was my favorite before OOT), but the N64 allowed people to experience these great classics for the first time in full 3D. With that being said the N64 Zelda set the bar for the entire gaming industry (just like Mario 64) with it's legendary game play mechanics, involving story line, and it's overall depth. Everyone will feel differently depending on when they played it (I played it when it was new as a kid), but even now most reviewers still regard OOT as the best game ever made. There have been a lot of trend setters on the N64 such as Goldeneye 007 (this made fps games what they are today), Mario 64 (showed the world how to do 3D correctly), Super Smash Bros, along with many others. If you haven't played a N64 you really need to do soOriginally posted by OldSchoolGamer View PostI've heard that from a bunch of people. I've never played it because I only play NES, SNES, Genesis, & Arcade games. But is it really better than (SNES) Zelda: A Link to the Past? I just have a hard time believing a game can be better than that one. In the N64 zelda, a person who's never played it before, will they be roaming around forever not knowing what to do & where to go? Because I'm contemplating playing this game but I really don't have the same patience with video games as I did when I was younger. And also, I'm assuming Dolphin is the best N64 emulator, so would that run at normal speed on a Windows XP 32-bit, Intel Pentium 4, 3.0 GHz, 1GB memory, 128 mb ATI Radeon X300 series video card?
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Last edited by Abystus; 10-31-2011, 10:00:05 PM.
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I've only played N64 a few times. The only three games I've played was NFL Blitz, Goldeneye 007, and Super Smash Bro. I was terrible at Goldeneye 007 but I liked playing the missions against the CPU. NFL Blitz I was awesome at. And Super Smash Bro. my first (and only) time playing I beat my younger brother and all his friends in a match.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Added a few more conditionals to stop the it from crashing.Code:[COLOR="#0000CD"]Legend of Zelda, The: Ocarina of Time Version 1.2 - N64[/COLOR] Hit Anywhere(Hold L button to turn on. Release to turn off.) D01C8D75 0020 810A8E28 1000 D01C8D75 0020 810A8E64 1000 D01C8D75 0020 810A910C 1000 D01C8D75 0020 810A9180 2400 D01C8D75 0020 D104D356 34BA 8104D354 2400 D21C8D75 0020 810A8E28 1440 D21C8D75 0020 810A8E64 4502 D21C8D75 0020 810A910C 4500 D21C8D75 0020 810A9180 1040 D21C8D75 0020 D104D356 34BA 8104D354 0C01
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Where did you experience the crash at? I experienced a crash loading a state in the Deku Tree but it may have just been the emu.Originally posted by nolberto82 View PostAdded a few more conditionals to stop the it from crashing.
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I did notice the roller spike thing on the water (Deku Tree) was able to hit me anywhere when holding L. I suppose the Activator was the best solution to this problem as the code would grow immensely otherwise. Having fun with it so far though!Last edited by Abystus; 10-31-2011, 10:47:09 PM.
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Sounds like a plan. Now we just need a collect items anywhere to keep up with the hit anywhere lol. Thanks again for the continued work on this system.Originally posted by nolberto82 View PostIt crashed 3 times. Twice at the entrance of Hyrule and when trying to enter Hyrule. The most recent code stops this from happening. I should have mention the roller spike problem. I will have to stop that from happening by canceling it out.
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I've done extensive thinking about which Zelda and Final Fantasy people consider to be the best, and I came to the conclusion that it all comes to what age you were when you first played them.Originally posted by OldSchoolGamer View PostI've heard that from a bunch of people. I've never played it because I only play NES, SNES, Genesis, & Arcade games. But is it really better than (SNES) Zelda: A Link to the Past? I just have a hard time believing a game can be better than that one. In the N64 zelda, a person who's never played it before, will they be roaming around forever not knowing what to do & where to go? Because I'm contemplating playing this game but I really don't have the same patience with video games as I did when I was younger. And also, I'm assuming Dolphin is the best N64 emulator, so would that run at normal speed on a Windows XP 32-bit, Intel Pentium 4, 3.0 GHz, 1GB memory, 128 mb ATI Radeon X300 series video card?
So, even though both A Link to the Past and Ocarina of Time are amazing games, I have fonder memories for A Link To The Past purely because I was younger and more impressionable when I played that one. By the time OoT came out, I was already in college and more jaded, which usually goes hand in hand with age.
So every time I hear people saying OoT (or Final Fantasy 7) are the best of the series, I know for sure that they were kids/teens when they played those games. And those games were usually their first of the series too. Almost everyone that played A Link to the Past and Final Fantasy 6 first as a kid/teen will consider those the best ones (or at least their favorite ones).
