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Whipon's Codes

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  • #76
    New Genesis GG Codes!!!

    Trouble Shooter (U) [!] (GEN)

    PAR:

    FFB00F:FF Invincibility
    FFB7F9:08 Infinite Special Weapon Charge

    GG:

    Invincibility,AC1T-CA6E

    Infinite Special Weapon Charge,
    ALMT-CA7G
    AL2T-CA4C

    -----------------------------------------

    Wani Wani World (J) [c][!] (GEN)

    GG:

    Invincibility (Flickering),AKXT-CA46

    Infinite Lives,AK3T-CA7W

    Infinite Continues,AK4A-CA76

    Enjoy ñ.ñ

    Whipon.

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    • #77
      Thanks for the codes Whipon.

      I really like Wani Wani World, but it will not work on PGEN (the Sega Genesis emulator for PS2). I get a red screen coming up when I try to load the game.


      Last edited by orcanaoftime; 10-04-2007, 07:18:17 AM.

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      • #78
        Later i will do an invincibility for wani wani so the character doesn't flicker anymore. And for the red screen of orcanaoftime, i will do a master code, if whipon doesn't come with one before I.
        Last edited by VisitntX; 10-04-2007, 09:19:53 AM.
        "Dizzy my future, silly my way."
        "Under my flag I live free."

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        • #79
          Wani Wani World (J)
          ===============
          Master Code
          RYET-C6YJ


          Use this to avoid red screen.
          "Dizzy my future, silly my way."
          "Under my flag I live free."

          Comment


          • #80
            Perfect VisitntX!

            That Master Code works beautifully with the game. Thanks for doing it.

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            • #81
              ñ_ñ

              I didn't posted the master code for Wani Wani World, because its posted in the Haze MD cheat file. About the invincibility code, try it if you want. I couldn't find a way to do it without flickering. You'll found only a simple read to the invincibility ram address.
              Good luck .

              Whipon.

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              • #82
                er, I don't use the hazemd cheat file, even i only use that emu to do the game genies.
                I took a look at the wani wani.

                Invincibility
                ATFA-DJ70
                2JFA-DCGE
                ETFA-CKRG
                RZ6A-C6XR
                RZXT-C6WW

                Yeah, it's a five line code, but at least you don't flicker anymore, plus it seems to work always. I did three and four line codes, but they were buggy like hell. This seems to be the better way for the game. But i didn't tested too much.
                "Dizzy my future, silly my way."
                "Under my flag I live free."

                Comment


                • #83
                  The Code works great!

                  Thank you Whipon for the original invincibility code, and thanks VisitntX for the non-fliker version. Great work to both of you.

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                  • #84
                    ñ_______ñ

                    I don't know whats the limit of codes in a real NES GG, but, five codes?. Whats the matter of flickering?. My code works allways too .

                    Whipon.

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                    • #85
                      The NES Game Genie has only 3 lines to put codes in:






                      The Sega Genesis Game Geine has 5 lines:






                      Yes, both codes work great, but to have the character not flikering is really good.

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                      • #86
                        Yeah, I don't like flickering characters, but sometimes we can't made other good invincibility.
                        "Dizzy my future, silly my way."
                        "Under my flag I live free."

                        Comment


                        • #87
                          invincibility rules! i hate it when characters flash too

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                          • #88
                            ñ____ñ You re back

                            I don't have any problem with flickering invincibility, its the easier method to have invincibility. For example, using PAR codes, its the only way to manage it (there's exceptions). I agree that, maybe, a flickering invincibility code may be annoying to someone. Mi first invincibility codes where all flickering invincibility, because it was a very easy method and because in these times, I had not the knowledge I have now (I have lots to learn yet). Thanks for correcting these VisitntX ñ__ñ.

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                            • #89
                              No problem, i didn't care to post them even when they're 5 codes cuz after playing a little i notice you didn't need any other codes.
                              Well, you can use the flickering PAR code and use it to make an invincibility without flickering. There are a couple of tricks to do that. If you have, for example, two reads, is probably that one will point to the activation and the other to the flickering of the character, so you can change both to make him invincible and he will not flicker. Sometimes, the activater is up and the flickering must be blocked a couple of beq or bne below. And sometimes you have to use the first beq or bne and then change the sub to an add or a branch or the test above to a branch or another test. Looking at them you will see what i mean, the code pretty much will tell you what to change.
                              BTW, with this game, wani wani, is not possible that way, it uses a ram to active the invincibility and another one that makes the character start to flickers.
                              Hope this can be of some help.
                              "Dizzy my future, silly my way."
                              "Under my flag I live free."

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                              • #90
                                Very interesting

                                As I said, I'm still have lots to learn. Your info was very interesting . Thank you.
                                n_____n

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