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NES Double Moon Densetsu FCEU codes by Phil The Hammer

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  • NES Double Moon Densetsu FCEU codes by Phil The Hammer

    I tried to "code out" this game a while back, but, not being able to read Japanese, I ceased. Now that Starduse Crusaders has released an English translation for it, I went backta work on it. Here's what I have so far:

    Attack Pl.1
    600E FF
    600F FE
    Str pl.1
    600A FF
    Res pl.1
    600B FF
    Dex pl.1
    600C FF
    Def pl.1
    6010 FF

    The "Items" slots for Pl. 1 are 6029 ?? thru 6036 ?? Here are the values for the items, weapons, armor, etcAll values hexadecimal)

    01-runetector
    02-sylphid
    03-dagger
    04-rune blade
    05-shortsword
    06-rapier
    07-scimitar
    08-mace
    09-longsword
    0A-runicsword
    0B-healing staff
    0C-buckler
    0D-magicshield
    0E-kiteshield
    0F-magicbangle
    10-starshield
    11-holysword
    12-longbow
    13-kaiserknuckle
    14-powerknuckle
    15-runicknuckle
    16-silversword
    17-battleaxe
    18-greatsword
    19-cobaltsword
    1A-crossbow
    1B-bastardsword
    1C-dozingstaff
    1D-silverbow
    1E-runicstaff
    1F-thundersword
    20-wintia
    21-blank
    22-clothes
    23-battleattire
    24-leather armor
    25-chain mail
    26-magic robe
    27-ring mail
    28-mail coat
    29-plate mail
    2A-holyrobe
    2B-fullplate
    2C-assaultmail
    2D-leatherhelm
    2E-headband
    2F-magichat
    30-plume
    31-runichelm
    32-battlehelm
    33-breastplate
    34-cloak
    35-aimring
    36-pendant
    37-talisman
    38-necklace
    39-power ring
    3A-earring
    3B-speedring
    3C-potion
    3D-grimoire
    3E-herb
    3F-antidote
    40-magicpot
    41-bardflute
    42-holystone
    43-portalkey
    44-levistone
    45-libertystaff
    46-mountmap
    47-royalpermit
    48-crystal
    49-possesscharm
    4A-cobaltore
    4B-gamatone
    4C-permit
    4D-safe
    4E-royalring
    4F-balanconcharm
    50-lynnsring
    51-rama
    52-tweela
    53-agur
    54-bind
    55-staff
    56-mithrilsword
    57-dragonmail
    58-protectrobe
    59-moonstone
    5A-speedboots
    5B-badonfeather
    5C-krakeneye
    5D-magicsource
    5E-travelstaff
    5F-runicrobe
    60-lotuswand
    61-iceaeeowtome
    62-icestormtome
    63-icewavetome
    64-flamebotome
    65-flamebatome
    66-meteortome
    67-thunbotome
    68-littome
    69-plasmatome
    6A-explodetome
    6B-wisptome
    6C-wisptome2
    6D-wisptome3
    6E-byakheetome
    6F-anticoldtome
    70-anticoldtome2
    71-antiflamtome
    72-antithuntome
    73-holytome
    74-protecttome
    75-covertome
    76-projecttome
    77-shocktome
    78-feartome
    79-insanitytome
    7A-insanitytome2
    7B-sleeptome
    7C-dispeltome
    7D-destroytome
    7E-destroytome2
    7F-paralyzetome
    80-holdtome
    81-petrifytome
    82-poisontome
    83-deathtome
    84-sealtome
    85-silencetome
    86-curetome
    87-curetome2
    88-restoretome
    89-restoretome2
    8A-restoretome3
    8B-allcuretome
    8C-gatetome
    8D-teleportome
    8E-escapetome
    8F-detectome
    90-detectome2
    91-healingtome
    92-minhealtome
    93-majhealtome
    94-mulhealtome
    95-grehealtome
    96-restome
    97-revivetome

    There's an article in GameFaqs explaining what most of them are for.

    I shall post codes for all the other characters as I play thru the game, so gimme a few days, then, I'll place'em in the database. Anyone else feel free to add to these codes if you wish.
    Last edited by Phil The Hammer; 05-11-2015, 12:07:41 PM.
    I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

  • #2
    Here are the "Attributes" codes for the other player slots. So far, they've worked, no matter that character is in any given slot. However, a new char must build his/her level from scratch; he/she doesn't inherit any level, spells, nor items from any char previously in that slot. I'll add'em to the database once I determine they're not corrupt. I haven't played the game thru yet.

    pL.2

    ATK
    6076 FF
    6077 FE
    STR
    6072 FF
    RES
    6073 FF
    DEX
    6074 FF
    EVA
    6075 FF
    DEF
    6078 FF

    PL.3

    ATK
    60DE FF
    60DF FE
    STR
    60DA FF
    RES
    60DB FF
    DEX
    60DC FF
    EVA
    60DD FF
    DEF
    60E0 FF

    PL.4
    STR
    6142 FF
    RES
    6143 FF
    DEX
    6144 FF
    EVA
    6145 FF
    ATK
    6146 FF
    6047 FE
    DEF
    6148 FF
    Last edited by Phil The Hammer; 05-11-2015, 12:10:01 PM.
    I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

    Comment


    • #3
      Thanx to STARDUST CRUSADERS for making the translation of this game!

      Good News! The codes work glitch-free the whole game! After playing the game through several times using the codes, I'm satisfied they're OK, si I added them to the database.

      The "Items" slots for Player 2 are 6091 ?? thru 609E ??

      For Player 3 they're 60F9 ?? thru 6106 ??.

      For Pl. 4 they're 6161 ?? thru 616E ??.

      These work regardless of which character you have in a given position.

      Some hints & tips for using "Items" codes in this game: like several similar NES games, there must already be an item in a given slot before a code will give you the desired item, which will replace the original item. Once you've obtained the desired item, de-activate the code, as you cannot replace that item with the code active.

      For instance, say I placed a Lotus Wand in Hero's Item Slot 1, and the Mithril Sword in Slot 2 & left the code for Slot 1 active, then gave the Lotus Wand to Rowena. The Mithril Sword would be moved to Slot 1 & become a Lotus Wand; thus I'd lose the Mithril Sword.. This is true for every active Items Slot code, any player position.

      Also, the "Attack" codes give varying amounts of damage, but you can kill almost any enemy-even the end bosses-with one hit of your weapon. (Not magic attack)
      Last edited by Phil The Hammer; 05-11-2015, 04:32:11 PM.
      I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

      Comment

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