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nolberto82 codes

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  • Could you do these codes?

    Super Mario Kart
    Different backgrounds

    Whirlo
    Infinite Energy
    Jump in mid-air

    Comment


    • Originally posted by TheRequest2k View Post
      Could you do these codes?

      Super Mario Kart
      Different backgrounds
      Yeah, I would love if nolberto could figure out a way to put Mario 64's backgrounds on the game. That would be kewel.

      Comment


      • Code:
        [COLOR="#0000FF"]Keeper (J) - SNES[/COLOR]
        
        Clear Level Automatically(Puzzle Mode. Do not use with Game Mode because it won't allow you to increase your score.)
        DD20-A7AD
        Last edited by nolberto82; 08-31-2013, 08:53:50 PM.

        Comment


        • Code:
          [COLOR="#0000FF"]Whirlo (E) - SNES[/COLOR]
          
          Invincibility
          6D24-0F07
          6D2E-0FD7
          
          Hit Anywhere
          6D33-D7D4
          F433-D704
          Yeah, I would love if nolberto could figure out a way to put Mario 64's backgrounds on the game.
          I thought you was making that code.

          Comment


          • Code:
            [COLOR="#0000FF"]Mr. Do! - SNES[/COLOR]
            
            Invincibility
            6D36-A70B
            
            Get One Cherry to Clear Level
            BAC2-D40B

            Comment


            • Code:
              [COLOR="#0000FF"]Melfand Stories (J) - SNES[/COLOR]
              
              Hit Anywhere
              6DC6-4DD5
              F6C6-4D05
              
              One Hit Kills(Some bosses take more than one hit.)
              6D81-4F60

              Comment


              • LOL i meant to say with different colors. But hey if you could make a different background wow something new to mario kart.

                Originally posted by ReyVGM View Post
                Yeah, I would love if nolberto could figure out a way to put Mario 64's backgrounds on the game. That would be kewel.
                Last edited by TheRequest2k; 09-01-2013, 10:58:22 PM.

                Comment


                • Code:
                  [COLOR="#0000FF"]Ushio to Tora (J) - SNES[/COLOR]
                  
                  Hit Anywhere
                  6DA3-040F
                  7FA3-046F
                  
                  One Hit Kills
                  DDA5-6D0F

                  Comment


                  • Code:
                    [COLOR="#0000FF"]Justice League Task Force - SNES[/COLOR]
                    
                    Hit Anywhere Normal Attacks P1
                    6DA3-3D0F
                    F3A3-3D6F
                    
                    Hit Anywhere Normal Attacks P2
                    6DA9-47D4
                    F3A9-4704
                    
                    Hit Anywhere Both Players Projectiles
                    6D66-CF0F
                    F366-CF6F

                    Comment


                    • Code:
                      [COLOR="#0000FF"]Hardball III - SNES[/COLOR]
                      
                      All Pitches Are Strikes
                      6D70-8DA9

                      Comment


                      • Code:
                        [COLOR="#0000FF"]Natsuki Crisis Battle (J) - SNES[/COLOR]
                        
                        Hit Anywhere Both Players
                        6D9A-87DF
                        0A9A-870F

                        Comment


                        • Hi thx for doing the codes. For whirlo invincibility on real console that first line works if you wanted to shorten it.

                          Could you do?

                          super mario kart
                          have replays at the end of the match shorten code?
                          weight modifier?
                          put objects like a tree or something in the middle of the track?
                          Last edited by TheRequest2k; 09-03-2013, 04:15:20 PM.

                          Comment


                          • Code:
                            [COLOR="#0000FF"]Kidou Butouden G-Gundam (J) - SNES[/COLOR]
                            
                            Hit Anywhere Both Players
                            7679-E4AD
                            
                            Disable Blocking Both Players
                            5070-E70F

                            Comment


                            • Originally posted by TheRequest2k
                              have replays at the end of the match shorten code?
                              I don't know what you're talking about. What replays?

                              Comment


                              • So you join a forum to request codes and you nick is.. The Request? Genius.

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