These are miscellaneous problems, so sorry that thread title is a bit vague. I saw the new item for the "Hackers" section, and was surprised by how many codes this site has credited to me, even for a couple of games I didn't think I hacked. This isn't pressure; I just figure if this site wants to have a good database, we need to report issues we find.
- I'm credited as "Pyrie" for Disgaea PAL-E. I assume this was parsed from some site or other. Those look like my codes, but I don't know where you got them from, and I don't recall hacking the PAL version. I may have ported them at somebody's request, and I just don't remember, or somebody else may have ported them and not taken credit.
- I didn't see an AR2 enable code on that page. The codes shown are using the most common AR2 DEADFACE code (0E3C7DF2 1853E59E), but that has to be known in order to convert or use them.
- For Disgaea 2, the Skills 1-96 codes should be associated with Characters 1-50. I don't know how they were on the site these came from, but they can't be very helpful organized like this. Although, it's not like anyone would be using 96x50 codes to edit their skills anyway.
- Growlanser 3 and Growlanser 2. I don't believe either of these are NTSC-J. I certainly didn't hack the NTSC-J version. I only vaguely remember hacking the NTSC-US version.
- This game is Final Fantasy X-2, not Final Fantasy XII.
- Same here.
- Using codes that CodeJunkies posted for Final Fantasy X-2 is potentially problematic. It was well-known that they borrowed a lot of codes from around the internet, but didn't quite steal them properly. By that I mean this is less an issue of credit, and more a problem due to Datel's hackers not being completely accustomed to the AR MAX at the time. The most obvious example I know of is the "Have All Sphere Break Coins" code, which they borrowed from me. If you decrypt it, you'll see a series of 16-bit writes that should have been converted as 32-bit writes. The upper bits of the value get used as repeats/slides, so the code lines will do overlapping writes to hundreds or thousands of bytes of data that they shouldn't touch. Using that code is a sure way to foul a save game, if it doesn't cause a crash.
- A general issue with a lot of the codes pulled from CMGSCCC/CodeTwink is that CMX always gave credit on a per game basis, rather than code-by-code. For some games, he might have only gotten one or two codes from somebody else, and on others, like "The Bard's Tale", his contribution was forcing the crappy encryption on everybody, and making multiple versions of some codes with different values, and dumb adjectives like "Hella".
The FFX-2 list attributes my "Hulk Smash!" codes to CMX exclusively (not sure how that would have happened), and the same thing for GMO's Gunner's Gauntlet codes (along with "borrowed" copies from CodeJunkies). If you find the Gunner's Gauntlet codes elsewhere on the internet, they may be credited to me. I don't know how that happened. I never even quoted a post that had them in it that I can recall.
I'm just pointing this out; it hardly matters to me. How much effort you put into correcting it is dependent on how much you want to insulate yourself against Rune-like whining and insinuations about proper attribution.

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