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Kinect Completely Ruins Need for Speed on XBox One

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  • Kinect Completely Ruins Need for Speed on XBox One

    By Ryan Rigney

    I have the need. The need for smarter voice control in my video games.

    So I’m sitting in my living room with a friend, and he’s playing Need for Speed Rivals on Xbox One. It’s a tight racing game, with really cool online features, and it looks spectacular on the next-gen consoles.

    But my buddy was having trouble. Every so often as he was speeding around the course, the map would pop up, filling the screen and stripping control of the vehicle away from him. He’d crash his car and lose the race.

    At first, we figured that he was just accidentally thumbing the menu button on the Xbox One controller. But then I took the controller and the same thing began happening to me.

    Eventually, we fingered the culprit: The Kinect camera was screwing everything up.

    Need for Speed Rivals may not be constantly watching you (as far as we know), but it is definitely always listening to you. In theory, you’re supposed to be able to shout out certain commands to access the game’s special features without having to take your hands off the wheel. In practice, Rivals over-enthusiastically interprets background conversation as voice inputs, playing havoc with your race.

    Say anything remotely similar to “look around,” for instance, and the game’s camera will go into an insane 360-degree spiral around your car, making it impossible to drive in a straight line for the duration. At no point does Rivals display a confirmation pop-up or any indication that it has just heard and executed a voice command. The camera just spins around for no discernible reason.

    Say “open map” or anything that sounds like it will do as I described above. Other voice commands that had this result included “ropin’ slap,” “pokin’ lap,” and “the Kinect is a piece of crap.”

    From there, it got worse. You cannot turn these voice commands off. The only way to get Rivals to stop incorrectly interpreting your conversations as game-killing voice commands is to shut the Kinect off entirely.

    Before I found that out, I spent a good 10 minutes on a wild goose chase looking for voice options in Rivals’ menus. Finally, I turned to the Internet where I discovered many others were having similar problems and that there was no good way to fix them.

    How did this game make it through basic play testing? You can’t have a conversation with anyone else in the room if you want to play Need for Speed Rivals and have a shot at winning, because Electronic Arts and Microsoft are pushing this gimmicky “feature” down our throats.

    Maybe after EA finally gets done fixing Battlefield 4 they can work their way around to its busted racing game.

    And all Xbox One developers can take note: If you’re going to include voice commands, give players an easy method of disabling them — and let us know when you’re listening.
    The Hackmaster

  • #2
    Yeah... That would piss me off a lot. I still wonder why they try voice commands in games. A ton more research needs to go into it. A simple thing like having a different accent can screw up everything. They've been trying this a bit since at least on the PS2. It doesn't seem like it's improved since that point. I have read of algorithms being done to improve hearing aids helping people better hear things like music. But we've still got to be a long way off. All of the unique and interesting accents people have would cause never ending problems for voice recognition easily. Different pronunciations of vowels and consonants is big trouble for bad voice recognition.
    July 7, 2019

    https://www.4shared.com/s/fLf6qQ66Zee
    https://www.sendspace.com/file/jvsdbd

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    • #3
      Nothing pisses me off more than one of those annoying voice robots that answer the phone whenever you call up a business. They can't understand a damned thing, and it takes 5 minutes to get to a real person.

      I tried that Dragon program, and that doesn't work, either. You have to read aloud for 30 minutes.
      The Hackmaster

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      • #4
        They've been trying this for a lot longer than since the PS2. For instance, Windows 95 initially came with voice features that were completely useless. One of my uncles bought a new PC and asked me to set it up while I was visiting, and he wanted to try the voice recognition so he and his family wouldn't have to learn too much just to play Hover or Seventh Guest. You had to "train" the voice recognition, and my other uncle and I were sat in the kitchen, trying to make the damn thing work while everyone else was in the living room playing Mortal Kombat. We painstakingly set everything up, pinned stuff to command, but when we tested it, nothing worked. We were practically yelling, "RUN HOVER", "START HOVER", "EXECUTE HOVER" at it, and nothing. Finally, I shouted, "RUN MOTHER FUCKING HOVER" at it, waited a second or two, put my hand to my forehead, and said, "shit". Then Hover started immediately. I closed it down, said "shit" again, and it ran Hover. The damn thing was picking up swearing and snatches of conversation from another room, and using them instead of things I was saying right into the microphone. I've never bothered much with speech recognition since.

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