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  • Code:
    [COLOR="#0000FF"]Baseball Stars 2 - NES[/COLOR]
    
    Auto Fielding
    ASVPGYAL

    Comment


    • Code:
      [COLOR="#0000FF"]Bases Loaded 3 - NES[/COLOR]
      
      Auto Fielding 1 Player Game(Manual throwing.)
      AIUOUGEY
      
      Auto Fielding 2 Player Game(Manual throwing.)
      AIUOUGEY
      AAUOEKZA

      Comment


      • Code:
        [COLOR="#0000FF"]Super Baseball Simulator 1.000 - SNES[/COLOR]
        
        Auto Fielding(Throwing is manual. You can't move the pitcher left or right.)
        023C-0F0D

        Comment


        • Code:
          [COLOR="#0000FF"]Baseball Simulator 1.000 - NES[/COLOR]
          
          Auto Fielding(Can't move pitcher or the pitch.)
          PGVEIOXG
          XKUZNVSE

          Comment


          • Code:
            [COLOR="#008000"]Super Mario Bros Deluxe - GBC[/COLOR]
            
            Fireballs Can Hit Enemies That Are Immune To Them(Buzzy Beetles, Bullet Bills, etc.)
            0C1-F4B-F79

            Comment


            • Code:
              [COLOR="#008000"]Legend of Zelda, The: Oracle of Ages - GBC[/COLOR]
              
              Can Move While Playing Harp
              00D-F7B-C49
              
              Faster Portal Transition
              AF2-378-3BE
              
              2nd Boss Always Have Red Face(The boss will always be damaged when you throw bombs into him.)
              068-389-F76
              3E8-379-7F1
              EDIT - "Portals Are Always Open" won't allow you to continue the game. I replaced it with "Can Move While Playing Harp".
              Last edited by nolberto82; 03-10-2015, 06:05:49 PM.

              Comment


              • Code:
                [COLOR="#0000FF"]Legend of Zelda, The - NES[/COLOR]
                
                Skip Text(When getting the sword, hints,etc.)
                AANAUAIA
                AASESELP

                Comment


                • Code:
                  [COLOR="#008000"]Legend of Zelda, The: Oracle of Seasons - GBC[/COLOR]
                  
                  Can Use Rod of Seasons Anywhere Outside
                  00B-7AA-E69
                  
                  Faster Season Transition(When using Rod of Seasons.)
                  C35-7FA-A21

                  Comment


                  • Nice!

                    I remember I made a "Use Rod of Seasons Anywhere" code. But, Link would always jump around because it always acted like he was on a stump. Great job making these codes, nolberto.
                    I'm retired from code hacking.
                    I do not take requests!

                    Comment


                    • Code:
                      [COLOR="#008000"]Contra 4 - NDS[/COLOR]
                      
                      Skip Intro Screens
                      52049680 EB000016
                      02049674 E1500000
                      D2000000 00000000
                      Originally posted by Dybbles View Post
                      Nice!

                      I remember I made a "Use Rod of Seasons Anywhere" code. But, Link would always jump around because it always acted like he was on a stump. Great job making these codes, nolberto.
                      I had to trace it back with a mix of write and execute breakpoints to find it. It was a little tricky.

                      Comment


                      • What is the difference between write and execute breakpoints?

                        Comment


                        • Code:
                          [COLOR="#0000FF"]Zelda II - The Adventure of Link - NES[/COLOR]
                          
                          Faster Text(When talking to people.)
                          AEUUTVNI
                          Originally posted by terpsfan101 View Post
                          What is the difference between write and execute breakpoints?
                          Write breakpoints are for RAM addresses. The debugger breaks when the specified RAM address is modified by the game's code.

                          Example of a write breakpoint on address 0x400:
                          Code:
                          8000 lda #$05 value to store
                          8002 sta $400 this causes a write breakpoint   
                          8005 inx      the game stops here
                          Execute breakpoints are for ROM addresses. The debugger breaks when PC = the specified ROM address.

                          Example of a execute breakpoint on address 0x8002:
                          Code:
                          8000 lda #$05 value to store
                          8002 sta $400 the game stops here when PC = 0x8002
                          8005 inx

                          Comment


                          • Code:
                            [COLOR="#008000"]Pokemon: Yellow Version - GBC[/COLOR]
                            
                            Faster Dialogue
                            009-03C-7F5

                            Comment


                            • Code:
                              [COLOR="#008000"]Pokemon: Blue Version - GB[/COLOR]
                              
                              Faster Dialogue
                              009-0EC-7F5

                              Comment


                              • Code:
                                [COLOR="#008000"]Pokemon: Red Version - GB[/COLOR]
                                
                                Faster Dialogue
                                009-0EC-7F5

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