Hello folks. I used to hack lots of codes (mostly N64) about 22 years ago. (I had to spell out my user name when I signed up to the forum here last week, it wouldn't allow a 2 character name. But that is fine, I kind of prefer this. For some reason only my Quake2 codes show up here, I had tons of N64 codes online way back then, the F-Zero X code list seems especially lacking... I literally have one of my N64 Gameshark Pros from back then that I haven't used in over 10 years, I'll plug it in sometime and if it hasn't erased itself I'll see what is on it.)
Anyway, I've been working on a project that involves the entire NES collection and patching lately so I've been using and having to make lots of NES Game Genie codes as a side effect of that. I should have been dropping them in here for months (especially since I use this site as a reference pretty often), but I have all of it backed up at least. I'll try and post everything new here and also get to be to my code backups eventually.
I'm starting with a code for NES Namco Ms. Pac-Man. I've seen people requesting & discussing a "turbo" code for this game for years. And here it is thanks in part to a patch a user named "forgotusername" made for Ms. Pac-Man (called On the Road to Cleopactra). Ironically the first code I post here is a 9 line code (since I kind of hate multi-line codes). I always try to make sure a shorter code is not possible. Unfortunately I don't believe that in this case it can be shorter. If anyone can end up shortening it, that would be awesome. Also if anyone ever has the chance to test any of my codes on real hardware please let me know.
Anyway, I've been working on a project that involves the entire NES collection and patching lately so I've been using and having to make lots of NES Game Genie codes as a side effect of that. I should have been dropping them in here for months (especially since I use this site as a reference pretty often), but I have all of it backed up at least. I'll try and post everything new here and also get to be to my code backups eventually.
I'm starting with a code for NES Namco Ms. Pac-Man. I've seen people requesting & discussing a "turbo" code for this game for years. And here it is thanks in part to a patch a user named "forgotusername" made for Ms. Pac-Man (called On the Road to Cleopactra). Ironically the first code I post here is a 9 line code (since I kind of hate multi-line codes). I always try to make sure a shorter code is not possible. Unfortunately I don't believe that in this case it can be shorter. If anyone can end up shortening it, that would be awesome. Also if anyone ever has the chance to test any of my codes on real hardware please let me know.
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