Announcement

Collapse
No announcement yet.

Wolfenstein 3D In Development For The Mega Drive

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Wolfenstein 3D In Development For The Mega Drive

    By Cauterize

    This month has already seen some incredibly ambitious homebrew creations arriving on retro consoles, so the arrival of yet another - this time on the Mega Drive - should not come as a surprise. id Software's iconic castle raining shooter Wolfenstein 3D is currently in development for Sega's 16-bit powerhouse.

    This Sega Mega Drive version of the first person shooter is currently being put together by gasega68k of the SpritesMind.net forums. Although his latest work is yet to include the troublesome enemies dotted around the maps, the downloadable demo of Wolfenstein 3D on the Mega Drive features smoother and more detailed visuals than the retail Super Nintendo counterpart.

    Should you be interested in keeping a close eye on this impressive homebrew creation, be sure to head on over to SpritesMind and download the latest demo of Wolfenstein 3D for the Mega Drive.



    Download

    Source
    The Hackmaster

  • #2
    Amazing, now we have this AND SMB1!

    Comment


    • #3
      i played this pc ver,its pretty good
      dood! im a uniter, not a divider dood

      Comment


      • #4
        Wonder if this can be bought when its complete?

        Comment


        • #5
          Originally posted by TheRequest2k View Post
          Wonder if this can be bought when its complete?

          Reproduction Carts for cheap but only if the rom doesn't use any special mapper and is a full version and not the demo. I might look into making it once it out.
          Spoiler Alert! Click to view...

          THE BAD GUY!!!!!!

          Comment


          • #6
            Originally posted by gasega68k
            New Version b8 (April 24, 2014) available.
            This version already has the final boss of the episode, and the ending sequence and the music, so it's finally complete the first episode.
            Now to enter the level selection screen will be with a sequence of buttons on a specific screen, now to see all the levels, you have to pass them one by one.

            Also did some optimizations (though it's nothing compared to what will be seen in the next version).
            Also fix a bug, where some objects disappear, this only happened in the levels where there are more than 300 objects (eg Level 2) for a mistake I made in a variable, this happened when you got near the end and then you were coming back near the beginning of the level.

            In the next version will implement all optimizations that had already thought of before, and also a new method to transfer the buffer to VRAM using h-int, to make better use of the cpu.

            Source:
            http://www.sega-16.com/forum/showthr...r-sega-genesis
            Last edited by lee4; 04-30-2014, 06:03:26 AM.
            lee4 Does Not Accept Codes Requests !
            When lee4 asks a question it does not mean lee4 will look at your game
            *How to create and use SegaCD codes >click here<*
            >)

            Comment


            • #7
              wolfenstein 3d demo for sega genesis Version b10(July 8, 2014):
              Originally posted by gasega68k
              Hi everyone, here is another update of Wolf3D.
              In this version I've added the option to save the game and has 10 slots, I've also added graphics on the menus (instead of characters for options, sound, graphics ... etc), I've also added the "High Scores" screen, Getpsyched screen (you can pass it by pressing a button), and the initial blue screen PG13 (or PC13?).

              Now the Chaingun (or Gatling gun) shoots faster.

              I have also corrected a small mistake I had made, and apparently no one had noticed, is that the score bonus you get when you finish a level, (bonus for time, or when you get 100% of something and you get 10000 bonus) is lost when you lost a life, ie example if you finished a level, with a score of 20000 and get a bonus of 10000, get a total score of 30000, but then when you lost a life, the score remained with 20000 instead of 30000, is now corrected.

              Also I made an optimization (especially in routine for Sprites), you'll notice the difference when you pass near ceiling lights or dead enemies, especially when several of them accumulate in one place.

              Here is the version b10 to download:
              http://www.sega-16.com/forum/showthr...r-sega-genesis
              Wolf32X - finally in beta!
              Originally posted by Chilly Willy
              2014-07-11: I lowered the compression level to improve the compression speed, and added support for two save games.
              http://www.sega-16.com/forum/showthr...nally-in-beta!
              Last edited by lee4; 07-12-2014, 02:30:52 PM.
              lee4 Does Not Accept Codes Requests !
              When lee4 asks a question it does not mean lee4 will look at your game
              *How to create and use SegaCD codes >click here<*
              >)

              Comment


              • #8
                version b10.5(August 21, 2014):

                Originally posted by gasega68k
                Here is another update of Wolf3D. These are the changes:

                I have added the demo playback (2 demos: levels 1 and 4), and I've also added the credits screen.
                I have added the sound when BJ dies (although I could change it to a voice sound, because I do not like this sound).
                I've added a (fast) loading bar to "Get psyched" screen.
                I have added the "sound test" within the sound menu.
                I changed the menu "control", now the menu "costumize" is separate and also I have changed the mode to configure the buttons (to maintain the "A, C = change B = back" in the menus), you press "A, C "and a message is displayed, indicating that is waiting for a button, then when the desired button is pressed, the message disappears. In 6-buttons mode I've added the option to choose between the normal "strafe" or "L, R" (using X and Z for "strafe_L" and "strafe_R"). When the "L, R" mode is activated, the "normal" strafe is disabled and also the X and Z buttons remain fixed for strafe_L and strafe_R.

