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  • #16
    So I've compiled a list of my favorite hacks (and some of the best I've seen ever for the games in question) for a few different systems. I had to include myself (don't mean to brag), because some of them were found by me. I'm sure there are many more (way too many to list), so this is what I have come up with so far:

    Super Mario 64 (N64)

    Jesus Mode (Parasyte)
    Improved Walk Up Hills (Parasyte)

    Goldeneye 007 (N64)

    Citadel in Multiplayer (Krijy/Subdrag)
    Working Multi Dam (RSB)
    Shrink/Enlarge Dam (Ryan Toluchanian)
    Everyone Except Bond Is A Giant (Kong K. Rool aka Parasyte)

    The Legend of Zelda: Ocarina of Time (N64)

    Hit Anywhere (Nolberto82)
    Collect Items Anywhere (Nolberto82)
    Kill-switch for Floor (Ryan Toluchanian)
    Press L To Play As Dark Link (Cadohacan)
    Exit Modifier (Laugh10704)

    Killer Instinct (SNES)

    Hit Anywhere (Nolberto82)
    Stage Modifier (Me)

    Killer Instinct (Arcade)

    Move Modifier (Me - One of my first big achievements.)
    Hit Anywhere (Nolberto82)

    Mortal Kombat 2 (Arcade)

    Always Have Smoke/Jade Clues (Pugsy)
    CPU Always Does a Fatality (Pugsy)
    Enable Hidden Game Over Screen (Pugsy)
    Hit Anywhere (Nolberto82)

    Mortal Kombat 2 (SNES)

    Always Have Smoke/Jade Clues (Me)
    Play as Real Jade (Me)
    Play as Real Smoke (Me)
    Play as Real Noob Saibot (Me)
    Shao Kahn Mode (Me)
    Hit Anywhere (Nolberto82)


    Marvel Super Heroes: War of the Gems (SNES)

    Danger Room Opponent Modifier (HackWiz/Me)

    Super Metroid (SNES)

    Collect Items Anywhere (Nolberto82)
    Walk Through Walls (Fixed Version) (Me)
    Debug Room (Unknown)

    Super Mario Bros (NES)

    Enemies Continually Hit Anywhere (Star Effect) (Me)
    Various Level Modifications (BeyondTheStatic)
    Fireballs Hit Anywhere (Nolberto82)

    The Legend of Zelda (NES)

    Hit Anywhere (Nolberto82)
    Collect Items Anywhere (Nolberto82)
    Walk Through Walls Over-world (Hybrid)

    Castlevania (NES)

    Hit Anywhere (Beyond the Static)

    Castlevania II: Simon's Quest (NES)

    Seamless Shift Between Day/Night (Me)

    Teenage Mutant Ninja Turtles (NES)

    Hit Anywhere (Nolberto82/Me)
    Walk Through Walls Over-world (Ugetab)

    More to come when I think of them...
    Not taking any requests at this time.

    Bored? Watch some of my hacks here.

    Comment


    • #17
      Sorry to bump this old thread, but I wanted to share some of the "best" hacks I've ever seen:

      Zelda 64: Dodongo VS Starfox team By Cendamos



      Zelda 64: Controlling multiple links with different controllers By Spinout182



      Zelda 64: Multiplayer Ocarina of Time: Split Screen By Cendamos



      I know some of these are far more than just a few codes, and would be considered as a ROM patch. These are (to my knowledge) unknown hackers to the community, but some of you may know of them. I guess it goes to show that with enough brain power/work anything is possible...
      Not taking any requests at this time.

      Bored? Watch some of my hacks here.

      Comment


      • #18
        Sorry to bump this old thread, but I wanted to share some of the "best" hacks I've ever seen:
        No need to apologize. This thread was made to be an on-going thread.

        As for the N64 Zelda multiplayer split screen, I don't know anything about those newer games/systems, but I assume that there is no split screen in real gameplay for that game. If so, that's pretty impressive. But it does look like there is some graphic distortions on the lower screen?
        Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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        • #19
          Originally posted by OldSchoolGamer View Post
          No need to apologize. This thread was made to be an on-going thread.

          As for the N64 Zelda multiplayer split screen, I don't know anything about those newer games/systems, but I assume that there is no split screen in real gameplay for that game. If so, that's pretty impressive. But it does look like there is some graphic distortions on the lower screen?
          There normally no split screen display in this game(I believe it's buggy due to the poly count onscreen, and also that the code was not perfected). There are also no control routines in the game supported outside player 1, which player 2, 3, and 4 are implemented in the second video allowing him to control the clones (clones were created using a known Gameshark code). The Airwing was a hidden enemy in Zelda 64 that was cut from the final release of the game, but was later found by hackers via npc modifier. Basically the Airwing was made player controllable (possibly even the others flying around), along with giving them a target to shoot (Dodongo boss). It's really amazing when you think about the time and effort that went into these hacks (these were more of personal projects probably encompassing complete rewrites of the play mechanics normally found in this game).
          Last edited by Abystus; 02-14-2012, 01:25:09 AM.
          Not taking any requests at this time.

