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ReyVGM Saturn codes

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  • #16
    its will confusing users that do not know that
    Blazing Heroes (v2.0) & Mystaria The Realms of Lore (v1.0)
    are same game

    this kind information best post on forum.

    I wonder what Helder have to said about this.
    lee4 Does Not Accept Codes Requests !
    When lee4 asks a question it does not mean lee4 will look at your game
    *How to create and use SegaCD codes >click here<*
    >)

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    • #17
      Originally posted by lee4 View Post
      its will confusing users that do not know that
      Blazing Heroes (v2.0) & Mystaria The Realms of Lore (v1.0)
      are same game
      True, but that's why I explained it was a re-release. I don't see the issue really. I will add the note to the Blazing Heroes page too.


      Originally posted by lee4
      post codes on forum first is proper way doing things don't take shortcuts in life
      That's not a shortcut. I just don't want to post the same thing twice.
      A shortcut would be if I posted them here and let one of you add it for me.

      post forum first will get like reputation, like and thanks points
      That doesn't really mean anything to me. Virtual likes, and reputation are meaningless.

      lastly, easier for other user thanks you personal and shows other hackers what are you doing.
      I don't need people thanking me really. I make codes for me, to help me achieve what I need. The only reason I'm posting the codes here is because they can help other people, but I'm not really interested in getting thanked for it.

      be like other hackers like Helder, Tony, Bigbossman, nolberto82, Dybble, lee4 and etc.
      we always post ours codes forum first
      It's not mandatory, and it has never been a problem.
      If you see a wrong code that I've added, you're welcome to fix it or delete it if you feel like it.
      Last edited by ReyVGM; 01-30-2016, 05:20:51 PM.

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      • #18
        Clockwork Knight 2

        Invincibility
        360413F0 0002
        Last edited by ReyVGM; 02-03-2016, 12:43:53 PM.

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        • #19
          Would these be correct?

          I found the address to get all cards per stage in Clockwork Knight 2. Work RAM High.

          The first stage the address was this:
          05912C 000F

          But for the second stage the address was this:
          05912E 0F00

          Why is the value on a previous byte now? Or can I change that to 05912D 000F?

          *for later*
          059130
          059132
          059134
          059136
          059138
          05913A
          Last edited by ReyVGM; 02-03-2016, 10:58:37 PM.

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          • #20
            You can use either 8bit or 16bit but depends on the value really. Those a dresses look odd though, where did you find those?
            Spoiler Alert! Click to view...

            THE BAD GUY!!!!!!

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            • #21
              Originally posted by Helder View Post
              You can use either 8bit or 16bit but depends on the value really. Those a dresses look odd though, where did you find those?
              Using Bizhawk.

              My guess is this address controls the stage 1 cards:
              05912C 000F

              But this one will control the stage 2 and 3 cards by changing each byte to 0F:
              05912E 0F0F

              Or I guess I could do this? This is 8bit, right?
              05912C 000F
              05912D 000F
              05912E 000F
              Last edited by ReyVGM; 02-04-2016, 09:36:44 PM.

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              • #22
                Use 8 bit for dealing with individual stages and use 16bit (properly aligned) to tackle 2 stages at once, again it all comes down to what you want to do. I would individualize each stage code but that's my preference.
                Spoiler Alert! Click to view...

                THE BAD GUY!!!!!!

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                • #23
                  Ah ok, yeah, individual is best in my opinion. At least when it comes to emus. Thanks Helder.

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                  • #24
                    For this code (high RAM), with the byte to modify on the left:
                    07D688 ??00

                    Do I need to add 16 or 36 at the beginning? I know 16 is added when both bytes of the values are used, but in this case I don't know if the second value does anything.

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                    • #25
                      Since it's the first 2 zeros you would go to the next byte like so:

                      3607D689 00??
                      Spoiler Alert! Click to view...

                      THE BAD GUY!!!!!!

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                      • #26
                        Ok. I think I'll just start searching for single byte first. Thanks.

                        What about this code?

                        071CF0 0101

                        The entire value is used, but it's used to control two different things, and not one. Will that code start with 16 or 36?
                        Technically you could turn that code into two:
                        071CF0 0001
                        071CF1 0001
                        Last edited by ReyVGM; 02-18-2016, 08:16:41 PM.

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                        • #27
                          If using 2 codes like you did then use the 8bit code which starts with 36.

                          36071CF0 0001
                          36071CF1 0001


                          Or if you want one code you use the 16bit code which uses the 16 and has to end in 0,2,4,6,8,A,C,E which your original code does.
                          Spoiler Alert! Click to view...

                          THE BAD GUY!!!!!!

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                          • #28
                            Alrighty, just making sure. Thanks.

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