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  • Microsoft expected to unveil next XBox today

    By Brett Molina and Mike Snider, USA TODAY

    Microsoft is hosting an event at its Redmond, Wash., headquarters Tuesday, where it is expected to announce the successor to the Xbox 360. An invitation sent to media outlets last month teases "a new generation revealed."

    Although few official details have emerged on the new Xbox video game console, industry experts such as Digital World Research analyst P.J. McNealy expect Microsoft to continue pushing the Xbox as an all-in-one entertainment device. "They want to position this box as a video game console, as an entertainment device and likely as a cable or satellite access device," he says.

    While games will look better than on the current Xbox 360, the features that Microsoft will likely tout "will be more about living-room and mobile connectivity and other features that matter more to the modern consumer," says Dan Hsu, editor in chief of video game news site GamesBeat. "The next generation of consoles can only succeed if they can integrate with this lifestyle. If the new consoles are affordable and can prove their worth as must-own companions to mobile devices, then they can do well."

    Three months ago, competitor Sony announced that its PlayStation 4 system was in the works. Although no release date or price was announced, the PS4 is expected to hit stores this holiday season. Sony promises high-end PC-quality graphics and increased social features in the new system.

    Microsoft is looking to hold onto its strong position. After early struggles tied to hardware issues such as the infamous "Red Ring of Death" and the fast ascent of Nintendo's motion-control friendly Wii device, the Xbox 360 has captured significant momentum in recent years.

    According to data from market tracking firm The NPD Group, the Xbox has been the top-selling console in the U.S. for 28 straight months -- outselling Nintendo's new Wii U system, released six months ago, which is not being snatched up by consumers as quickly as the original Wii.

    With some Xbox 360's priced at $99.99 with a two-year online subscription, Microsoft has "a console that's priced well now," says Chris Grant, Editor-In-Chief of video game website Polygon. "They have a huge install base of really highly-rated games, (and) they have a system that works really well as an entertainment box."

    McNealy adds the competitive landscape in the video game industry contributed to the Xbox 360's late surge. "It helps when the Wii hit 100 million units and kind of tapped out, and Sony just made its way along and didn't hugely invest in the PlayStation 3 late in the cycle," he says.

    As with the Wii and Sony's PlayStation 3, the Xbox 360 has added a bevy of entertainment apps such as Netflix, Hulu and HBO Go that have boosted the device's mainstream popularity. Last year, Microsoft revealed more owners were using the 360 for entertainment apps than online multiplayer games.

    However, video games and the console's devoted online audience will factor heavily into their presentation Tuesday, says Wedbush Securities analyst Michael Pachter. "They've done such a great job building a multiplayer community," he says. "It does drive household sales if people want to play with their friends."

    Central to the Xbox's success has been the superior online service Xbox Live, which boasts 46 million members. Expect Microsoft to continue to evolve the service further. "They'll keep the $60 annual Gold account that allows people to play online multiplayer," Pachter says, "but I expect them to add a tier that give members the ability to use the next Xbox as an Internet router to send TV programming to any TV, and another tier that allows unlimited Skype calling."

    Microsoft could also detail the future of Kinect, the motion- and voice-control sensor with sales of 24 million as of last February. Pachter predicts the next Xbox will feature built-in Kinect.

    The announcement of a new Xbox arrives as the industry yearns for fresh hardware to stem sliding retail sales. Last year, overall retail video game sales fell 22%, NPD says, marking four straight years of decline.

    Console game sales should increase, but are unlikely to match overall sales of the last generation of systems, says David Cole of DFC Intelligence. Sales of new console sales and games will account for about $3.2 billion in the U.S., this year, DFC estimates. That's slightly below the $3.4 billion sold in 2006, when the Wii and PS3 were released (the Xbox 360 arrived in 2005).

    Consumer uptick is expected to increase, DFC expects, but not at as fast a pace as the previous generation of systems. Sales will peak in 2015 at $11.9 billion and will hold steady at that level through 2017. In comparison, sales topped $14 billion in 2008, the third year of the last cycle.

    "The last generation set the bar very high and especially the success of the Wii," he says. "All systems will struggle to reach the more light or family gamer, (but) we actually see an increase in core gamers and a significant push to online revenue that wasn't in the last generation."
    The Hackmaster

  • #2
    Microsoft Unveils XBox One

    Posted by Soulskill on Tuesday May 21, 2013 1:41 P.M.

    Today at a press conference leading up to E3, Microsoft unveiled its next-gen games/entertainment console, the Xbox One. Their stated goal for the Xbox One is to have a single device provide "all of your entertainment."