          Bored? Watch some of my hacks here.

          Comment


          • #20
            Voting yourself into the HOF is not exactly cool. It should be based on peer vote. The criterion could be endlessly listed. It could be a one time fantastic code that took a very long time to make like the Jesus Code aforementioned. It could be on sheer output of volumes of codes like Viper has made all these years. It could be a code that is made by rather clever little tricks that simply took a little diligence to make. The harder question is how in the world does one review such material? Maybe going through a list and looking up what types of codes they made? Maybe by game? Console? It seems to be able to handle this feat a limited number of people get voted in each year as they do in sports. The one thing it cannot be is self serving. In order to be a real HOF it has to based on peer vote, and not for instance on one or few people controlling the deciding vote such as the sham of WWE (WWF) HOF, but let's leave that comparison alone for now and more direct it to MLB or NFL type voting. Lastly, it could be in parallel with awards like best category, e.g., Best all time Modifier code or even by year of a release or system. Something like that...that might make it rather interesting. Any...that is MHO.
            Last edited by macrox; 02-15-2012, 08:43:00 PM.
            Ancient Code Sage

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            • #21
              Originally posted by macrox View Post
              Voting yourself into the HOF is not exactly cool.
              Did you hack something worth noting that I missed in my list? I listed the best hacks I've seen for specific games (as most did), and by no means is a majority vote. Just because I listed myself in a few of my "favorite" hacks doesn't mean I voted myself into the HOF, only that I felt they were some of the best hacks for the games in question.

              Originally posted by macrox View Post
              It should be based on peer vote. The criterion could be endlessly listed. It could be a one time fantastic code that took a very long time to make like the Jesus Code aforementioned. It could be on sheer output of volumes of codes like Viper has made all these years. It could be a code that is made by rather clever little tricks that simply took a little diligence to make. The harder question is how in the world does one review such material? Maybe going through a list and looking up what types of codes they made? Maybe by game? Console? It seems to be able to handle this feat a limited number of people get voted in each year as they do in sports. The one thing it cannot be is self serving. In order to be a real HOF it has to based on peer vote, and not for instance on one or few people controlling the deciding vote such as the sham of WWE (WWF) HOF, but let's leave that comparison alone for now and more direct it to MLB or NFL type voting. Lastly, it could be in parallel with awards like best category, e.g., Best all time Modifier code or even by year of a release or system. Something like that...that might make it rather interesting. Any...that is MHO.
              You may be on the right track with the best in category system, but there are far too many codes to cover for the small amount of users in the scene at this point. Just to compile a list of "greatest" hacks would be a feat in itself, let alone get a large amount of people to vote on them. Also compiling such a list would alienate anyone who didn't make the list, thus it would be an impossible feat all together. You should post a list of what you consider the "greatest" hacks so we can all see what makes macrox tick . Btw, didn't you retire like 3-4 times? Are you planning another return in the future to revoke your last leave from the scene?
              Last edited by Abystus; 02-16-2012, 01:15:03 AM.
              Not taking any requests at this time.

              Bored? Watch some of my hacks here.

              Comment


              • #22
                Here's a list I came up with in a few minutes. I might add more if I can remember more, but as for right now, this will do.

                Nintendo DS:
                Metroid: Prime Hunters - Aimbot (Zeld)
                Animal Crossing: Wild World - Text To Item (Virus)
                Animal Crossing: Wild World - Real-Time World Edit (Toenailed)
                The Legend of Zelda: Phantom Hourglass - DPAD Hack/Button Hack to move Link with the DPad instead of the Stylus (Toenailed)

                Nintendo 64:
                Super Mario 64 - Jesus Mode (Parasyte)

                I would mention a few more hackers, but most of the codes they've created are private codes that has never been released online. I won't include myself in my list since I don't leak all of my codes and nothing I did leak is worth mentioning in the HOF unless you count some of those Difficult ASM Custom Routine codes for Animal Crossing: Wild World that I leaked, but those aren't even my best ones.
                I only bother with things that interest me.

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                • #23
                  I also vote for Zeld's MP:H aimbot. I've not actually used it, but it's a masterpiece.

                  Another inspirational series of hacks was CMX's work on Driver and Driver 2 for PS1. Codes that stop all traffic, levitate all cars, allow highjacking cop cars, etc. are just as fascinating now as they were then.

