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Duplicates/Overlaps in the Game Code Database

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  • Duplicates/Overlaps in the Game Code Database

    I've been looking for missing games or codes (PAR) that are already made (so I can create different ones and not submit codes that have already been made...)

    Here are a few overlaps I've stumbled upon:

    Astyanax
    Not a great set of codes, values in decimal
    http://www.thegshi.org/?s=bsfree2&sys=2&gid=5434

    Way better, and contains the same code as the first link
    http://www.thegshi.org/?s=bsfree2&sys=2&gid=7932

    Castlevania II (There are 2 entries where there is Castlevania 2, they are same game, II is the correct titling.)

    Bad:
    http://www.thegshi.org/?s=bsfree2&sys=2&gid=5023

    This one is alright, but
    http://www.thegshi.org/?s=bsfree2&sys=2&gid=5445

    thi is better formatted, contains the same codes as above, but in hex, and has a couple of more codes...
    http://www.thegshi.org/?s=bsfree2&sys=2&gid=6688

    This GG one is great, maybe rename 2 to II?
    http://www.thegshi.org/?s=bsfree2&sys=2&gid=1347

    I have a couple of questions. What about hacked games? Many have overlap with the original game codes (There is something called Final Fantasy 99 in your NES listing...) It seems like it would clutter the listings if there were more submissions like that...

    Same goes for japanese games (many playable with fan translation patchs) or have us/eu ports. Would it be possible to have a game name and an alternate to avoid this type of overlap?

    For example:
    Ducktales / Wanpaku Duck Yume Bouken
    Dragon Warrior / Dragon Quest
    Mega Man / Rockman

    Or require a region for which game the codes were made for?
    (U)
    (E)
    (J)
    (World)
    Last edited by safaribans; 10-05-2009, 08:41:48 PM.
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  • #2
    Unfortunately this mess was mostly caused by the collected all of those codes together in the first place. They made no attempt at sorting or any casual checking to see if the codes even are codes.

    Your ideas are good.

    Sadly implementing any of the changes to that data will take quite a lot of time and effort as currently there's not really an efficient way to manipulate what needs to be cleaned up.

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