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CosmoCortney's the Legend Of Zelda: Ocarina Of Time codes [USA/GameShark]

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  • CosmoCortney's the Legend Of Zelda: Ocarina Of Time codes [USA/GameShark]

    Codes are for v1.0

    Epilepsy (most things alternating turn black and visible again) [CosmoCortney]
    8116A726 f000


    Partial music volume modifier [CosmoCortney]
    81128B90 XXXX
    * for XXXX:
    3e80 = default
    3e00 = quietly
    3d80 = super quietly
    3F80 = loudly
    4000 = noisy
    4080 = R.I.P. headphone users
    0000 = no music
    * doesn't effect every tune/sound font


    Corrupted, Tunnel and Fish Eye vision [CosmoCortney]
    811888D4 XXXX
    811764C4 XXXX
    * for XXXX:
    FFFF = Tunnel vision
    0004 = low Fish Eye Vision
    0008 = strong Fish Eye Vision
    FFF8 = corrupted vision

    Blue textbox dot in the center of the screen [CosmoCortney]
    811D887A 0034
    * if you press A or B the dot will disappear for a quarter second and recover and the textbox turn over sfx will appear

    wrong-note-played sfx plays permanently [CosmoCortney]
    811D887C 0C00
    811D887A 0034

    Camera does not move (rotates only) [CosmoCortney]
    811C8780 0000

    Camera freaks out [CosmoCortney]
    811C87C4 0007

    Link holds his sword strangely [CosmoCortney]
    811DB24E BDF0

    Camera does not go closely to link when playing the ocarina [CosmoCortney]
    811C87C2 0005
    Last edited by CosmoCortney; 08-17-2014, 03:48:06 PM. Reason: typo, game information corrected
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  • #2
    Which revision are these for? 1.0, 1.1 or 1.2?

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    • #3
      1.2. thanks for asking. I totally forgot to add this information
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      • #4
        Originally posted by CosmoCortney View Post
        1.2. thanks for asking. I totally forgot to add this information
        You're welcome. Nice codes BTW, if I only had a GS for my N64 I could try these as my cart is 1.2/REVB.

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        • #5
          Ohh, I've been using v1.0. I assumed I've got the latest version because a v1.2 savegame (eep/sra) was working fine. But the emulator reads the codes from the v1.0 cheat list as I was using the regular version of the emulator (not the debug version).
          I am common with the differences between the old N64 and GCN OOT/Masterquest disk releases. but before I informed myself about v1.0/1 and v1.2 differences I did not know that these changes have been done on the latest N64 cartridge as well.
          Sorry

          However, to verify myself (even I am sure it's v1.0).. How can I find out what revision my game file is?
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          No requests, please

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          • #6
            Originally posted by CosmoCortney View Post
            Ohh, I've been using v1.0. I assumed I've got the latest version because a v1.2 savegame (eep/sra) was working fine. But the emulator reads the codes from the v1.0 cheat list as I was using the regular version of the emulator (not the debug version).
            I am common with the differences between the old N64 and GCN OOT/Masterquest disk releases. but before I informed myself about v1.0/1 and v1.2 differences I did not know that these changes have been done on the latest N64 cartridge as well.
            Sorry

            However, to verify myself (even I am sure it's v1.0).. How can I find out what revision my game file is?
            MD5 check.

            1.2 MD5 57A9719AD547C516342E1A15D5C28C3D
            1.0 MD5 5BD1FE107BF8106B2AB6650ABECD54D6

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            • #7
              This ROM has AA3911F5D5598E19E0183E15B6719C36


              this is weird..
              google doesnt show up anything with this md5
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              • #8
                Originally posted by CosmoCortney View Post
                This ROM has AA3911F5D5598E19E0183E15B6719C36


                this is weird..
                google doesnt show up anything with this md5
                If the file has a .n64 extension then it's byte swapped. Tool64 can revert it big endian which is the proper format. Big endian has the z64 extension.

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                • #9
                  Click image for larger version

Name:	rzelda10.jpg
Views:	1
Size:	15.2 KB
ID:	162618

                  you got v1.0 according to emulator
                  lee4 Does Not Accept Codes Requests !
                  When lee4 asks a question it does not mean lee4 will look at your game
                  *How to create and use SegaCD codes >click here<*
                  >)

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                  • #10
                    It didn't change anything. However, I have tested my codes with a v1.0 rom and there the codes work fine..
                    @lee4 yes, I have got a legit 1.0 rom to test my codes and there they work fine.
                    thanks for verifying as well
                    Last edited by CosmoCortney; 08-17-2014, 03:46:20 PM.
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                    • #11
                      Navi Color Modifier

                      inner color [CosmoCortney]
                      811CA148 RRRR
                      811CA14c GGGG
                      811CA150 BBBB

                      outer color [CosmoCortney]
                      811CA158 RRRR
                      811CA15c GGGG
                      811CA160 BBBB

                      For RRRR/GGGG/BBBB:
                      0000 = turns off color
                      4200 = color appears really slightly
                      4300 = color has medium appearance
                      437f = color maximum

                      Last edited by CosmoCortney; 08-18-2014, 04:09:21 AM.
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