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I mentioned elsewhere that Game Faqs contains info as how to convert NTSC gameshark codes to PAL and vice versa. However, this method only covers addys beginning with 8005(or 3005) and higher. Anyone know howta convert codes beginning with 8004 or lower?
I took care of my friend's "No Random Battles" code problem with FF VII on emulators by telling him how to run PAL games on EPSXE 190 as well as using no$psx or Cheat Engine to find codes on an emulator. I referenced all of you who helped me with the prob and advised him to come here & post his own requests, if I couldn't solve them, that I never knew of anyone getting shot for posting code requests here.
Now, I have a request of my own concerning FF VII...how to prevent, if possible, the removal of a char's materia and accessory at certain points in the game, such as during the escape from Shinra HQ, Cloud's and Tifa's dialogue after they fall into Lifestream on Medeel, or inj the North cave just before confronting Sephiroth. My attempts just turn up the already-existing codes for having materia in the inventory.
Thanx in advance to anyone wishing to give these matters any attention!I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.
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Can you please make inventory mods for Torneko the Last Hope that mod items into torneko's bag instead of placing them in storage?
The codes in the Database mod storage items but not items on hand.Thank you in advance.A Wise Man once said that common sense is really not that common.
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Torneko: The Last hope
before i give the codes theres a big warning
WARNING do not load or game with these codes on it will kick you out of the dungeon take away all your gold and items
ok here we go
Torneko Item Codes
slot 1
Item Modifier
301190EE 00??
Quantity or Plus
301190EC 00??
Item Status
301190EB 00??
Slot 2
Item Modifier
3011913E 00??
Quantity or Plus
3011913C 00??
Item Status
3011913B 00??
Slot 3
Item Modifier
3011918E 00??
Quantity or Plus
3011918C 00??
Item Status
3011918B 00??
Slot 4
Item Modifier
301191DE 00??
Quantity or Plus
301191DC 00??
Item Status
301191DB 00??
Slot 5
Item Modifier
3011922E 00??
Quantity or Plus
3011922C 00??
Item Status
3011922B 00??
Slot 6
Item Modifier
3011927E 00??
Quantity or Plus
3011927C 00??
Item Status
3011927B 00??
Slot 7
Item Modifier
301192CE 00??
Quantity or Plus
301192CC 00??
Item Status
301192CB 00??
Slot 8
Item Modifier
3011931E 00??
Quantity or Plus
3011931C 00??
Item Status
3011931B 00??
Slot 9
Item Modifier
3011936E 00??
Quantity or Plus
3011936C 00??
Item Status
3011936B 00??
Slot 10
Item Modifier
301193BE 00??
Quantity or Plus
301193BC 00??
Item Status
301193BB 00??
Slot 11
Item Modifier
3011940E 00??
Quantity or Plus
3011940C 00??
Item Status
3011940B 00??
Slot 12
Item Modifier
3011945E 00??
Quantity or Plus
3011945C 00??
Item Status
3011945B 00??
Slot 13
Item Modifier
301194AE 00??
Quantity or Plus
301194AC 00??
Item Status
301194AB 00??
Slot 14
Item Modifier
301194FE 00??
Quantity or Plus
301194FC 00??
Item Status
301194FB 00??
Slot 15
Item Modifier
3011954E 00??
Quantity or Plus
3011954C 00??
Item Status
3011954B 00??
Slot 16
Item Modifier
3011959E 00??
Quantity or Plus
3011959C 00??
Item Status
3011959B 00??
Slot 17
Item Modifier
301195EE 00??
Quantity or Plus
301195EC 00??
Item Status
301195EB 00??
Slot 18
Item Modifier
3011963E 00??
Quantity or Plus
3011963C 00??
Item Status
3011963B 00??
Slot 19
Item Modifier
3011968E 00??
Quantity or Plus
3011968C 00??
Item Status
3011968B 00??
Slot 20
Item Modifier
301196DE 00??
Quantity or Plus
301196DC 00??
Item Status
301197DB 00??
Quantity or Plus codes use 00-7F
Item Status
88- most normal items and unidentified weapons and shields
C8- identified weapons and shields
CC- cursed items
can someone else add these for me it would be a pain to add them all through my 3DS
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Hybrid,
do you have Dave Mirra Freestyle BMX: Maximum Remix?
How about a View Modifier code? I would make it myself, but don't know how.Last edited by orcanaoftime; 07-16-2014, 04:09:10 PM.
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Here's another request for you Hybrid:
CPU never wins - All Star Slammin' D Ball
Thank you in advance.
Oh and can you do Always come in first and/or Max Championship Points and maybe a code that let's you always pick up a certain powerup for NASCAR Rumble. Thanks.Last edited by orcanaoftime; 07-22-2014, 04:04:48 PM.