    One of the big changes is increased support for voice and and gesture input. You can turn the console on by voice, and it will recognize you and automatically log in.

    Swiping to the side with your hand will browse through menu pages, and saying "Watch TV" will bring up the TV app very quickly. The same with music, Internet, and movies. The new console also supports multitasking — for example, while watching a movie, you can bring up your web browser in a side panel and surf the web at the same time. There is also a built-in TV listings app that responds to channel names — saying "Watch CBS" will switch to CBS without giving it an actual channel number.

    By this point, you're probably asking: does it play games? Yes.

    Hardware specs: 8-core CPU, 8GB RAM, a Blu-ray drive, a 500GB HDD, USB 3.0, and Wi-fi Direct. (They didn't provide the CPU frequency, instead saying it had 5 billion transistors.) The Kinect sensor got an upgrade: 2 Gbps of data capture has finer skeletal visibility, can detect minor orientation changes in hands and fingers, and can even calculate your balance and weight distribution.

    The new controller looks slightly bigger, and is designed to play well with Kinect. They've also updated Smartglass, the remote control software that runs on mobile devices, but they didn't explain much about it.

    The new Xbox Live will have 300,000 servers powering it, up from 15,000 this year — though, of course, no details were provided about server specs. The console will have native game capture and editing tools — essentially, a game DVR. Saved games will be stored in the cloud, and they have new matchmaking capabilities that operate in the background.

    Update: 05/21 17:50 GMT by [email protected]:

    Halo is getting its own live-action TV show, for some reason. They'll be collaborating with Steven Spielberg. Microsoft is also partnering with the NFL for live broadcasts and interactive experiences, such as split-screen Skype chats and fantasy league updates.
    The Hackmaster

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    • #3
      >Halo is getting its own live-action TV show, for some reason.
      This should be interesting...
      I only bother with things that interest me.

      Comment


      • #4
        Kinect for Xbox One: An always-on, works in the dark camera and microphone. What could possibly go wrong?

        By Sebastian Anthony

        The Xbox One will feature, by default, an always-on, works-in-the-dark, microphone and camera that’s constantly connected to the internet and 300,000 servers. What could possibly go wrong?

        Following on from the massive success of Kinect on the Xbox 360, Microsoft made the bold choice of bundling every Xbox One with Kinect 2.0. The second-generation Kinect might look like a separate peripheral, but the Xbox One will actually refuse to work if Kinect isn’t plugged in. (See: Kinect for the Xbox One: Sensor revolution or marketing hype?)

        On the one hand, this is an awesome boon for developers, who can assume that every Xbox One user has access to voice and gesture controls. For the most part, this should result in richer games and experiences for consumers. On the other hand, what if you want to escape the cold, glassy, ever-present glare of Kinect? What if a developer forces you to use Kinect for a certain part of a game, but you bruised your leg at school and would rather stay seated? Microsoft has made some improvements to Kinect 2.0′s field of view, but what if you’re playing in a really small room, or another environment that just isn’t conducive to motion-based control?



        And then there’s the privacy aspect. With the Xbox One, Kinect is constantly on, so that you can navigate around the console with voice and gesture commands. This means that that you’re constantly being watched by an IR camera that can see in the dark, and a microphone that’s constantly listening for your audio cues. Even more terrifyingly, you can turn on the Xbox One with a voice command — yes, even when the Xbox One is off, Kinect is still listening. What if a developer goes rogue and develops malware that snoops on you? What if someone develops Xbox One malware that records what goes on in your child’s bedroom, even when the console appears to be turned off?

        Microsoft, for its part, says that privacy across all of its products is a “top priority,” and that “Kinect for Xbox 360 was designed and built with strong privacy protections in place and the new Kinect will continue this commitment.” As we know from experience, though, no system is invulnerable to the manifold attack vectors exploited by malware authors. The Xbox and Xbox 360 were chipped/modded/rooted, and it’s fairly safe to assume that the Xbox One will also suffer the same fate. The point is: The Xbox One is constantly listening and watching, Microsoft needs to make these feeds available to developers, and it’s really only a matter of time until those feeds are subverted — either by a legitimate app developer, or by someone who shouldn’t have access.

        In hindsight, maybe we shouldn’t have got our panties quite so knotted over the always-on DRM controversy that never was. Maybe it’s the always-on Kinect that we should really be worried about. Oh, and don’t forget: Microsoft recently filed for a patent that uses the Kinect to spy on you, and block movies from playing if there are too many people sitting in front of your TV.
        The Hackmaster

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