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I actually found some data still present from the prototype version of Resident Evil 2, when hacking for something else. The pics I took are still in the secret room, I believe.
The Biohazard Sample 04 08 1995 08 aka V-Jump build still has a debug menu, it's supposively activated by controller 2.
Same as the on in the Birth of Biohazard video at 5:08? http://www.youtube.com/watch?v=cl1YwoyNl1c&NR=1
Both dumps are bad though their missing XA audio data their probably re-dumps without the original source, anyway I managed to semi fix them.
Biohazard Sample : 04-October 04-1995
Unlock full Game - Makes some more rooms accessable. - Upaluppa
300C11BC 0000
Here's a full map so you can avoid the missing rooms
Playable Character - Kevstah2004 aka me.
300C1261 00??
00 = Chris
01 = Jill
02 = Barry - Barry's model loads without crashing the game but it freazes up before he can he enter the dining room.
Gameplay speed modifier - Upaluppa
300C0008 00?? (default value is 0x02, lower = faster, higher = slower)
Current room background - Upaluppa
300C1090 00??
Infinite Health - MarkGrass
300C12E4 00??
Inventory (SLOT 01) Item: 300C1090 00?? - MarkGrass
Inventory (SLOT 01) Amount: 300C1091 00?? - MarkGrass - Pressing triangle resets you equipped ammo amount in this build.
Item list by Upaluppa.
00 = Nothing
01 = Knife
02 = Handgun
03 = Shotgun
04 = Colt Python
05 = Acid rounds Bazooka?
06 = Flamethrower - Only works with Chris.
07 = Rocket Launcher (I only assume this to be the RL, it shows up as a glitched knife when equipped as Chris and crashes the game when equipped as Jill)
08 = Clip
09 = Broken Shotgun
0A = Pick Axe
0B = Crank
0C = Wooden Emblem
0D = Golden Emblem
0E = Oil
0F = Blue Jewel (Probably the blue jewel from the tiger statue in the final game)
10 = Tiny glitched thing (Could be the red jewel, but there's no way to know for sure unless someone who knows Japanese translates the text)
11 = Music Notes
12 = Lighter
13 = Wolf Medal
14 = Eagle Medal
15 = Chemical (Herbicide)
16 = Battery
17 = Lockpick
18 = Mo Disc
19 = White Book (Plant 42 Report)
1A = Small Key (Brown)
1B = Small Key (Silver)
1C = Mansion Key 1 (Glitched 3d Model)
1D = Mansion Key 2 (Glitched 3d Model)
1E = Mansion Key 3 (Glitched 3d Model)
1F = Golden Handgun (Not a weapon, must've been a puzzle item)
20 = Crash (From 20 onwards you'll get nothing but crashes and junk/glitch items)
kh2k4, the golden handgun, could this possibly be the same golden gun as the lugers in resident evil code veronica that are used as a "key" to unlocking the door?
Last edited by Sephiroth6666; 04-22-2011, 07:02:59 AM.
Reason: Mistake
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