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  • DRM policies for Xbox One, dropped

    Here's Microsoft president of interactive entertainment Don Mattrick with the news:

    Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

    For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

    Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

    You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

    So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

    An internet connection will not be required to play offline Xbox One games - After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

    Trade-in, lend, resell, gift, and rent disc based games just like you do today - There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

    In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console - there will be no regional restrictions.

    These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

    We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

    Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.
    Source: http://news.xbox.com/2013/06/update
    Last edited by lee4; 06-19-2013, 05:57:25 PM.
    lee4 Does Not Accept Codes Requests !
    When lee4 asks a question it does not mean lee4 will look at your game
    *How to create and use SegaCD codes >click here<*
    >)

  • #2
    Really? We can buy and sell used games again & don't need to be forced to always connect online once every 24 hours to play? That's a massive +change. But I'd still go for power like Sony. Graphics don't always make a game, but they can be very nice.
    July 7, 2019

    https://www.4shared.com/s/fLf6qQ66Zee
    https://www.sendspace.com/file/jvsdbd

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    • #3
      I'm still not getting an Xbox One....
      I'm retired from code hacking.
      I do not take requests!

      Comment


      • #4
        Originally posted by bungholio View Post
        Really?
        unfortunately not out of the box
        the xbox one needs a update to patch this flaw, by connecting xbone online or smartglass (smartphone)

        Source:http://www.ign.com/articles/2013/06/...day-one-update
        lee4 Does Not Accept Codes Requests !
        When lee4 asks a question it does not mean lee4 will look at your game
        *How to create and use SegaCD codes >click here<*
        >)

        Comment


        • #5
          How Microsoft's marketing failure is everyone's loss

          Xbox One Eighty: Microsoft fails to sell the future, retreats to the past

          How Microsoft's marketing failure is everyone's loss.

          By Kyle Orland

          Some day, far down the road, we'll be sitting with our grandchildren at our feet. As we rock in our holochairs watching the virtual sunset in our Googlezon immersi-room, we'll get all nostalgic. We'll look back on the period of May to June 2013 fondly, remembering all those memes we posted and those angry diatribes we wrote. We'll look down fondly at those tiny children, busy killing zombies in ActiBethesdaValve-Blizzard's Portal to World of Call of Fallout 6, and we'll say something like the following:

          "Little Jimmy, did I ever tell you about the days when I fought and won in the great Microsoft used-game/Internet check-in battle of '13?"

          It's a bit too easy to say that Microsoft's surprise reversal of its controversial game licensing policies today was just a reaction to the strident voices of a few on the Internet—that may have been how it started, though. In the high-pressure echo chamber of E3 last week, the unfortunate impression of Microsoft's next system started to leak into the mainstream, getting ink in big name newspapers and magazines and even ranking an applause-grabbing negative mention on Late Night with Jimmy Fallon last night. When your system is on the verge of becoming a joke for a late night comedian, you know something must be done.

          Of course, if Sony followed Microsoft's lead in pushing the same kinds of potential restrictions on game discs, Microsoft probably could have ridden out any negative reaction to its decision. If Microsoft and Sony united on these issues, gamers would be left with nowhere to turn. Mobile and tablet games aren't nearly mature enough, the Wii U is not powerful enough to offer a true alternative for a large block of gamers, and the PC never had used games (and often uses online checks for many titles). Instead, Sony loudly called Microsoft out at its E3 press conference, garnering a huge reaction from both the press and gamers and potentially accelerating Microsoft's reversal.

          Many will see today's decision as a loss for the game publishers that are often quite vocal in their hatred for used game sales, which they see as taking money directly out of their pockets. But there are some indications that the publishers weren't really pushing for the kinds of restrictions Microsoft was planning to allow on Xbox One games. In fact, many publishers were seemingly caught flat-footed when the policy was announced. What's more, not a single publisher was willing to publicly say that it would take advantage of the new used-disc-blocking abilities Microsoft gave them, perhaps fearing the public reaction they had already seen Microsoft receive. Without more explicit support from publishers, Microsoft was left twisting in the wind.

          A Pyrrhic victory?

          Here's the thing, though: we may have all actually lost something in winning today. In his statement, Microsoft's Don Mattrick said the company "imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games" in crafting its original Xbox One licensing policy. It's not too hard to envision a number of benefits that were only really feasible in a world where all Xbox One games were installed to a hard drive and connected to a cloud-equipped Xbox Live account that checked in regularly.

          Maybe Microsoft could have created a Netflix style "all-you-can-play" deal that gave players access to a large portion of the system's library for a set monthly price. Maybe a more limited, digital GameFly could allow for a rotating, user-selected game downloads that changed every month. Maybe they could have allowed players to loan any of their digital games to anyone around the world for a limited, 12-hour test run as a way to spread the word about an excellent title. Maybe they could have announced a set pricing structure that encouraged downloadable games to drop down to a percentage of their original price months or years after their release.

          Here's the problem: Microsoft didn't do any of those things. Any of these benefits remained "imagined," while the benefits that were actually announced were weak tea. Microsoft's "easier roaming" by downloading your games at a friend's house wasn't easier at all—these remote downloads would have actually been much less convenient than just bringing along a disc. The 10-member "family sharing" plan sounded intriguing, but Microsoft couldn't answer extremely basic questions about how it worked. Could two people play two different shared games in your library at the same time? No one at Microsoft seemed willing to say! Being able to play your entire library on your hard drive without having to get up and switch discs is nice, but it's hardly a "killer app" given the drawbacks.

