James Bond Jr. (Nintendo) (USA)
Stage 1 Missiles Are Automatically Disarmed
OZXUVTSX
YAXUNVIA
AAULXTZZ
Infinite Tries On The Safes In Stage 2
OZNXSPSX
NPNXVPAU
SXEZXPVG
Safes Automatically Open In Stage 2
VPVZEOXP
Infinite Air Under Water & Infinite Time As The Ape Man
SXVPNNVG
Infinite Time
SXKLSUVG
SXKUOUVG
SXKUSUVG
SXSLOUVG
Only Need To Disarm One Missile In Stage 1 To Activate The Exit
PEUGSTIA
Only Need To Collect One Blue Print In Stage 2 To Activate The Exit
PANKXTTA
Only Need To Disable One Machine In Stage 3 To Activate The Exit
PASGUTTA
Only Need To Save One Scientist In Stage 4 To Activate The Exit
PAOKEVAA
Stage 1 Missiles Are Automatically Disarmed
OZXUVTSX
YAXUNVIA
AAULXTZZ
Infinite Tries On The Safes In Stage 2
OZNXSPSX
NPNXVPAU
SXEZXPVG
Safes Automatically Open In Stage 2
VPVZEOXP
Infinite Air Under Water & Infinite Time As The Ape Man
SXVPNNVG
Infinite Time
SXKLSUVG
SXKUOUVG
SXKUSUVG
SXSLOUVG
Only Need To Disarm One Missile In Stage 1 To Activate The Exit
PEUGSTIA
Only Need To Collect One Blue Print In Stage 2 To Activate The Exit
PANKXTTA
Only Need To Disable One Machine In Stage 3 To Activate The Exit
PASGUTTA
Only Need To Save One Scientist In Stage 4 To Activate The Exit
PAOKEVAA
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