Fall of the Space Core, Vol. 1 on the Steam Workshop is a Portal 2 themed mod created by Valve and Bethesda for The Elder Scrolls V: Skyrim using the new Skyrim Creation Kit.
Announcement
Collapse
No announcement yet.
Portal 2 Mod for Skyrim
Collapse
X
-
Hmmm. It always worries me a little bit when the companies themselves engage in fan-service nonsense like this. I haven't noticed elsewhere, but did they release any mods that are more pertinent, like additional quests or anything? I know they added an upgraded texture pack for PC users. What I was hoping for is expanded content, or fixes for the broken quests. When somebody says "follow me to the library", he shouldn't just stand there brandishing a mace until I slowly, and painstakingly push him up the stairs because even opening the console and using the Move To Player command wouldn't advance the script.
-
Current 1.4 Changelog (all platforms unless noted)
NEW FEATURES
* Skyrim launcher support for Steam Workshop (PC)
BUG FIXES
* General optimizations for memory and performance
* Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
* Improved compiler optimization settings (PC)
* Long term play optimizations for memory and performance (PS3)
* Memory optimizations related to scripting
* Fixed crashes related to pathing and AI
* Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
* Fixed rare crash with loading saved games
* Fixed issue with accented characters not displaying properly at the end of a line
* Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
* Fixed issue where dragon priest masks would not render correctly
* Fixed issue where quests would incorrectly progress after reloading a save
* Fixed issues with placing and removing books from bookshelves in the player’s home
* Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
* Fixed issue where the player house in Windhelm would not clean up properly
* Fixed crash related to giant attacks and absorb spells
* Fixed issue with ash piles not cleaning up properly
* Fixed occasional issue where overwriting an existing save would fail
* Fixed memory crash with container menu
* Fixed infinite loop with bookshelves
* Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
* Fixed issue where transforming back to human from werewolf would occasionally not fail
* Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
* The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
* In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
* Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
* Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
* Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
* In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
* In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
* Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
* In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
* “The White Phial” will now start properly if player already has a briar heart in their inventory
* Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
* Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
* In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
* In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
* “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
* Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
* “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
* Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
* In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
* Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
* Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
* “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
* Fixed rare issue where “Dampened Spirits” would not start properly
* Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
* Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
* Fixed numerous issues with “Blood on the Ice” not triggering properly
* In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
* In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
* Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
* Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.The Hackmaster
Comment
-
Yeah, I've seen that. Hopefully some of it's in the pipeline. The Jams video was supposedly stuff Bethesda did for giggles, so who knows if any of it will actually be released by them. I know about the 1.4 patch too, and I've had it applied for quite a while now. It fixes many things, but somehow it still bugs me that four months after release, I have to use the console or other trickery to complete something like 10%-20% of my quests (I have two more quests that became "stuck" today, even though I successfully fulfilled their conditions), and Bethesda's big, official creation kit roll-out comes with an irrelevant bit of wank for demo content.
Comment
-
I love that "sizzle reel". I hope that stuff somehow gets implemented into the game, if it won't be in a patch of some kind shortly.
Comment
Comment