          The way Microsoft rolled out its vision of the brave new digital-focused future was full of concrete negatives and only fuzzy, imagined positives. If Microsoft announced some truly revolutionary (and value-adding) digital game sharing and renting policies alongside its online requirements and used game restrictions, maybe the medicine would have gone down better. As it stood, the massive backlash was practically inevitable.

          When I got back from E3 last week, I called my mom for a regular check-in. Obviously, I brought up the show and the battle between Sony and Microsoft. When I described Microsoft's game licensing policies to her, she said they were "the stupidest fucking thing I've ever heard."

          When she asked incredulously why Microsoft did what it did, I found myself fumbling for an answer. Despite recently having a long sit down with Microsoft's marketing chief where he was tasked with answering this very question, I found myself struggling. I couldn't easily explain to my own mother why in the world she should see Microsoft's "digital future" as anything but stupid.

          This was, in effect, the problem. Microsoft's moves to slowly strangle the life out of the disc-based game failed the "mom test" because there was nothing strong enough to counterbalance the obvious hassles and annoyances that it imposed. And that's a shame, because it's not that hard to envision the world that Microsoft apparently did, where purely digital game libraries actually let console makers and publishers offer new and interesting ways to get access to their games, in exchange for those disc-based and online-connected annoyances. But Microsoft utterly and completely failed to sell that vision, and so here we are.

          By the time the next generation of consoles rolls around, we may not be so lucky. High-speed Internet access will be nearly ubiquitous in many countries by then, and the cost and speed of bandwidth will have progressed enough that shipping discs to stores will seem like a costly and slow anachronism (see: record stores, Borders, Blockbuster video). Chances are, by then, the major console makers will finally be bold enough to eliminate physical media from their hardware plans altogether.

          At that point, no amount of screaming by the principled faithful is going to convince a critical mass of people that they should be able to sell or loan out a product that exists only as bits in the cloud. The major players could easily see fit to just not enable any kind of digital sharing or resale features without too much backlash (see: Steam, iTunes).

          So yes, the market has spoken and the Internet won today. The forces that would have changed the way your gaming discs worked were rebuffed and forced back by sheer will. But in another way, we all lost the potential to see whatever Microsoft's vision of the digital future actually was. Instead in all likelihood, we'll eventually get a digital future that looks a lot like the digital present—only without any discs at all.
          The Hackmaster

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          • #6
            I had a felling they would after what Sony said, MS doesn't want to lose all that cash.

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            • #7
              specially when U.S. military are Xbox users too and sometimes where they are stationed internet is impossible
              lee4 Does Not Accept Codes Requests !
              When lee4 asks a question it does not mean lee4 will look at your game
              *How to create and use SegaCD codes >click here<*
              >)

              Comment


              • #8
                They could keep most of those policies if they got rid of the reselling shit and 24hour shut off and constant online checks. I'm sure the next consoles will likely enforce these and eliminate the cd media completely and use solid state or regular hdds (just saw 4tb hard drives for sale!), and these storage devices should be really cheap in the next systems releases.
                Spoiler Alert! Click to view...

                THE BAD GUY!!!!!!

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                • #9
                  you dont need hdd for Cloud gaming.
                  lee4 Does Not Accept Codes Requests !
                  When lee4 asks a question it does not mean lee4 will look at your game
                  *How to create and use SegaCD codes >click here<*
                  >)

                  Comment


                  • #10
                    True but do you see any time in the near future 8-50 gb games playing off the cloud without having some place to "park" data so the game plays seamlessly or if you want to play offline a cloud is useless if you're not connected to it.
                    Spoiler Alert! Click to view...

                    THE BAD GUY!!!!!!

                    Comment


                    • #11
                      Originally posted by helder View Post
                      They could keep most of those policies if they got rid of the reselling shit and 24hour shut off and constant online checks. I'm sure the next consoles will likely enforce these and eliminate the cd media completely and use solid state or regular hdds (just saw 4tb hard drives for sale!), and these storage devices should be really cheap in the next systems releases.
                      They could go back to cartridges.

                      Comment


                      • #12
                        Nah that shit is old an more expensive to build.
                        Spoiler Alert! Click to view...

                        THE BAD GUY!!!!!!

                        Comment


                        • #13
                          Originally posted by helder View Post
                          Nah that shit is old an more expensive to build.
                          Look at the Vita & 3DS.

                          Comment


                          • #14
                            Microsoft's Xbox One chief platform architect Marc Whitten said that the Xbox One will have a day one update which will take about 15 - 20 minutes to download, it will update the firmware to change the always-online policies; the size of the download is still unknown.
                            lee4 Does Not Accept Codes Requests !
                            When lee4 asks a question it does not mean lee4 will look at your game
                            *How to create and use SegaCD codes >click here<*
                            >)

                            Comment


                            • #15
                              MS removed page for offline mode update file.

                              Microsoft has pulled instructions that previously offered Xbox One owners a way to update their console without connecting to the Internet.

                              The company had previously listed a 20-step guide for downloading the latest Xbox One firmware to a USB stick and then using that to update the console, but the company has now pulled the instructions and the associated files.

                              For the best experience, the Xbox One will require a day one update when it is first switched on.

                              "The site was not an alternative way to take the Day One update and customers still need to connect to Xbox Live for the update," said a Microsoft spokesperson to GameSpot. Microsoft has previously said the new console will "do very little" without the update.

                              Microsoft is now encouraging customers that might require an offline update to contact its customer support directly. "Because of the complexity of this customer support process we've actually removed the page and we will work with customers directly to make sure they have a smooth experience."
                              source:
                              http://www.gamespot.com/articles/mic.../1100-6416310/
                              lee4 Does Not Accept Codes Requests !
                              When lee4 asks a question it does not mean lee4 will look at your game
                              *How to create and use SegaCD codes >click here<*
                              >)

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