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ReyVGM GameBoy Codes

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  • #16
    Codes that start with "90" are for ram bank change. I have always seen this happen in the range of 0xD000 to 0xDFFF. I think that must of your codes don't need to start with "90".
    Last edited by nolberto82; 05-06-2011, 09:02:54 PM.

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    • #17
      But, does that make them "wrong" or is it just some games that are like that?

      I'm using VBA's ram search and the codes are coming out like that.

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      • #18
        Which VBA version are you using? I tried the codes for Sagaia and VBA 1.7.2 throws an error for Infinite Lives.

        Code:
        Infinite Lives
        90032F[COLOR="Blue"]E0[/COLOR]
        
        Invincibility Against The Environment
        90FF0A[COLOR="Blue"]F0[/COLOR]
        You have everything right until the highlighted part. Those must be change to C0 and D0. Those 2 codes are writing to an inaccessible area.

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        • #19
          I used VBA 22 and VBA 23.5 and both gave me that "invalid gameshark code" message while trying to add one of my RAM search results.

          I then downloaded the latest, but experimental, VBA 24 version and with that I could add the RAM results to the code list without problems, but some of the codes started with 90 instead of 01. On the results they started with 00, but when you add it it gets changed to 90.

          As for the highlighted part, when I searched for the codes, I did get two results with the "C0" and "D0", but when I added them they didn't seem to do anything, so I just used the other result that did work.

          *edit*
          You're still using VBA 1.7.2.? That's oooold. The TASVideos guys have basically taken over VBA's development and have improved the emulator a lot. The sound is no longer scratchy, the emulator is faster, there's a RAM Search option like FCEUX and a lot more options have been added.
          http://code.google.com/p/vba-rerecording/downloads/list
          Last edited by ReyVGM; 05-07-2011, 12:39:29 PM.

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          • #20
            I use that old emulator and the new ones too. Is just that's the one I tested your codes in. If the codes work for you that's great. Infinite lives with C0 works on 1.7.2. It could be that VBA 22 and 23.5 have broken GB gameshark support. I haven't checked though.

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            • #21
              Well, if the search feature from that old version worked, I would use that one. But it's horrible

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              • #22
                Space Invaders (normal version, not the color one)

                Automatically Beat Levels
                9000AAFF



                Space Invaders (Color)

                Automatically Beat Levels
                9000ADFF
                Last edited by ReyVGM; 05-07-2011, 05:17:22 PM.

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                • #23
                  Dragon Slayer I

                  Infinite Energy
                  905AC6FF

                  Max Attack
                  90FFC8FF

                  Max Experience
                  90FFCAFF

                  Infinite Money
                  90FFA8FF

                  Infinite Potions
                  9009ABFF
                  Last edited by ReyVGM; 05-07-2011, 06:25:30 PM.

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                  • #24
                    Isn't the newer Visual Boy Advance 1.8.0 in a "beta" phase? Visual Boy Advance 1.8.0 Beta3?
                    Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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                    • #25
                      That's from 2004.

                      The official emu was somewhat rough around the edges. Then the VBA-M guys took over and for a while did improve things. And now the TASVideos guys are the ones improving it and have made great progress compared to the original version. They also modify a bunch of other emus like FCEUX, SNES9X, Gens, etc.

                      Usually adding lots of modern and much needed options.
                      Last edited by ReyVGM; 05-07-2011, 09:18:18 PM.

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                      • #26
                        Lunar Lander

                        Have All 5 Gems (Last Mission)
                        010584C2

                        Infinite Time (Last Mission)
                        013087C2

                        Infinite Air (Last Mission)
                        01098AC2
                        Last edited by ReyVGM; 05-07-2011, 11:32:00 PM.

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                        • #27
                          Added.

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                          • #28
                            Thanks.

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                            • #29
                              Roadster

                              Invincibility Against Other Cars
                              900A91D2

                              Always 1st Place
                              900073F2

                              Infinite Power Set Points
                              900121D2
                              Last edited by ReyVGM; 05-09-2011, 01:44:53 PM.

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                              • #30
                                Ponta to Hinako no Chindouchuu - Yuujou Hen

                                Infinite Energy
                                9002BCD6

                                Invincibility
                                9001C3F6

                                Bosses Have No Energy
                                9001DDD6
                                Last edited by ReyVGM; 05-09-2011, 03:01:34 PM.

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