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  • Code:
    [COLOR="#0000FF"]Super Double Dragon - SNES[/COLOR]
    
    Skip Intro Screens
    CE22-A7A0
    942F-DFA9
    DDED-D467
    DDEF-DD67
    Is it possible to get rid of the map part of (SNES) Actraiser and just play the platforms?
    I haven't tried it but if you take out the map how will you advance in the game?

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    • Code:
      [COLOR="#0000FF"]NBA Jam (v1.0 & v1.1) - SNES[/COLOR]
      
      Skip Intro Screens
      CE64-D7AD

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      • try sega genesis Mary Shelley's Frankenstein

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        • Code:
          [COLOR="#0000FF"]NBA Jam: Tournament Edition - SNES[/COLOR]
          
          Skip Intro Screens
          CE64-47DD

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          • Originally posted by daminmancejin
            try sega genesis Mary Shelley's Frankenstein
            You've this bad habit of not writing 'Thank you'. When I stop doing your requests then you'll know the reason. So why don't you try to be more appreciative.
            Last edited by nolberto82; 06-02-2013, 04:07:44 PM.

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            • Code:
              [COLOR="#0000FF"]NBA Hangtime - SNES[/COLOR]
              
              Skip Intro Screens
              CED7-84DA

              Comment


              • Code:
                [COLOR="#0000FF"]College Slam Basketball - SNES[/COLOR]
                
                Faster Intro Screens
                6DB8-AC16
                6DAD-0B10
                6D85-A1A4
                6D2B-69D3

                Comment


                • Code:
                  [COLOR="#0000FF"]Ogre Battle: The March of the Black Queen - SNES[/COLOR]
                  
                  Skip Intro Screens
                  CE67-DF0D
                  C261-D7AD

                  Comment


                  • I haven't tried it but if you take out the map how will you advance in the game?
                    oooo I just found out that in the start of the game, the PAL version has an "Action Mode" that the USA and Japan versions do not have. You must beat the (Story Mode) game in order to unlock the "Action Mode" in the USA and Japan versions. So the PAL version is exactly what I am looking for. That's crazy. So never mind my request. I only wish that the sequel (ActRaiser 2) had an "Action Mode" too.

                    Version differences in ActRaiser

                    There were some drastic changes between the Japanese and other versions. A few graphical and musical changes were made (the original logo typeface being much more stylised, and without the intercap "R"), and the action sections are more difficult in the Japanese version. In the US/NTSC & PAL versions, time flows more quickly in the simulation mode, greatly reducing the amount of time needed to complete the area. This also decreased the number of enemy encounters. In the US/NTSC version, the Story Mode featured easier battles, while the action-only "Professional" mode (unlocked at finishing Story Mode) contains the Japanese difficulty level. In the PAL release, the Action Mode ("Professional" mode) is available from the menu screen right from the start. Story Mode features three difficulties: Hard, Normal, and an exclusive Easy mode.
                    I don't know why they didn't include an "Action Mode" for the sequel, ActRaiser 2.
                    Last edited by OldSchoolGamer; 06-02-2013, 09:01:53 PM.
                    Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                    Comment


                    • With that information I found this:

                      Code:
                      [COLOR="#0000FF"]Actraiser - SNES[/COLOR]
                      
                      Unlock Action Mode(Just Press Start at the title screen to start at the first level.)
                      DD60-DD0D

                      Comment


                      • Thanks... now I can play the USA version instead of having to play the PAL version.
                        Last edited by OldSchoolGamer; 06-03-2013, 12:05:28 AM.
                        Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                        Comment


                        • Originally posted by nolberto82 View Post
                          You've this bad habit of not writing 'Thank you'. When I stop doing your requests then you'll know the reason. So why don't you try to be more appreciative.
                          sorry about that thank you

                          Comment


                          • Code:
                            [COLOR="#008000"]Yoshi's Island DS - NDS[/COLOR]
                            
                            Skip Story Intro
                            920ECBB8 00000000
                            220ECBB8 00000010
                            D2000000 00000000

                            Comment


                            • Code:
                              [COLOR="#0000FF"]Mary Shelley's Frankenstein - GEN[/COLOR]
                              
                              Skip Intro Screens
                              ATGT-AA7Y
                              ATGT-AA8C

                              Comment


                              • Originally posted by nolberto82 View Post
                                Code:
                                [COLOR="#0000FF"]Mary Shelley's Frankenstein - GEN[/COLOR]
                                
                                Skip Intro Screens
                                ATGT-AA7Y
                                ATGT-AA8C
                                thank you so much

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