GameHacking.org (previously GSHI.org) Newsletter - June 03, 2011
Hello everyone. This is Lazy Bastard, your friendly, neighborhood...um, bastard.
It's been some time since our last newsletter, and many things have come to pass. Perhaps even more will occur in the coming months.
GSHI.org is now GameHacking.org, a much more suitable name, and one that actually stands for something - GSHI was originally GameShark Hackers' Index, when I built it in 1999. In the interrim, we came up with various new definitions for the acronym, but changing the 'S' to 'Software', or 'Systems', never really felt right. Now we have a name fit for such a great community...and it's also a little easier to pronounce
Of course, we'll be retaining the GSHI.org domain name eternally, so you needn't worry about any existing links, though of course we appreciate people updating them to support the name change.
rimsky82, owner and founder of ExportCheats.com, has joined GameHacking.org staff as an administrator, and brought along with him the ExportCheats architecture, which is being implemented in a total revamp of the site, particularly the code database. When it's complete, not only will the site itself be much more versatile, aesthetically pleasing, and easy to use, but cheats will be accessible both for viewing, as in their current form, and for exporting into various file formats, for use with emulators and cheat systems.
On the topic of staff, Viper187 is now a GameHacking.org administrator, as is Hybrid (a super-moderator for some time), and helder (a former GSHI.org administrator, before the non-hacking world consumed him for a few years). We have a new staff group called the Chroniclers, who are entrusted with the power to add or edit codes in the database, which finally allows us to keep up with the flow of hacked codes in the forums. These Chroniclers currently include BigBossman, daminmancejin, Mezmerize, nolberto82, Tony Hedstrom, and Whipon.
GameHacking.org is widening its focus to include computer games, and to do so we will be adding support for CheatEngine, TSearch, ArtMoney, Memory Hacking Software, and other prolific computer game hacking applications. To this end, we will be adding hacking guides, downloads, and links related to computer game hacking, as well as implementing support in our new code database. The end result will be an interoperable code database for all such hacking systems, something the scene has been in dire need of for a long time.
We've recently established the GameHacking.org Weekly Hacking Target, a weekly forum concentration on one video game by all interested hackers, with a poll to determine the next game hacked. It's received quite a bit of activity, and has been a good time (not to mentioned prompting some interesting and long-needed codes). Group-hacking was one of the cornerstones of the Golden Age of hacking, and it's a lot of fun.
Though you likely already know, the GSHI.org administrator ugetab tragically passed away in his sleep from chronic ischemic heart disease, a condition he was unaware he even had. ugetab was a recent honor graduate in computer science, with a bright future ahead of him. He was a genius. He was kind, selfless, diligent, and unique, with a great sense of humor. He was a huge contributing factor to GSHI, mostly behind the scenes, and his work will leave a lasting impact. He was one of the greats. He will be missed. If you'd like to pay your respects, there is a thread in the Announcements forum, which his mother checks regularly.
The GameHacking.org Hackers of Lore Q&A is still in progress, and we've interviewed, among many of the greatest hackers and influential members of the scene, such legends as John LeRoy Hennessy - founder and lead scientist of MIPS Technologies (which designed the processors for N64, PSX, PS2, PSP, and other systems), pioneer of the pivotal RISC architecture, current president of Stanford University, and arguably the father of modern computing; and Richard Aplin - creator of most of the classic Game Genie cheat systems, and trailblazer for the subsequent cheat and hacking systems to follow. There are many other interviews to be done, and we're always interested in your suggestions, so hit the forums and let us know, and take a look at the existing interviews at GameHacking.org.
The forums are constantly being improved, and we've implemented ForumRunner and TapATalk, so mobile users can access the forums with ease. I use ForumRunner constantly, though TapATalk has its advantages as well, and the choice is yours as to which you use. We will also be working on improving the look of the forums, which we've brought back to a relatively default, light design, which is itself a vast improvement over the drab design we'd been using for so long.
