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Taking Request for these ps1 games and any NES and Gameboy games and genesis too

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  • #16
    here ya go
    Play Hothead Vs Hothead (characters will flicker bad)
    AENEZPIE

    the reason being that you cannot pick them is the nes inability to show 4 sprites per scanline
    without flickering



    added Rat Attack!

    RIP MOM 6-27-52 - 12-25-10

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    • #17
      EXCELLENT work Hybrid, that was amazingly quick! Thank you very much.

      I can see why Konami would want to shove that match-up under the rug because of the flickering issues, but that was still a tacky move on their part. Thank you again for providing what they would not!
      Last edited by mugenmidget; 07-23-2009, 09:33:20 PM.

      Click above to visit our Twitch channel!

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      • #18
        glad you like the code

        i can see their reasoning for doing so i hate when games flicker and that flicker is incredibly bad
        so instead of dealing with all the complaints they decided to disable the matchup

        added
        Rollcage limited edition
        Motor Toon Grand Prix (J)

        RIP MOM 6-27-52 - 12-25-10

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        • #19
          Hi, Man! I experience difficulties with game Gekido Urban Fighters (NTSC-USA) (SLUS-00970) under ePSXe 1.7.0 - I have found all character's ID's, but the character varies only at transition to other location (screen). As far as I understand, so in all or nearly so in all 3D-games...
          Gekido Urban Fighters (US).7z - ArtMoney .amt file. sstates.7z - ePSXe save file.

          Player select:
          1 - Travis
          2 - Gorilla
          3 - Michelle
          4 - Tetsuo
          5 - Hobuchi
          6 - Ushi
          7 - Kintaro
          8 - Angela
          9 - Akujin
          10 - Mech
          11 - Ciccio
          12 - Koji
          13 - Kuji
          14 - Yoshimaru
          15 - Ishigame
          16 - Shadow
          17 - Shuju
          18 - Kintaro6
          19 - Mech1
          20 - Mech2
          Attached Files
          ArtMoney emulator options: How to make
          Latest updates

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          • #20
            NES Blaster Master

            Fellerzz, I believe we've all hacked various codes for starting the game with Sophia fully powered-up. Now, lessee if anyone can hack such a code with all the bosses still present.

            ALSO...

            Here is a code for NES Crystalis:
            Have Crystalis sword
            0711 005

            However, this swd. is ineffective against most enemies, and will not launch that big ole fireball as it does against the final boss. Can anyone make that swd. more effective in regular gameplay, and enable it to shoot its big fireball?
            Last edited by Phil The Hammer; 07-29-2009, 06:33:39 PM.
            I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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            • #21
              You're a blessing.

              C-12 has been a game I've always wanted codes for. Anything that anyone can come up with for the game would be greatly appreciated. The usual stuff especially - Infinite health, Infinite ammo, invincible, etc. Maybe even 'have everything' if that's at all possible with a code for this game. I was disappointed when I originally hunted for codes for this game - never found a single one. So thanks in advance for anything you post.

              Also, Azure Dreams was one of the first games I ever owned for the PSX, and I still love it to pieces, so anything that hasn't been done on there before would be most excellent. I think at some point I saw a code that supposedly let you have characters take the place of other summons, but when I tried it with any humans, it didn't work. So if there's some aspect I'm missing about how that works please let me know if you understand what I didn't. This may sound silly, but maybe a 'replace Koh with someone else' code would allow us to play as Guy or someone else. Equipment mod codes and Monster attribute selection codes would be just plain awesome, seeing as how it would be a real treat for AD vets like myself to be able to select which spells and traits a monster has - basically build it from the ground up as much as possible.

              Thanks!
              Respectfully yours,
              MW42

              EDIT: Also, if you could make a 'weapon/style swap' code for Soul Blade that would go quite nicely with the codes already available here. That way the Hidden characters could have a choice of styles.
              Last edited by masterwriter42; 08-02-2009, 11:22:18 AM. Reason: added another request
              I'm a writer/artist in 2D and 3D(including animation)/reviewer of games/movies/etc media/products.
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              • #22
                http://gshi.org/?s=bsfree2&sys=1&gid=10889
                C-12 has plenty of codes

                RIP MOM 6-27-52 - 12-25-10

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                • #23
                  Thanks, Hybrid!

                  Oh wow, thanks! I did a search but that didn't show up. I guess I should have dug around a bit more and tried the archives. Thanks for pointing me to that. I am still interested in all the other stuff I requested though.
                  I'm a writer/artist in 2D and 3D(including animation)/reviewer of games/movies/etc media/products.
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                  • #24
                    not a problem
                    i'll look into those codes
                    added
                    Spiderman 2 :Enter Elektro

                    no luck with the soul blade code

                    RIP MOM 6-27-52 - 12-25-10

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                    • #25
                      about Soul Blade

                      That's okay, I can understand as to how that might be a tricky one - even though some of the Soul Caliber games have had codes of that sort doesn't mean that it's a simple situation to manipulate. But I'm sure it's possible, somehow. Maybe just switching which weapons a character has available would be a perfect substitute if the other falls through. And of course I'd be satisfied if someone found a way to have the last (the one just left of the left-most normal character) secret character be actually playable, instead of always freezing the game when you select him/her/it. Lol, I love mysteries, but there's something unpleasant about having someone unlocked but not being able to use them
                      I'm a writer/artist in 2D and 3D(including animation)/reviewer of games/movies/etc media/products.
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                      • #26
                        as for your AD requests do you man equipment mods for yourself/ other characters or for the monsters?

                        RIP MOM 6-27-52 - 12-25-10

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                        • #27
                          Either way. Mostly things like the different attributes for the player's equipment (the stats and stuff, attack and def, etc). Not sure if a code could be made that would made a weapon inflict certain status effects, but that would be really cool.
                          I'm a writer/artist in 2D and 3D(including animation)/reviewer of games/movies/etc media/products.
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                          • #28
                            final doom a cheat activate modifier please.

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                            • #29
                              I do not know if anybody has the code i was asking for,nor have i ever see it posted on a message board. I compare some codes doom to final doom and was able to come up with my own cheat activate modifier,it was so easy and it WORKS.

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                              • #30
                                I would like a Game Genie invincibility code for Castlevania II: Belmont's Revenge.


                                I have an Infinite Health code, but when you beat a boss, the game adds up how much health you have forever, so that code is useless.


                                Thanks in advance!!!
                                Last edited by orcanaoftime; 12-28-2009, 01:44:10 PM.

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