OldSchoolGamer, as for playing OoT now, I would suggest you buy a real N64 or 3DS and play the actual game (preferably the 3DS port which fixes several annoyances and has smoother controls). N64 emulation is still, unfortunately, somewhat awful.
You have to mess with a bunch of plugins, none which give you perfect emulation. The graphics will always have a glitch here and there and the textures look even uglier thanks to the higher resolution of the monitor. Plus, with your computer, you won't run the games at 100% speed all the time.
If you choose to ignore this advise (which I know you will), at least use the original N64 controller and not a PSX/Xbox one.Last edited by ReyVGM; 11-01-2011, 03:53:42 PM.
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Well after hearing that, I probably won't be playing OoT for a while now. Because I'm definitely not going to buy a N64 just to play one game, because I have no desire to play any other games for N64. I have enough on my plate that I want to play with NES, SNES, Genesis, and Arcade games. And I don't want to play OoT with an emulator that has many imperfections and slowdowns. So I'll put that game on the back burner and I'll probably give it a whirl in a couple years and by then, hopefully the emulation of the N64 will be more improved so it can run it better.
And why did you say that you "know"/think I will ignore your advice?Last edited by OldSchoolGamer; 11-01-2011, 08:15:15 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Well, I don't want to keep derailing nolberto's topic, but the N64 has plenty of other great games to play such as Mario 64, Zelda Majora's Mask, Mischief Makers, Mario Kart 64, Banjo Kazooie, Castlevania Legacy of Darkness, Ogre Battle 3, Star Wars Rogue Squadron, Conker's Bad Fur Day, Blast Corps, Mario Golf, Mario Tennis, Star Fox 64, Resident Evil 2 (the best version), F-Zero X, Goemon's Great Adventure, Kirby 64, Paper Mario, Perfect Dark, WCW/nWo Revenge and many others.
I said that I knew you were going to ignore that advice because so far you've ignored all of them :P
Until there's an N64 emu that's self contained and doesn't rely on plugins, I wouldn't recommend you try it.
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Code:[COLOR="#0000CD"]Legend of Zelda, The: Ocarina of Time Version 1.2 - N64[/COLOR] Get Items From Anywhere(Except Deku seeds for now.) D1013260 4612 81013268 2400 Get Skulltulas From Anywhere 8104A5BC 080F 8104A5BE FFF0 8104A5C0 0000 8104A5C2 0000 813FFFC0 8CE8 813FFFC2 0000 813FFFC4 3C09 813FFFC6 0A00 813FFFC8 3529 813FFFCA 093D 813FFFCC 1509 813FFFCE 0004 813FFFD0 0000 813FFFD2 0000 813FFFD4 3408 813FFFD6 0011 813FFFD8 1000 813FFFDA 0002 813FFFDC 0000 813FFFDE 0000 813FFFE0 90E8 813FFFE2 0004 813FFFE4 A0A8 813FFFE6 0013 813FFFE8 0801 813FFFEA 2971 Hit Anywhere D01C8D75 0020 D104D356 34BA 8104D354 2400 D01C8D75 0020 810A8E28 1000 D01C8D75 0020 810A8E64 1000 D01C8D75 0020 810A910C 1000 D01C8D75 0020 810A9180 2400 D21C8D75 0020 810A8E28 1440 D21C8D75 0020 810A8E64 4502 D21C8D75 0020 810A910C 4500 D21C8D75 0020 810A9180 1040
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Get Items From Anywhere should work with the rest of the items. Hit Anywhere makes you invincible against the rolling spike thingy. For the Skulltula code I had to write a custom function that checks for the presence of any of them in the current area. Originally it was going to be 2 lines but the damn routine jumps around in RAM especially if you change the instruction responsible for checking if you are touching a Skulltula. The game is using self modifying codeCode:[COLOR="#0000CD"]Legend of Zelda, The: Ocarina of Time Version 1.2 - N64[/COLOR] Get Items From Anywhere D1013260 4612 81013268 2400 D10232A8 4606 810232B0 2400 Hit Anywhere D01C8D75 0020 D104D356 34BA 8104D354 2400 D01C8D75 0020 810A8E28 1000 D01C8D75 0020 810A8E64 1000 D01C8D75 0020 810A910C 1000 D01C8D75 0020 810A9180 2400 D01C8D75 0020 8104E998 1000 D21C8D75 0020 810A8E28 1440 D21C8D75 0020 810A8E64 4502 D21C8D75 0020 810A910C 4500 D21C8D75 0020 810A9180 1040 D21C8D75 0020 8104E998 1451
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