GameHacking.org now hosts seven other sites: KodeWerx, macrox's Ancient Code Vaults, Tony Hedstrom's Code Hut, raing3's Blog, CzarDragon's Den (official archive), PSX Japan (official archive), and Ugetab @ Angelfire (official archive). We are always looking for ways to promote activity and accessibility in the scene, and if you own or know of a site that needs hosting, let us know. For those we agree to host, we provide hosting free of charge, with no advertising, no change of content, FTP access for administration, an optional, free sub-domain (site.GameHacking.org), and very high reliability, which is a cornerstone of our own hosting package. Your site can even continue to use its existing domain name, and the new hosting will be completely invisible to the user. All we ask in return is to add a link to your site to our Hosted Sites list.
Thanks to misfire, Git.GameHacking.org is underway, and will be a haven for all video game hacking development projects, allowing them to reside together, and gain from each other's momentum. One version control system repository to rule them all
As BountySource is dead, a tentative Project Artemis page has been created at GameHacking.org, though we're awaiting Git.GameHacking.org to use as an official repository for misfire and jimmikaelkael's ps2rd, Viper187's PS2CC, jimmikaelkael's Live USB Dump utility, GTLC's CL LiveDump system, and all other related projects. In the meantime, you can point your browsers to https://github.com/misfire/ps2rd , misfire's ps2rd GitHub page, and for non-ps2rd downloads, the new Project Artemis page itself.
On a related note, with the unfortunate downfall of PS2Dev.org, GameHacking.org has officially adopted support of https://github.com/ps2dev , a Git repo started by misfire that is already in use by some of the most prominent members of the former PS2Dev.org community.
GameHacking.org will continue to focus on collaborative projects, and increase the cross-traffic between hacking scene sites, at the same time as we work to increase interest in the scene in general. This is one of our highest priorities, and is something personally important to me. If you have an idea or two for improving the site, the scene, or the world (heh), let us know: drop by the forums.
Well, I think that's about it. The rest, my friends, is at the forums...until next time,
-LB
http://GameHacking.org
Hello everyone. This is Lazy Bastard, your friendly, neighborhood...um, bastard.
It's been some time since our last newsletter, and many things have come to pass. Perhaps even more will occur in the coming months.
GSHI.org is now GameHacking.org, a much more suitable name, and one that actually stands for something - GSHI was originally GameShark Hackers' Index, when I built it in 1999. In the interrim, we came up with various new definitions for the acronym, but changing the 'S' to 'Software', or 'Systems', never really felt right. Now we have a name fit for such a great community...and it's also a little easier to pronounce
Of course, we'll be retaining the GSHI.org domain name eternally, so you needn't worry about any existing links, though of course we appreciate people updating them to support the name change.rimsky82, owner and founder of ExportCheats.com, has joined GameHacking.org staff as an administrator, and brought along with him the ExportCheats architecture, which is being implemented in a total revamp of the site, particularly the code database. When it's complete, not only will the site itself be much more versatile, aesthetically pleasing, and easy to use, but cheats will be accessible both for viewing, as in their current form, and for exporting into various file formats, for use with emulators and cheat systems.
On the topic of staff, Viper187 is now a GameHacking.org administrator, as is Hybrid (a super-moderator for some time), and helder (a former GSHI.org administrator, before the non-hacking world consumed him for a few years). We have a new staff group called the Chroniclers, who are entrusted with the power to add or edit codes in the database, which finally allows us to keep up with the flow of hacked codes in the forums. These Chroniclers currently include BigBossman, daminmancejin, Mezmerize, nolberto82, Tony Hedstrom, and Whipon.
GameHacking.org is widening its focus to include computer games, and to do so we will be adding support for CheatEngine, TSearch, ArtMoney, Memory Hacking Software, and other prolific computer game hacking applications. To this end, we will be adding hacking guides, downloads, and links related to computer game hacking, as well as implementing support in our new code database. The end result will be an interoperable code database for all such hacking systems, something the scene has been in dire need of for a long time.
