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Rumored PS4/Orbis Final Specifications Unveiled

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  • Rumored PS4/Orbis Final Specifications Unveiled

    LIVERPOOL SOC

    Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
    Provides good performance with low power consumtion
    Integrated CPU and GPU
    Considerably bigger and more powerful than AMD’s other APU's

    CPU:

    Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
    Each cluster contains 4 cores and a shared 2MB L2 cache
    256-bit SIMD operations, 128-bit SIMD ALU
    SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
    One hardware thread per core
    Decodes, executes and retires at up to two intructions/cycle
    Out of order execution
    Per-core dedicated L1-I and L1-D cache (32Kb each)
    Two pipes per core yield 12,8 GFlops performance
    102.4 GFlops for system

    GPU:

    GPU is based on AMD’s “R10XX” (Southern Islands) architecture
    DirectX 11.1+ feature set
    Liverpool is an enhanced version of the architecture
    18 Compute Units (CUs)
    Hardware balanced at 14 CUs
    Shared 512 KB of read/write L2 cache
    800 Mhz
    1.843 Tflops, 922 GigaOps/s
    Dual shader engines
    18 texture units
    8 Render backends

    Memory:

    4 GB unified system memory, 176 GB/s
    3.5 available to games (estimate)

    Storage:

    - High speed Blu-ray drive

    single layer (25 GB) or dual layer (50 GB) discs
    Partial constant angular velocity (PCAV)
    Outer half of disc 6x (27 MB/s)
    Inner half varies, 3.3x to 6x

    - Internal mass storage

    One SKU at launch: 500 GB HDD
    There may also be a Flash drive SKU in the future

    Networking:

    1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth

    Peripherals:

    Evolved Dualshock controller
    Dual Camera
    Move controller

    Extra:

    Audio Processor (ACP)
    Video encode and decode (VCE/UVD) units
    Display ScanOut Engine (DCE)
    Zlib Decompression Hardware

    UPDATE: some people is confused about the GPU, here you have more info about it:

    Each CU contains dedicated:

    - ALU (32 64-bit operations per cycle)

    - Texture Unit

    - L1 data cache

    - Local data share (LDS)

    About 14 + 4 balance:

    - 4 additional CUs (410 Gflops) “extra” ALU as resource for compute

    - Minor boost if used for rendering

    Dual Shader Engines:

    - 1.6 billion triangles/s, 1.6 billion vertices/s

    18 Texture units

    - 56 billion bilinear texture reads/s

    - Can utilize full memory bandwith

    8 Render backends:

    - 32 color ops/cycle

    - 128 depth ops/cycle

    - Can utilize full memory bandwith

    All this info is subject to change in the future by Sony.

    Source
    The Hackmaster

  • #2
    Originally posted by dlevere View Post
    All this info is subject to change in the future by Sony.
    The sarcasm in me feels almost unstoppable. It's rumors. There's new rumors almost every week at this point. I've read almost none of them since they started appearing, and they never stop. I'd be more interested if they were mind bogglingly horrible rumors so I could laugh, and horrible rumors would never stop. Maybe Microsoft and Sony would officially put out some real info if people mocked them nonstop. Wouldn't really matter though, I'm not grabbing anything from the next generations. No cheating means screw them to me. If they don't want online cheating put out a separate model that has no online capabilities that can cheat or something.
    July 7, 2019

    https://www.4shared.com/s/fLf6qQ66Zee
    https://www.sendspace.com/file/jvsdbd

    Comment


    • #3
      Originally posted by bungholio View Post
      No cheating means screw them to me.
      My thoughts exactly.
      The Hackmaster

      Comment

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