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Hi Hybrid.
I found your Torneko: The last hope codes and tried to use them to meld a good sword together, but I found that when I changed a leather shield into a surehit sword +17 the surehit ability didn't work and when I tried to meld it at the melding shop with my existing sword it wanted to add the "no rust" and "360 degree spin attack" instead of surehit.
my real question is what might I be doing wrong? and is there a value for each of the weapon and shield special abilities?
what I would like to be able to do is to turn useless items into weapons or shields with atleast one special ability on them so when I get to the melding shop I can add that special ability to my weapon or shield.
it would be really great if you could revisit this Gem of a game and see if you could get this working correctly.
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helloOriginally posted by Phil The Hammer View PostHi, Hybrid!
I have tried & tried to find a "No Random Battles" code for PS1 FF VII that works on an emu without glitching the game, but no go. I stared at & copied numbers till I was dizzy for several hours several days. I tried finding the 'normal' state when the chars are walking around with no random battles, as well as the state when a battle is initiated. The codes I found froze the game when a built-in battle, such as with the Scorpion in the first reactor is initiated. Nolberto tried to find such codes, but they glitched also, and he's a 'WAY better hacker than I. (My isos are clean & work perfectly otherwise.)
Also, does anyone know if there are any FF VII "Greatest Hits Version" isos out there?
you can try these codes, but you have to convert them to what are you using because i'm not familiar with gameshark etc...
no random battles for towns
if value at 800ABB30 is 30820001 then write to 800ABB30 value 3c020000
no random battles for world map
if value at 800B841C is 24430001 then write to 800B841C value 00000000
looking at the wiki i think should look like this
d00abb30 3082
800abb30 3c02
d00abb32 0001
800abb32 0000
d00b841c 2443
800b841c 0000
d00b841c 0001
800b841c 0000Last edited by asasega; 07-30-2014, 10:20:48 AM.
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Thanx for the effort, but they wouldn't work on either EPSXE pr PCSXR. However, the codes for the PAL format DO work, so prob partially solved. Again, thanx anyway!Originally posted by asasega View Posthello
you can try these codes, but you have to convert them to what are you using because i'm not familiar with gameshark etc...
no random battles for towns
if value at 800ABB30 is 30820001 then write to 800ABB30 value 3c020000
no random battles for world map
if value at 800B841C is 24430001 then write to 800B841C value 00000000
looking at the wiki i think should look like this
d00abb30 3082
800abb30 3c02
d00abb32 0001
800abb32 0000
d00b841c 2443
800b841c 0000
d00b841c 0001
800b841c 0000I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.
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Originally posted by Phil The Hammer View PostThanx for the effort, but they wouldn't work on either EPSXE pr PCSXR. However, the codes for the PAL format DO work, so prob partially solved. Again, thanx anyway!
hello Phil
I tested the codes in multiple emus, with multiple saves (writing directly to RAM memory by hand), and they are working with the US version
Mind you that the addresses are loaded with multiple values regarding where are you in the game, they have different values when on the map, or in the battle etc
That's why they are conditional
Example: you start a new game wait until you can control Cloud, then do the first battle with the two guards that are coming, after the battle when you are back on the map, you modify the value at 800ABB30 from 30820001 to 3c020000 you will notice that there won't be any random battle till the scorpion first boss. After the battle the adress get loaded again with 30820001 and you have to modify it again. That's why it is a conditional cheat.
Don't forget about the endianess so in your memory viewer it will be like this 01008230 and you modify to 0000023c
The same is with the other code, it gets modifed in different part of the game, as long as you modify it by the condition i gave it will work, again don't forget about the endianess
the gameshark codes are not good, because i dont understand the format
If you modify the ram values by hand, they are working, somebody would have to convert them to cheat device codes.
Looking at the wiki again i don't think this can be converted to cheat device code, because you cannot verify 4 bytes at a time
And these being asm codes we need to check for four bytes(length of an instruction on mips) so they remain only for emus in which you can edit manualy ram values
update, it looks i didnt make the codes right the first time, try this
1.no random battles for towns
if value at 800ABB30 is 30820001 then write once to 800ABB30 value 3c020000
gameshark code below, this is not ideal but that is all that gameshark can do(at last looking at the wiki)
d00abb30 0001
800abb30 0000
d00abb32 3082
800abb32 3c02
2.no random battles for world map
if value at 800B841C is 24430001 then write once to 800B841C value 00000000
gameshark code below, this is not ideal but that is all that gameshark can do(at last looking at the wiki)
d00b841c 0001
800b841c 0000
d00b841e 2443
800b841e 0000Last edited by asasega; 07-31-2014, 07:49:53 AM.
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