We've recently established the GameHacking.org Weekly Hacking Target, a weekly forum concentration on one video game by all interested hackers, with a poll to determine the next game hacked. It's received quite a bit of activity, and has been a good time (not to mentioned prompting some interesting and long-needed codes). Group-hacking was one of the cornerstones of the Golden Age of hacking, and it's a lot of fun.
Though you likely already know, the GSHI.org administrator ugetab tragically passed away in his sleep from chronic ischemic heart disease, a condition he was unaware he even had. ugetab was a recent honor graduate in computer science, with a bright future ahead of him. He was a genius. He was kind, selfless, diligent, and unique, with a great sense of humor. He was a huge contributing factor to GSHI, mostly behind the scenes, and his work will leave a lasting impact. He was one of the greats. He will be missed. If you'd like to pay your respects, there is a thread in the Announcements forum, which his mother checks regularly.
The GameHacking.org Hackers of Lore Q&A is still in progress, and we've interviewed, among many of the greatest hackers and influential members of the scene, such legends as John LeRoy Hennessy - founder and lead scientist of MIPS Technologies (which designed the processors for N64, PSX, PS2, PSP, and other systems), pioneer of the pivotal RISC architecture, current president of Stanford University, and arguably the father of modern computing; and Richard Aplin - creator of most of the classic Game Genie cheat systems, and trailblazer for the subsequent cheat and hacking systems to follow. There are many other interviews to be done, and we're always interested in your suggestions, so hit the forums and let us know, and take a look at the existing interviews at GameHacking.org.
The forums are constantly being improved, and we've implemented ForumRunner and TapATalk, so mobile users can access the forums with ease. I use ForumRunner constantly, though TapATalk has its advantages as well, and the choice is yours as to which you use. We will also be working on improving the look of the forums, which we've brought back to a relatively default, light design, which is itself a vast improvement over the drab design we'd been using for so long.
GameHacking.org now hosts seven other sites: KodeWerx, macrox's Ancient Code Vaults, Tony Hedstrom's Code Hut, raing3's Blog, CzarDragon's Den (official archive), PSX Japan (official archive), and Ugetab @ Angelfire (official archive). We are always looking for ways to promote activity and accessibility in the scene, and if you own or know of a site that needs hosting, let us know. For those we agree to host, we provide hosting free of charge, with no advertising, no change of content, FTP access for administration, an optional, free sub-domain (site.GameHacking.org), and very high reliability, which is a cornerstone of our own hosting package. Your site can even continue to use its existing domain name, and the new hosting will be completely invisible to the user. All we ask in return is to add a link to your site to our Hosted Sites list.
Thanks to misfire, Git.GameHacking.org is underway, and will be a haven for all video game hacking development projects, allowing them to reside together, and gain from each other's momentum. One version control system repository to rule them all
As BountySource is dead, a tentative Project Artemis page has been created at GameHacking.org, though we're awaiting Git.GameHacking.org to use as an official repository for misfire and jimmikaelkael's ps2rd, Viper187's PS2CC, jimmikaelkael's Live USB Dump utility, GTLC's CL LiveDump system, and all other related projects. In the meantime, you can point your browsers to https://github.com/misfire/ps2rd , misfire's ps2rd GitHub page, and for non-ps2rd downloads, the new Project Artemis page itself. On a related note, with the unfortunate downfall of PS2Dev.org, GameHacking.org has officially adopted support of https://github.com/ps2dev , a Git repo started by misfire that is already in use by some of the most prominent members of the former PS2Dev.org community.
GameHacking.org will continue to focus on collaborative projects, and increase the cross-traffic between hacking scene sites, at the same time as we work to increase interest in the scene in general. This is one of our highest priorities, and is something personally important to me. If you have an idea or two for improving the site, the scene, or the world (heh), let us know: drop by the forums.
Well, I think that's about it. The rest, my friends, is at the forums...until next time,
-LB
http://GameHacking.org

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