                The "debug" option now also includes "misc. Options" now called "Debug/misc". In "misc. Options" you can disable the "Get psyched" screen, and you can choose how to save the game between "normal" and "auto". Now all variables in the "debug" are shown in decimal, exept those of "player_x" and "player_y". Although the option "debug" will eventually remove (or hide it), because it is not necessary for the game.

                Now the message to save the game is displayed on the same screen at the end of level after level results show.

                The "auto-save" mode works like this: you must first select it in the menu "misc". If you start a new game, at the end of the level you will be asked for a "slot" to save the game, then at the end of the following levels will be saved in that "slot" without asking. Now if a game is loaded (and the "auto" mode is selected), at the end of the levels will be saved in the "slot" without asking, in other words the "auto-save" will use the last "slot" selected.

                I have fixed two bugs related to the display of "high scores" one of them was that a different level is displayed when it should show the level 10, the other was a color error of texts and some graphics bugs in the "high score" when you finished the episode and going to the "high score".

                Let me know what you think of the changes and also would like to know if anyone has other suggestions that might add to the game or something that should change.

                Here's the new version:
                http://www.mediafire.com/download/47...lf3d_b10.5.rar
                source:
                http://www.sega-16.com/forum/showthr...l=1#post680412
                Last edited by lee4; 08-29-2014, 10:05:30 AM.
                lee4 Does Not Accept Codes Requests !
                When lee4 asks a question it does not mean lee4 will look at your game
                *How to create and use SegaCD codes >click here<*
                >)

                Comment


                • #9
                  http://gamehacking.org/vb/threads/10...ntendo-Version
                  The Hackmaster

                  Comment


                  • #10
                    version b10.6 (September 27, 2014)

                    Originally posted by gasega68k
                    Another small update.
                    Now you can assign "Strafe L" and "Strafe R" to any button, like all other actions.

                    The option to select slot for the "autosave" now appear just before starting the game (after selecting difficulty) and having selected this option on the "debug/misc." Menu, but if you start a new game without being selected "auto" mode and then during the game, you enter the menu and choose save mode "auto", then the option to select slot will appear at the end of the level (as is now).

                    I have added save mode "off" to play without saving.
                    I've also changed some small things in the menus, in the "Sound test" and "control".

                    I have fixed some small bugs (not during the game), one was when you die in the game and then going to the menu to start a new game, the "getpsyched" screen did not appear.

                    I have corrected the bug of the "ASCII" pad that Barone had mentioned, (this version I sent it to him before, to confirm that the bug had been fixed).

                    By the way, Barone, you should download this version again, because I have fixed some bugs that had not done in the version I sent you, such as "Getpsyched" bug.

                    Perhaps many think that I have not made much progress on this, but I've actually been working in parallel with the version with 6 episodes, I have all the walls and sprites, I've been making music, and in fact, I have a working version with 6 episodes, but still lack the enemies of the other episodes: mutant, officer, Schabbs, Gretel, Gift, Fat, Ghosts, and H...


                    Download Link:
                    http://www.mediafire.com/download/qr...lf3d_b10.6.rar
                    source:
                    http://www.sega-16.com/forum/showthr...l=1#post686377
                    lee4 Does Not Accept Codes Requests !
                    When lee4 asks a question it does not mean lee4 will look at your game
                    *How to create and use SegaCD codes >click here<*
                    >)

                    Comment


                    • #11
                      version b10.7(October 23, 2014)

                      Originally posted by gasega68k
                      Another small update of Wolf3D. Now to include mouse support.
                      After several tests with different configurations, I decided to leave the following settings for the mouse:
                      L Button = fire.
                      R Button = open/run.
                      M Button = weapon.
                      S Button = menu.

                      Along with the mouse (on port 2) the pad is used (on port 1) with the following settings:
                      Up = forward.
                      Down = backward.
                      Left = strafe_L.
                      Right = strafe_R.
                      Start = menu.
                      A = Weapon.

                      With this configuration and if you have the MegaMouse (US version), with one hand on the pad and the other hand on the mouse, you can have access to all actions including changing weapon, and the menu.

                      This will be the last version with only the first episode. For the next version I will add at least the second episode, (along with any correction of a bug, that maybe someone could report ... I hope not ).

                      Download version b10.7 (with mouse support):
                      http://www.mediafire.com/download/a4...lf3d_b107_.rar
                      source:
                      http://www.sega-16.com/forum/showthr...l=1#post688781
                      lee4 Does Not Accept Codes Requests !
                      When lee4 asks a question it does not mean lee4 will look at your game
                      *How to create and use SegaCD codes >click here<*
                      >)

                      Comment

                      Working...
                      X