ATASSP - Don't get hurt when you touch enemies you can stomp on.
ATZSSP - Don't get hurt if you touch any enemy.
PTZSSP - When you touch a enemy you get big if you are small, small if you are big, sometimes you may die and Game Over music plays even though you only loose a life.
ATLSSP - No invincibility time when you get hurt by an enemy, if you die you may transport to different levels of the game although the stage counter remains the same.
PTLSSP - No invincibility time when you get hurt by an enemy, no side-effects (that I know of)
PTISSP - No sound when you die.
ATISSP - You can take damage but not die. Weird things may happen to the enemy that you touch, a piranha plant caused the game to freeze once, usually the game doesn't freeze though.
ATTSSP - Can't stomp enemies (you simply go through them and they don't die), you can shoot them though.
PTTSSP - Enemies transform into other enemies when you stomp them (mostly transform into turtles)
TGAPZT - Can go down any pipe.
AYZTPK - blocks doesn't get destroyed, as little Mario you can have a unlimited amount of bonuses, as big Mario the ?-blocks acts like bricks, taking money causes glitches and the game often freezes when you take money.
KONTPO - Fireballs don't bounce, they simply vanish when touching the ground.
PONYPO - The left side of the screen doesn't stop you, you appear at the right side instead, as does enemies and fireballs etc., go two screens left to make the graphics represent the actual layout.
OVTOAK - Can walk on background (except clouds), cannot walk on the bridge in bowsers room.
ZVTOAK - Can walk on clouds and lava (and the bridge at bowsers room) unfortunately you can also walk on water which makes it impossible for water levels to start.
ATZSSP - Don't get hurt if you touch any enemy.
PTZSSP - When you touch a enemy you get big if you are small, small if you are big, sometimes you may die and Game Over music plays even though you only loose a life.
ATLSSP - No invincibility time when you get hurt by an enemy, if you die you may transport to different levels of the game although the stage counter remains the same.
PTLSSP - No invincibility time when you get hurt by an enemy, no side-effects (that I know of)
PTISSP - No sound when you die.
ATISSP - You can take damage but not die. Weird things may happen to the enemy that you touch, a piranha plant caused the game to freeze once, usually the game doesn't freeze though.
ATTSSP - Can't stomp enemies (you simply go through them and they don't die), you can shoot them though.
PTTSSP - Enemies transform into other enemies when you stomp them (mostly transform into turtles)
TGAPZT - Can go down any pipe.
AYZTPK - blocks doesn't get destroyed, as little Mario you can have a unlimited amount of bonuses, as big Mario the ?-blocks acts like bricks, taking money causes glitches and the game often freezes when you take money.
KONTPO - Fireballs don't bounce, they simply vanish when touching the ground.
PONYPO - The left side of the screen doesn't stop you, you appear at the right side instead, as does enemies and fireballs etc., go two screens left to make the graphics represent the actual layout.
OVTOAK - Can walk on background (except clouds), cannot walk on the bridge in bowsers room.
ZVTOAK - Can walk on clouds and lava (and the bridge at bowsers room) unfortunately you can also walk on water which makes it impossible for water levels to start.
And, you get a +rep for submitting these codes.

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