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My Videobiography

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  • My Videobiography

    My very earliest video game memories are of the Atari 2600 and games like Pac-Man, Yars' Revenge, and Pitfall. Then came the NES, which probably garnered a majority of my gameplaying experience until the mid-1990s. Then, I received the first console that was all my own on my birthday in 1999: the SNES. It came with Ms. Pac-Man and Super Mario All-Stars. I lent both games to one of my younger sister's friends...and never saw either game again, until I played them on an emulator. The game which dominated most of my SNES gameplay, however, was Killer Instinct, possibly the best fighting game ever made for the system. One of the coolest moments was when I accidentally performed Glacius' Ultimate combo for the first time.

    Then came the N64, and the arrival of the first games which caused major frustration, due to game-breaking glitches: WWF No Mercy and Turok Rage Wars. In No Mercy, however, there was a way to protect yourself from the "Progress Erasing Glitch"--back up your game on a controller pack, instead of the cartridge itself. It turns out that the first batch of carts had an improperly installed battery, which was what was used to save the game on the cartridge itself. This was somewhat superfluous, however, due to the all-too-commonplace controller packs.

    Turok Rage Wars had a more subtle glitch: you could not earn all 50 medals in the official US version, due to a glitch in the co-op trials. The glitch caused all monkey-tag matches to end with a "Mission Failed" message, regardless if you earned the appropriate number of monkey tags or not. This could be fixed with Gameshark codes, though. There was a second version released later that year, in a gray cartridge casing, which was basically the unglitched British version, converted for use on US N64s.

    I acquired a GameCube mere days after its initial release (I bought it on December 28, 2001, IIRC), via layaway at the Walmart in Kewanee, Illinois, which was 12 miles away from where I lived in Galva. I rode my bicycle, braving the cold, to pick up the prized console (it was the last one in stock-- ).

    I spent about seven hours on Super Smash Bros. Melee just to unlock Mewtwo, because he was my all-time favorite Pokemon (still is, by the way). Turns out he was a bit tricky to use effectively. However, I just said "to heck with it; I'm still going to make him my main". I earned LOTS of trophies with him, and spent endless hours earning trophies by taking him through Adventure mode time and time again.

    I owned a Wii on several occasions, and also an XBox 360 and PS3 (once), but none of those consoles ever became a (semi-)permanent mainstay of my video game repertoire.

    The handheld system I've owned the most copies of (and have owned for the longest time of any console apart from the S/NES, N64, GameCube or PS2) is the Sony PSP. I currently own a black PSP Go, and I have a few GBA games on an emulator, and an SvR 11 iso (which occupies a majority of my game-playing time, heh heh). I need to fill up more space on the poor thing, because I still have roughly 13 GIGABYTES of free space to play with, for crying out loud!

    However, as a consolation prize, I am looking into downloading Shahzad Mohib's WWE '13 mod of SvR 11. I heard it's pretty good (but CrocoX111's is going to blow it out of the water, when it is finally released, hopefully later this weekend). I've seen some pretty good footage of Shahzad's masterpiece, and it looks AWESOME! The models are spot-on (I love Damien Sandow's selection pic--captures his likeness to a tee "You're welcome!"), and most (if not all) of the Divas have been replaced with more superstars. That is a very clever thing to do, IMO--seeing as not very many people play as or against the Divas, why bother having them in the game, when they can't even fight against the other superstars (except by gender-toggle codes)? Sure, this renders the Divas and Women's championships "null and void", but I believe they may have been replaced with other (male) titles.

    Apparently, you can't edit a thread's title (at least not as a regular member), once it's been posted. I meant to have this thread titled "My Videobiography".
    Last edited by xirtamehtsitahw; 01-08-2014, 10:04:08 PM.
    Tempus fugit, ergo, carpe diem.

    Time flies, therefore, seize the day.

  • #2
    This is not meant as a double-post, but simply to save forum space by hijacking one of my older threads.

    This post's subject is about Shahzad Mohib's WWE 2K14 mod of PSP's SvR 11. Overall, the quality of the new or updated characters is pretty good, but there are a handful of minor omissions/glitches which can be avoided/disabled.

    1. Undertaker's "current" attire freezes the game, so simply use his ABA, Ministry or Old-school attires.
    2. Tensai and Shahzad Mohib are actually just their default counterparts Ted Dibiase and Mr. McMahon.
    3. Dude Love's alternate attire shows him as MVP with civilian clothes.
    4. Do NOT use Drew McIntyre--he simply freezes the game, and actually has the potential to revert your cfw to ofw. Disable him (he isn't even affiliated with WWE any longer, so it doesn't matter).
    5. Many superstars do not have correct finishers/signature moves (this is fixable).
    6. Some superstars were either too tall or too short (just modify their heights using TempAR's hex editor).
    7. Some superstars don't have their correct entrances (this is very minor, IMO, because I usually don't view the pre-match entrances).

    After finding workarounds for those glitches, the game is in completely playable condition, and has some awesome updates to the original SvR 11 roster. Even though my copy's roster contains only 50 characters (I disabled the Divas, and this is not counting the two Mewtwo clones who have "invaded" the RAW and SmackDown rosters), there are plenty of characters I like to play as (I LOVE playing as Khali and destroying the hapless members of The Shield, for example).

    - - - Updated - - -

    This is not meant as a double-post, but simply to save forum space by hijacking one of my older threads.

    This post's subject is about Shahzad Mohib's WWE 2K14 mod of PSP's SvR 11. Overall, the quality of the new or updated characters is pretty good, but there are a handful of minor omissions/glitches which can be avoided/disabled.

    1. Undertaker's "current" attire freezes the game, so simply use his ABA, Ministry or Old-school attires.
    2. Tensai and Shahzad Mohib are actually just their default counterparts Ted Dibiase and Mr. McMahon.
    3. Dude Love's alternate attire shows him as MVP with civilian clothes.
    4. Do NOT use Drew McIntyre--he simply freezes the game, and actually has the potential to revert your cfw to ofw. Disable him (he isn't even affiliated with WWE any longer, so it doesn't matter).
    5. Many superstars do not have correct finishers/signature moves (this is fixable).
    6. Some superstars were either too tall or too short (just modify their heights using TempAR's hex editor).
    7. Some superstars don't have their correct entrances (this is very minor, IMO, because I usually don't view the pre-match entrances).

    After finding workarounds for those glitches, the game is in completely playable condition, and has some awesome updates to the original SvR 11 roster. Even though my copy's roster contains only 50 characters (I disabled the Divas, and this is not counting the two Mewtwo clones who have "invaded" the RAW and SmackDown rosters), there are plenty of characters I like to play as (I LOVE playing as Khali and destroying the hapless members of The Shield, for example).
    Tempus fugit, ergo, carpe diem.

    Time flies, therefore, seize the day.

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