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Super Mario bros.
===========
background and pips is different only in daylight
AANA-AAJG
no background
AA3T-AAAR
Mario has fast animation
ABGT-AABR
enemies die when you hit them
ACPT-AADJ
Last edited by daminmancejin; 07-22-2015, 10:01:37 PM.
Super Mario bros.
===========
less gravity
ABXA-AADA
more less gravity
ABXA-AADC
jump on enemies to get 1-up
ACSA-AAB8
get nothing from question block and get 1-ups or coins from bricks
ACWA-AAFA
can go through walls and pips
ACXA-AAD8
can make any wall,pip disappear
ACXA-AAEC
goomba's looks like troopa's
AC7A-AAP0
enemies looks like toad
AC7A-AAP8
enemies look like bullet bill
AC7A-AART
Last edited by daminmancejin; 08-08-2015, 07:51:28 PM.
Good Code, DM, for those not wishing to use PAR codes.
I know you worked on a "One-Hit-Kill' code, but a "Hit Anywhere" code would be nice!
Good to see you're still interested in "Truxton". I've always believed it and "Gaiares" were ahead of their time, with their great graphics & assortment of weapons & enemies, although the bosses for "Gaiares" are a bit cheesy.
Can't think of any more relevant codes for "Gaiares", but feel free to use the PAR codes I've made for it to make GG codes. (I was never worth a damn making GG codes!)
I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.
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