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Hit Anywhere and Get Items Anywhere on a FPS Game.

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  • Hit Anywhere and Get Items Anywhere on a FPS Game.

    Yes I know it is impossible but after all these Hit Anywhere and Get Items Anywhere cheat codes for the old school games consoles I always imagine FPS games like Ultimate DOOM and DOOM II having these cheats and how would work on them.
    I always imagine not using the Rocket Launcher weapon with the Hit Anywhere activated because it will be like you will always shoot the enemy near them and you will die instantly. xD
    And my point with this thread is: What Do You Think About That?

  • #2
    Originally posted by PEOPLECANFLY View Post
    Yes I know it is impossible but after all these Hit Anywhere and Get Items Anywhere cheat codes for the old school games consoles I always imagine FPS games like Ultimate DOOM and DOOM II having these cheats and how would work on them.
    I always imagine not using the Rocket Launcher weapon with the Hit Anywhere activated because it will be like you will always shoot the enemy near them and you will die instantly. xD
    And my point with this thread is: What Do You Think About That?
    PEOPLECANFLY, only advanced hackers who like to create "Hit Anywhere and Get Items Anywhere cheat codes" can do that.
    Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

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    • #3
      They aren't impossible. An accidental code I stumbled upon for Katamari Forever on the PS3 grab almost every thing in the level the instant the stage starts instead of needing me to run it over.


      As for doom, you could always use a source port like ZDoom, Zandronum, or GZDoom that have more advanced features so you can use the "Decorate" lump file to make the rocket launcher fire rockets that move very fast, or else change it to use the hitscan style of code when firing a rocket so it always instantly hits whatever you aim at no matter the distance. I use to play around with that stuff years ago, and it was very fun to do. It's probably gotten FAR more now with less bugs and a lot more features and improvements.


      Instantly hitting things and getting items in FPS games depends on how the game handles it. In doom, the game checks if the player "collides" with and item and then whether to pick it up unless you already have too much or whatever. People for source ports mentioned to change it so items check if the player collides with them, but that is always shot down for the obvious reason of that taking up a lot more of the CPU. Instantly hitting things you fire your weapons at depends on how they are done too. Old games, and even games these days often use the "hitscan" style for bullets where they instantly hit what is in front of them. When they do, you could always try finding that code and redirecting other weapons' projectiles to use that method. Alternatively, you could change the bullets to go to the fired rocket code and explode on contact. If the "hitscan" style isn't an option, you could try changing the projectile's movement speed, which sometimes ends up being worthless if it goes so fast that the game calculates it appearing to teleport 10 meters every 1/1000 of a second so it can skip past entire objects in between those 10 meters. Not all games do it that way though.


      Getting items anywhere would require a subroutine though if the game checks if a player walks into something instead of the item checking if the player walks into it. For that subroutine, it would need to make it need to check in a massive radius for items, and then check specifically for whichever items and then give you them if you are able to pick them up. If doing that though, you better hope you have a good CPU because the game checking for items within the range you specify every instant you are moving will lag a game. You could also make the game use a timer for that method so it doesn't do the calculation every instant you are moving, but you'll need to do even more to make the game go from the player movement collision checking stuff to the timer and maybe only run that part of your code every 5 seconds or something. But even then that is such a weird way of doing it, it makes a lot more sense to just give yourself the items without picking them up.
      July 7, 2019

      https://www.4shared.com/s/fLf6qQ66Zee
      https://www.sendspace.com/file/jvsdbd

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