                  Nice to see mentions of Jesus Mode. (Trivia: That was my personal holy grail in Super Mario 64 growing up!) But of course, many of us have an entire portfolio that could be considered "Hall of Fame" material. Just look at Viper's thread on KW titled "Unhacked/Impossible N64 Codes" -- The results of that thread are nothing short of genius.

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                  • #24
                    Viper and I worked for a long time trying to find the damn flashlight in Turok and could not find it. Impossible, maybe...but I still don't buy it. I did however do something not done before at that time and that was to hack a code to freeze and walk around in a cut scene in Turok as the game title began. I have hacked many types of codes as did all of you including, walk thru walls, unlocking just about everything, cut scenes, modifiers of all sorts etc, and yada yada yada... but I still say you should not cite your own work for a HOF nom. Oh and just because I post now and then does not mean I am still not retired. What posting and being retired have to do with one another is beyond me.
                    Ancient Code Sage

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                    • #25
                      Originally posted by macrox View Post
                      Viper and I worked for a long time trying to find the damn flashlight in Turok and could not find it. Impossible, maybe...but I still don't buy it. I did however do something not done before at that time and that was to hack a code to freeze and walk around in a cut scene in Turok as the game title began. I have hacked many types of codes as did all of you including, walk thru walls, unlocking just about everything, cut scenes, modifiers of all sorts etc, and yada yada yada... but I still say you should not cite your own work for a HOF nom. Oh and just because I post now and then does not mean I am still not retired. What posting and being retired have to do with one another is beyond me.
                      I am glad there are still hackers lurking around from a time when I started hacking on the N64 GameShark. I just figured that retiring from this place was like retiring from anywhere else (you normally don't return to the place you retire from). In all fairness, I usually would not elect my own hacks (god knows I've done nothing sensational), but maybe I listed them more as personal achievements rather than for HOF recognition. I've noticed that a lot of people cite the older hacks as legendary (tools were not as readily available as they are today), though some of them are not what I would consider anywhere near HOF material based on the simplicity to create some of them (none of these have been listed so far, and for good reason). Also being as most of the hacks listed are from systems/games that are not even in the lime light anymore, this debate (also the thread) is almost pointless. I think all hackers have a personal achievement of their own that they would consider great (or even legendary) based on the time/work they put into it. As it stands, many codes listed in this thread most likely took a considerable amount of time to produce, along with bringing the hacker great joy when he/she eventually got them to work.

                      With that being said, I retract my submissions to Hall of Fame (if it was ever assumed they were listed as submissions), and leave them in this thread as personal achievement hacks only. This way we can all play nice, and possibly get along for the few remaining years that this scene will be around (unless we get suddenly overrun with new/younger hackers).
                      Last edited by Abystus; 02-27-2012, 02:43:11 AM.
                      Not taking any requests at this time.

                      Bored? Watch some of my hacks here.

                      Comment


                      • #26
                        I don't think you shouldn't retract any of them. I don't see anything wrong with listing some of your own hacks as HOF worthy. I didn't get the impression that you were bragging or anything like that. This is an opinion based topic. It's not like this HOF is an official thing like Twin Galaxies High Scores. I made this thread so people can post their opinions on some of the greatest, interesting, coolest, clever, and most creative cheat codes. And so other people reading this thread can view them and be an interesting read for them. Because most people obviously aren't going to go through all the databases of codes and read every single code. And if a person wasn't involved in the scene when a certain great code was made, there's a very good chance that he is not aware of that code.
                        Last edited by OldSchoolGamer; 02-27-2012, 03:57:57 AM.
                        Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                        Comment


                        • #27
                          Originally posted by Abystus View Post
                          (unless we get suddenly overrun with new/younger hackers).
                          Heh.
                          I only bother with things that interest me.

                          Comment


                          • #28
                            I am not dead dude, just retired. LOL. So now you make me think of all the intricate work that into many of the codes I worked on including that Hi-Res Indiana Jones for N64...ugh...damn thing kept crashing even though Para and I finally got a good enabler to work.
                            Ancient Code Sage

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                            • #29
                              The most interesting codes I seen are probably the code that allows the analog stick to control movement in FF7. Theres also codes to use rumble by pressing a button in Metal Gear Solid.

                              My favorite code tho is the turn off walls code for Castlevania SOTN. It inspired me to make the same code for the PSP version.
                              Last edited by MathUser; 03-11-2012, 08:51:40 PM.

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                              • #30
                                The most interesting codes I seen are probably the code that allows the analog stick to control movement in FF7.
                                Oh yeah, CzarDragon's FF7 analog stick enabler. Classic.
                                I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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