Very few games, at least in recent memory, have allowed for the true meaning of murder to shine through. And that true meaning is entwined, almost endlessly, with the concept of freedom. The true fear, tension and exhilaration from killing comes from not knowing how it’ll go down. Even when planned to a T, there’s still room for surprises.
IO Interactive’s Hitman: Absolution distills this sensation and imposes it against strong set pieces, situations where stealth is as important as learning when not to kill; where learning when not to kill is as important as reacting quickly enough to killing. It’s imposing at first, sometimes baffling, but therein lies the appeal.
IO Interactive’s Hitman: Absolution distills this sensation and imposes it against strong set pieces, situations where stealth is as important as learning when not to kill; where learning when not to kill is as important as reacting quickly enough to killing. It’s imposing at first, sometimes baffling, but therein lies the appeal.