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  • gps2 (gpsp for ps2)

    Big Thanks To belek666 and SP193 for GBA emulator for PS2

    Source: http://psx-scene.com/forums/f19/preview-gpsp-port-ps2-106568/post1083856
    lee4 Does Not Accept Codes Requests !
    When lee4 asks a question it does not mean lee4 will look at your game
    *How to create and use SegaCD codes >click here<*
    >)

  • #2
    Excellent! I was just starting to think emulation on PS2 was dead.

    Hopefully someone can make a proper MD & SNES emulator for it too. I mean jEnesis on DS runs most games at full speed, so why not PS2? Considering the PS2 is almost 3x as powerful with 32 MB of RAM.
    Last edited by 47iscool; 10-24-2013, 10:33:40 PM.

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    • #3
      Just found out SP193 is also doing a picodrive port to PS2.
      Last edited by 47iscool; 09-08-2013, 03:31:41 AM.

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      • #4
        Port of gpSP-kai 3.3 test 1 for Playstation 2

        Originally posted by belek666
        It's using sound core from gpspmod. Most of games should run at full speed without using scaling option. It's possible to use auto or manual frame skip to increase speed. There is also option to select interpreter mode but it's much slower than asm core.

        Main features:
        - run unzipped and zipped roms (32MB roms must be uncompressed)
        - selectable frameskip option
        - support hd modes like: 480p, 720p and 1080i
        - scaling options
        - running roms from hdd, mass, mc

        Installation
        At startup gpsp will search for main path where must be placed: "cfg" folder with configuration files, bios file named "gba_bios.bin", "game_config.txt" file. There also will be saved configuration file "gpsp.cfg" while exiting. Main path can be set in three ways:

        - hdd boot path compatible with FHDB
        - configuration file "mc0:/SYS-CONF/GPSP_KAI.CFG"
        - boot path from mass or mc

        In "cfg" folder there are config files "dir.cfg", "language.fnt" and translation files "language.msg". In "dir.cfg" can be set paths to separate folder for games cfg, savestates and etc. "language.fnt" sets path for font files "5x10rk.fbm" and "knj10.fbm". These are needed to run gpsp. It's possible to set paths to hdd partition (example: "hdd0art_name/directory_name") but only one and the same can be used for main path and paths in cfg files. Gpsp language is automatically sets to Playstation 2 console language and can be changed in misc menu. Currently there is no other translation than English.

        Game compatibility should be same as psp version of gpsp-kai. If rom can't work properly try to unpack it (when was compressed) or use version from other region. Eventual use interpreter mode.

        In this release there are two elfs. One with proper iop reset for protokernel consoles and second with normal. On my SCPH-30003 I'm getting wrong date using ps2time library (also in ps2linux) after iop reset compatible with protokernel. Because of that problem I made two version.
        It's early release so treat it like a beta version.

        I would like to thank SP193 for fixing dynarec core.

        Special thanks for:
        Exophase - main developer
        takka - for his work at gpsp-kai version
        unknown coder for gpsp mod version
        source:
        http://psx-scene.com/forums/f19/preview-gpsp-port-ps2-106568/index8.html
        Last edited by lee4; 10-24-2013, 10:06:41 PM.
        lee4 Does Not Accept Codes Requests !
        When lee4 asks a question it does not mean lee4 will look at your game
        *How to create and use SegaCD codes >click here<*
        >)

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